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look the timing
Yuns and Roses I need to read up on frames and what not. I've read through the Shoryuken beginner's guide and it talks about it but I've never spent time looking at moves and how many frames they take.
Anyways thanks again to the both of you for the help. It's a fist pump moment for a noob when you finally nail down a big combo.
Finally, practice makes perfect, everytime you launch USF4 you should spend the first 15-20 minutes in training mode practicing your BNB's and setups. this will help your confidence in a match and your ability to capitalize on mistakes your opponent makes with the proper punishes
Hope this helps
it takes quite sometime until you finally get more consistent on those
just keep repeating those bnbs everyday before going online till you got
a muscle feeling for those combos
I just booted ultra to try it. Basically try this: Hold down (charge for 2+ seconds) then try crouching HP into MK spinning bird kick. The trick is that you should be pressing MK as the crouch HP connects (and up slightly before that or at the same time). That will cancel the recovery animation of the crouch HP into the spinning bird kick.
Once you've got that down there's one additional step to doing the trial: As soon as you hit up-forward to jump, start holding down (or down-back). This lets you charge the downward input whilst in the air. Just a tip too, try and press HK a little later in the air if you have trouble going from jumping HK to crouching HP.
Sorry, BNB'S and setups? What are these?
Setups are where you try to place your opponent in a position where they have to react or feel they have to react with a certain action.
i'll use a basic example something very simple, you land a knockdown, while they are on the ground you start charging up a focus attack beside them. they could think you might just let it go and get them with a crumple if they block, so they might spam DP to stop you from hitting with the lvl 3 focus attack. instead of letting it fly you back dash, making them whiff the DP and allowing you to punish them for big dmg.
There are much better setups that the one I gave an example for, but that is the jist of it, you are setting up the opponent for big combos or big punishes usually through either whiff punishing, frame trapping the opponent, ambiguous positioning or combo resets to maximize damage.
Hope that makes things a bit clearer
Of course each character has different timings to each other.
On my arcade stick, in order to perform this technique, I simply raise my index finger up about one inch from my middle finger. The middle finger will be pushing the button I want to link in to. The index finger will be priority linking the next lower button in the game's priority code.
Sounds kinda complicated, but it's really simple. Imagine hitting two punch buttons for an ex move at the same time. Raise one finger slightly higher and perform the same button tap. If you do it properly, for example let's say Ryu's cr.mp > cr.mp, you will see cr.mp followed by cr.mp+cr.lp immediately above it on the inputs in training mode.
It's not hard. It just takes some getting used to. Bear in mind you can only priority link with a button that is lower on the priority list in the game code. The priority coded in the game is as follows:
HK > HP > MK > MP > LK > LP
So you can theoretically plink cr.hp with cr.lk if you wanted to. But physically it'd be a bit harder. So when I plink cr.hp I use cr.mp merely for ease of execution.
If you have any more question, feel free to send me a message. I've been playing this game for a long time.