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Focus on getting the 4 arrows, left down right and up. Don't focus on the diagonals, that's the advantage we have on keyboard, is that we can hit them individually without having to hit diagonals. Just getting all the 4 inputs of the arrows will register as a 360, so even if you do right, left, down, up + P, this is still a 360 command grab.
So for 720s, I actually just do down left right up x2 + P. I'm trying to practice doing a 720 input during a normal atm, so i came up with down, left, right, s.lp, up, down, left, right, up + PPP. Do the s.lp to up fast enough so that you don't jump.
you can keep one of the direction pressed when doing the 360/720 motion. When I do a 360, I keep A depressed the entire time, and then hit s-d-space in quick succession. This also works for aerial 720s: keep A depressed, and then hit s-d-space-nothing-s-d-space. Makes it much easier (for me). I'm sure a grounded 720 can also be done this way, but I haven't managed it yet ;)
welcome to SFIV's "input leniency", ALOT of moves have this integrated ;)
1) 720 on wakeup shouldn't be your go to always. A good player will knock you down and bait it out all day. Sometimes jumping in isn't terrible especially if you can make a good read.
2) A good shortcut for doing 720s (and 360s) is to start f/6 and go to ub/7. This makes them significantly easier to do and allows you to do them standing still.
3) Some other good ways to sneak 720 ultras without jumping/waking up are inputing the command during a dash or a whiffed normal (or I guess any move really...). Whiffing moves into 720s can be particularly useful on your opponent's wakeup.
4) Not related to 720s at all, but just as an example of the retarded shortcuts in AE try dfx2 j/s/f (doesn't matter which) as Ryu (or any shota (or any character in the game with a DP). If you do it right you'll get a shoryu.
playing a fighting game with a keyboard is a MASSIVE handicap. Just use some macros or give in and buy a controller lol.