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Awesome, thank you for explaining it so well! ^.^
There's no sense in re-inventing the wheel, so to speak
http://wiki.shoryuken.com/Ultra_Street_Fighter_IV/
If you scroll down to the Frame Data (for a particular character) you will see a column called "Cancel Ability". In that column you will see abbreviations like sp/su. So for example, Chun-Li's Close HP can cancel into a special or her super. Note that a "special" is a fire ball, a dragon punch... that sort of thing so in Chun's case it means that a close HP can cancel into an SBK, EX SBK, fire ball, legs...
Complicating the issue is that some attacks can cancel into others only from certain ranges. So a round house (hard kick) may be abel to cancel from a close range but not from a distance, or vice versa. It depends on the character.
So anyway, please check the wiki link above.
I have a general idea on comboing into supers, the first reply covered my question rather well. I'll take a peak at the wiki also. Thank you :)
I was just confused when seeing Ibuki combo ultra 2 from her target combo or Chun li ultra from a Light Punch. I tried different ones in training mode but didn't understand how they were done.
I was curious about Akumas normal into Ultra! Well you guys have given me something new to practice in training mode, thank youu for your answers! ^_^
and afaik, no wiki covers character/spacing specific combos. if you look at a wiki you will find out that ken can combo into U2 from a far st. LP, but if you look up chun li, you'll notice that she cannot combo from far st. LP into U1, because lp is +6 on hit and U1 has 7 frame startup. but in reality there are setups to let her combo from st. LP in U1. if you somehow manage to hit her st.lp on the second active frame she'll be + 7 and then you can combo into U1.
EDIT: akuma can combo into U2, because his normals can be cancelled into a teleport and the teleport can be cancelled into U2.
Or Desk/Biffotasty, the Youtuber who makes Street Fighter combo videos. His "Ultra Combos Blue" video, near the start he does a really long combo with Chun then links a far.. Light punch I think, into her Ultra 1.
Like I know you can't do a CR MP - Ultra 1 with Ryu for example like you can a CR MP - Super but again, I guess that was what was initially confusing me.
To elaborate a bit on the Akuma tech. Up until Arcade Editon v. 2012 Akuma could indeed cancel his sweep into U1. This tech was used to catch people trying to focus the sweep. It could alternatively be used to AA with U1 (this can still be done with cr. MK).
As the sweep xx U1-tech made Akuma's sweep unpunishable, allowing him to use it recklessly. Therefore it was nerfed.
The HP xx Teleport xx U2-combo is actually different in damage than a raw U2. It's 50 pts of dmg less after a teleport.
Shiki the purpose of a kara-move is, that the first move doesn't connect or even come out.
Everything desk does in his combo videos is not applicable in an actual match and require perfect inputs and insanely hard tech that probably only desk can pull off. Better not bothering trying to pull those of.^^