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I don't really experience inconsistency when I'm playing my friends (yes, they are from Europe). Also note that most of the time, inconsistency isn't caused by the game but by some ISPs and people's own networks. My friends are from all over Europe, with most of them the connection is always flawless, but there are some people with whom it's really a hit or miss. The game is the same in all cases but the ISP and the quality of the service isnt, that's why I'm saying the netcode isn't totally random, it just can show inconsistency when the quality of the connection isn't good enough.
I told him to disable the ingame v-sync but he came from the 360 and the screen tearing bothered him so I told him to use the GPU v-sync instead.
lol.
The netcode is not perfect but it works very well for some regions, like Europe.
It's horrible, but it's one of the better netcode for PC fighter games. In fact, it's probably the best netcode for 2.5D fighters.
Yeah... depressing, I know... especially since we all remember how much better it was on GFWL.
Pretty sure its the same trash that valve and the games developers have been feeding us.
If you're in Europe, then online is perfectly fine as long as you avoid Russia, Italy, Spain, Greece.
If all of your matches are terrible then it's time to look at what is causing the issue on your end. Open a command window and check your latency by pinging to, for example, Google.
ping www.google.co.uk /t
It should be a consistent reply, I get 9-10ms.
Everyone experiences issues is some form of way, just some seems to experience them more or less and some poeple are more tolerable than others.
I also wanna point out I am one of those players that don't mind input delay and likes vsync but in no way do I find the netplay acceptable in anyway.
LOL, hell no.. XBL handles coast region distances a lot better. Eastcoast trying to play westcoast is so gross on steam..
In terms of local (US), I think it's more a case of how terrible our Internet is compared to other parts of the world. In the GFWL days, there were fewer people on PC.