Ultra Street Fighter IV

Ultra Street Fighter IV

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Zomb Nov 16, 2014 @ 9:47am
Comboing into ultra?
Hey guys,

I have seen a few times now online or on Youtube videos of players being able to land an Ultra from like a Light Punch or Ibuki for example doing her target combo into Ultra 2. My question is how does this work? Is it spacing, timing or character specific?

A follow up question, if this is character specific who can do these sort of combos or who does it work against?
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Showing 1-15 of 17 comments
MDZ jimmY Nov 16, 2014 @ 10:11am 
ibuki does this by cancelling her high jump into ultra. viper and ibuki can therefore "cancel" any normal into ultra. others are usually 1 frame links (ken: standing jab into U2, balrog: st. jab into U1). there are some character specific situations where you can land a jab or another normal meaty (which means you hit the attack after the first active frame). this results in combos that are impossible under normal circumstances.
Zomb Nov 16, 2014 @ 10:18am 
Originally posted by MDZ jimmY:
ibuki does this by cancelling her high jump into ultra. viper and ibuki can therefore "cancel" any normal into ultra. others are usually 1 frame links (ken: standing jab into U2, balrog: st. jab into U1). there are some character specific situations where you can land a jab or another normal meaty (which means you hit the attack after the first active frame). this results in combos that are impossible under normal circumstances.

Awesome, thank you for explaining it so well! ^.^
Midnight Meows Nov 16, 2014 @ 10:22am 
There are normal moves that can cancel into special and / or super and / or ultra attacks. This situation can be a bit different for each character. You're asking a question that would require a character-by-character explanation for what each can do and something like that is answered the best by existing information.

There's no sense in re-inventing the wheel, so to speak
http://wiki.shoryuken.com/Ultra_Street_Fighter_IV/

If you scroll down to the Frame Data (for a particular character) you will see a column called "Cancel Ability". In that column you will see abbreviations like sp/su. So for example, Chun-Li's Close HP can cancel into a special or her super. Note that a "special" is a fire ball, a dragon punch... that sort of thing so in Chun's case it means that a close HP can cancel into an SBK, EX SBK, fire ball, legs...

Complicating the issue is that some attacks can cancel into others only from certain ranges. So a round house (hard kick) may be abel to cancel from a close range but not from a distance, or vice versa. It depends on the character.

So anyway, please check the wiki link above.
Last edited by Midnight Meows; Nov 16, 2014 @ 10:23am
Zomb Nov 16, 2014 @ 10:30am 
Originally posted by Another:
There are normal moves that can cancel into special and / or super and / or ultra attacks. This situation can be a bit different for each character. You're asking a question that would require a character-by-character explanation for what each can do and something like that is answered the best by existing information.

There's no sense in re-inventing the wheel, so to speak
http://wiki.shoryuken.com/Ultra_Street_Fighter_IV/

I have a general idea on comboing into supers, the first reply covered my question rather well. I'll take a peak at the wiki also. Thank you :)
I was just confused when seeing Ibuki combo ultra 2 from her target combo or Chun li ultra from a Light Punch. I tried different ones in training mode but didn't understand how they were done.
Midnight Meows Nov 16, 2014 @ 10:33am 
Oh okay. I apologize for my misunderstanding. Glad that you had it answered.
「Sh1k1」 Nov 16, 2014 @ 10:33am 
Usually it depends on spacing, but some are also character-specific. Also, not all characters are capable of comboing into Ultra. Furthermore, there are some characters who gained the ability to combo into Ultra (at all in some cases, more easily in others) with the balance changes implemented in USF4. (For instance, with Akuma's newly gained ability to cancel Far Standing Fierce Punch into other moves, he can now combo that specific attack into Ultra 2.)
Zomb Nov 16, 2014 @ 10:38am 
Originally posted by DR「遠野志貴」Shiki:
Usually it depends on spacing, but some are also character-specific. Also, not all characters are capable of comboing into Ultra. Furthermore, there are some characters who gained the ability to combo into Ultra (at all in some cases, more easily in others) with the balance changes implemented in USF4. (For instance, with Akuma's newly gained ability to cancel Far Standing Fierce Punch into other moves, he can now combo that specific attack into Ultra 2.)

