Ultra Street Fighter IV

Ultra Street Fighter IV

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Why is grab instant
Really, its like this game isnt already heavily random.
Why isnt there at least a timer so I can react to a grab or something.
The only way to counter a grab is to mash the grab button?

Hell Id rather have no grab at all, instead a guard break, kinda like in alpha 3.
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A mostrar 16-30 de 49 comentários
optimistic realization (Banido(a)) 25 set. 2014 às 0:50 
99% of people play online and only online. But, let's cater to the 1%. smh It doesn't work that way. You most likely abuse the crap out of grabs online. In no other SF are grabs so OP.
Última alteração por optimistic realization; 25 set. 2014 às 0:51
Haljegh 25 set. 2014 às 1:17 
DesertOfSand gave the correct response. I'd like to add that most grabs have extremely short range, so you only have to be worried if they are at point blank or one jab's worth of pushback away.

Command grab characters ALL have other drawbacks to make up for their stronger throw option.

If you could hold back and block all damage at all times, the game wouldn't be very fun. Getting thrown or not IS SUPPOSED TO BE A GUESSING GAME.
JELIFISH 25 set. 2014 às 2:25 
Originalmente postado por Mic Blades:
99% of people play online and only online. But, let's cater to the 1%. smh It doesn't work that way. You most likely abuse the crap out of grabs online. In no other SF are grabs so OP.
Actually, throws were always this good and even better. In SF2 and SFA, you couldn't even tech throws and get no damage. You could only reduce damage. Throws also didn't have startup in those games. If you didn't get the throw, you would get a normal so good luck trying to jump away from a throw attempt. You also couldn't backdash to avoid them. And the frame data for throws in SF3 is the exact same as SF4.

The fact is that you could never react to a throw in any SF with the exception of Gouken's back throw in SF4. It has nothing to do with being online or offline. The average reaction time for a simple reaction is longer than the time you have to tech a throw. But teching throws aren't even a simple reaction. The point of throws is to give you a reason to press buttons. Down-back would be too good if throws weren't good. Most SF characters don't have great mixups so they don't have ways to open someone up except throw.
Useless Bunny 25 set. 2014 às 5:28 
Don't even waste your time trying to argue against someone that said several times how broken grabs are. Blind people can't see no matter how hard you try to show them something.
Heroxoot 25 set. 2014 às 6:58 
Originalmente postado por Mic Blades:
99% of people play online and only online. But, let's cater to the 1%. smh It doesn't work that way. You most likely abuse the crap out of grabs online. In no other SF are grabs so OP.
I get just as many throws in 3rd strike as I do in Ultra. In fact everyone has a kara throw in 3rd strike.
optimistic realization (Banido(a)) 25 set. 2014 às 10:49 
Originalmente postado por JELIFISH:
Originalmente postado por Mic Blades:
99% of people play online and only online. But, let's cater to the 1%. smh It doesn't work that way. You most likely abuse the crap out of grabs online. In no other SF are grabs so OP.
Actually, throws were always this good and even better. In SF2 and SFA, you couldn't even tech throws and get no damage. You could only reduce damage. Throws also didn't have startup in those games. If you didn't get the throw, you would get a normal so good luck trying to jump away from a throw attempt. You also couldn't backdash to avoid them. And the frame data for throws in SF3 is the exact same as SF4.

The fact is that you could never react to a throw in any SF with the exception of Gouken's back throw in SF4. It has nothing to do with being online or offline. The average reaction time for a simple reaction is longer than the time you have to tech a throw. But teching throws aren't even a simple reaction. The point of throws is to give you a reason to press buttons. Down-back would be too good if throws weren't good. Most SF characters don't have great mixups so they don't have ways to open someone up except throw.

You had to let your guard down to grab to so you got destroyed if you tried to grab, don't try to rewrite history. smh Some people.
optimistic realization (Banido(a)) 25 set. 2014 às 10:50 
Originalmente postado por FH Daiger masher of evir:
Originalmente postado por Mic Blades:
99% of people play online and only online. But, let's cater to the 1%. smh It doesn't work that way. You most likely abuse the crap out of grabs online. In no other SF are grabs so OP.
I get just as many throws in 3rd strike as I do in Ultra. In fact everyone has a kara throw in 3rd strike.