I was curious about Akumas normal into Ultra! Well you guys have given me something new to practice in training mode, thank youu for your answers! ^_^
MDZ jimmY Nov 16, 2014 @ 10:45am 
as far as I know, there are no normals in the game that just cancel into an ultra, oh wait I think akuma can actually cancel normal moves into UC1 but that's not useful at all.

and afaik, no wiki covers character/spacing specific combos. if you look at a wiki you will find out that ken can combo into U2 from a far st. LP, but if you look up chun li, you'll notice that she cannot combo from far st. LP into U1, because lp is +6 on hit and U1 has 7 frame startup. but in reality there are setups to let her combo from st. LP in U1. if you somehow manage to hit her st.lp on the second active frame she'll be + 7 and then you can combo into U1.

EDIT: akuma can combo into U2, because his normals can be cancelled into a teleport and the teleport can be cancelled into U2.
Last edited by MDZ jimmY; Nov 16, 2014 @ 10:47am
「Sh1k1」 Nov 16, 2014 @ 11:40am 
Jimmy, yes and no. Akuma can sort of cancel his karate chop into U1 as a kara move, which are the only normal >> Ultra cancels I know (and those don't even connect the actual normal). Aside from that, you're correct in stating that there are no normals in the game that cancel directly into Ultra moves, and also correct in saying that some of Akuma's normals can cancel into U2 because they're first canceled into teleport, which is then canceled into U2. (The input is actually rather tough and quite messy to pull it off.)
Zomb Nov 16, 2014 @ 12:45pm 
I am possibly wording it wrong, I do apologize. So to give examples, I've got a recording of my friend who's playing Balrog and does his CR LP - CR LK - EX upper - CR LP - (far) ST LP - Ultra 1

Or Desk/Biffotasty, the Youtuber who makes Street Fighter combo videos. His "Ultra Combos Blue" video, near the start he does a really long combo with Chun then links a far.. Light punch I think, into her Ultra 1.

Like I know you can't do a CR MP - Ultra 1 with Ryu for example like you can a CR MP - Super but again, I guess that was what was initially confusing me.
SV6 Nov 16, 2014 @ 1:03pm 
balrog's ST LP - ULTRA 1 is not a "cancel" it's a 1 frame link .
Last edited by SV6; Nov 16, 2014 @ 1:07pm
Zomb Nov 16, 2014 @ 1:05pm 
Originally posted by makoto uy:
balrog's ST LP - ULTRA 1 is not a "cancel" it's a link.
That's what I mean, I may have worded things wrong. Still the first reply pretty much covered it :3
n00bdragon Nov 16, 2014 @ 1:25pm 
I believe that Dan is the only character who can actually cancel a move into Ultra, and even then he can only cancel his legendary taunt (super) into ultra, but since you can cancel many of his moves into super you can then cancel the super immediately into ultra. Interestingly, Makoto can also cancel many special moves into her Super, which does not actually attack and recovers almost immediately, and can then proceed to Ultra 1 as part of the combo.
Jim Nov 16, 2014 @ 8:14pm 
Originally posted by MDZ jimmY:
as far as I know, there are no normals in the game that just cancel into an ultra, oh wait I think akuma can actually cancel normal moves into UC1 but that's not useful at all. [...]

Originally posted by DR「遠野志貴」Shiki:
Jimmy, yes and no. [...]

To elaborate a bit on the Akuma tech. Up until Arcade Editon v. 2012 Akuma could indeed cancel his sweep into U1. This tech was used to catch people trying to focus the sweep. It could alternatively be used to AA with U1 (this can still be done with cr. MK).

As the sweep xx U1-tech made Akuma's sweep unpunishable, allowing him to use it recklessly. Therefore it was nerfed.

The HP xx Teleport xx U2-combo is actually different in damage than a raw U2. It's 50 pts of dmg less after a teleport.

Shiki the purpose of a kara-move is, that the first move doesn't connect or even come out.



Originally posted by A Zombie Baby:
[...]
Or Desk/Biffotasty, the Youtuber who makes Street Fighter combo videos. His "Ultra Combos Blue" video, near the start he does a really long combo with Chun then links a far.. Light punch I think, into her Ultra 1.
[...]

Everything desk does in his combo videos is not applicable in an actual match and require perfect inputs and insanely hard tech that probably only desk can pull off. Better not bothering trying to pull those of.^^
Applethal Nov 17, 2014 @ 2:58am 
jump hard kick to guy's ultra 1 quickly is the easiest i can do
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Date Posted: Nov 16, 2014 @ 9:47am
Posts: 17