No one consders that a SF game, that's a spinoff that Cap wants to forget about, and I'm with them on that. Game was terrible.
DirtyStinkyHippy 25 set. 2014 às 11:12 
Command grabs are a bit OP. Everyone but the most hardcore tournament palyers will admit it. Lag makes them even more OP which is why the issue has been coming up so much in the last couple months. I would assume they are going to handle grabs a bit different in SF5 but it's not going to change with this edition. There's too many grappler players that would go into nerd rage if they tried to change it now. If someone is abusing lag grabs you need to zone better or play range.
Foolishバカ 25 set. 2014 às 11:15 
Originalmente postado por Mic Blades:
Originalmente postado por FH Daiger masher of evir:
I get just as many throws in 3rd strike as I do in Ultra. In fact everyone has a kara throw in 3rd strike.

No one consders that a SF game, that's a spinoff that Cap wants to forget about, and I'm with them on that. Game was terrible.
The fact that Makoto, Ibuki, Dudley, Yun, Yang, and Hugo appearing in USF4 (along with Alex in TvC) is proof that Capcom wants to forget that series.

Wait...
optimistic realization (Banido(a)) 25 set. 2014 às 11:30 
Originalmente postado por FoolishMan:
Originalmente postado por Mic Blades:

No one consders that a SF game, that's a spinoff that Cap wants to forget about, and I'm with them on that. Game was terrible.
The fact that Makoto, Ibuki, Dudley, Yun, Yang, and Hugo appearing in USF4 (along with Alex in TvC) is proof that Capcom wants to forget that series.

Wait...

Yea because so many of them made it into the base game right, oh wait. lmmfao Those are give away chars they don't care about, copy and pasted them. lmmfao They know that game had their worst cast of any of their games period.
Última alteração por optimistic realization; 25 set. 2014 às 11:31
Plasma Waffle 25 set. 2014 às 12:00 
It's not instant, it's 3 frames
GX|Hiryu 25 set. 2014 às 12:47 
Damn I was just about to post what Plasma Waffle did. Oh well, anyway as it's already been said - throws are not instant, simple as that.

As for that funny part about throws not being as strong in previous SF games. In SF2 command grabs had no whiff animation. That sums it up nice imo.
DasMack 25 set. 2014 às 12:53 
The issue here is there are some scrubs whining about how the game doesnt cater to their playstyle, if someone is beating you by spamming grab then adapt and learn to counter it, they aren't the noob, you are for not being able to read and react.

Saying something is cheap is a defeatist attitude, it is also an excuse noobs use to make themselves feel better when they lose. Spamming grab is by no means an "i win" button.

If lag is an issue play the match to your best ability and then move on to look for a better connection.

Or in the case of micblades come and complain on the forums.
Última alteração por DasMack; 25 set. 2014 às 12:53
Vita, Mortis, Careo 25 set. 2014 às 12:57 
Originalmente postado por Mic Blades:
Originalmente postado por FH Daiger masher of evir:
I get just as many throws in 3rd strike as I do in Ultra. In fact everyone has a kara throw in 3rd strike.

No one consders that a SF game, that's a spinoff that Cap wants to forget about, and I'm with them on that. Game was terrible.

Wait. Waitwaitwaitwait. Oh this is good. Now, I don't like Third Strike, or any of the SF3 series, for that matter. However, I am in the minority; a tiny minority. Most people regard Third Strike as the greatest Street Fighter game ever. And so, I wanted to preserve your remark Mic Blades. This is too funny.

Capcom trying to distance themselves from what most people consider their masterpiece. This is up there with your people punching each other out in arcades remark. You're like a gift that keeps on giving. Or a guest that won't leave. Not sure which.
optimistic realization (Banido(a)) 25 set. 2014 às 12:57 
Originalmente postado por GKHiryu:
Damn I was just about to post what Plasma Waffle did. Oh well, anyway as it's already been said - throws are not instant, simple as that.

As for that funny part about throws not being as strong in previous SF games. In SF2 command grabs had no whiff animation. That sums it up nice imo.

Yes, they got punished instead of whiffing, had to let go of block.
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Postado a: 24 set. 2014 às 12:57
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