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also for combo timing... look up how to plink, that will make them much easier for you. It's all a matter of timing, you can't mash on buttons
https://www.youtube.com/watch?v=GIPXlQG1Yt8
2.The best way to perform circle moves is to use the analog stick.Moves with Shoryuken Motion easiest with the Arrows,also is blocking easier with the Arrows.
3.Know the Framedatas of your Charakter,the best way to succes online is to play a Shoto alla Ryu.He is also perfect for beginners,easy and high damaging combos,footsies usw.
Framedatas can be found in the SRK Forums.
Here is a link:http://wiki.shoryuken.com/Ultra_Street_Fighter_IV
Just pick you charakter and lear the datas it will help you.
What you're trying to do is something timing-based, not really dexterity-based. Newbies should work on simple combos training their dexterity before they learn game- and character-specific combo timings; working on these combos will give you great dexterity and a solid foundation in EVERY 2-D arcade fighting game.
The only Ryu combos you need to start off with are:
On hit:
- cr.MK xx H/EX Hadouken (offensive pressure/space control)
- cr.MK xx H/EX Tatsumaki Senpuukyaku (corner carry)
- cr. LK, cr.LP, cr.MP xx H/EX Shoryuuken (good damage combo that hits low/punish on moves with shorter/moderate recovery)
- cr.LK, cr.LP, cr. MP xx H/EX Tatsumaki Senpuukyaku (corner carry combo that hits low/punish on moves with shorter/moderate recovery)
- close HP xx H Shoryuuken (big punish on moves with longer recovery)
- LP Shoryuuken (anti-air) > EX Hadouken (juggle).
- LP Shoryuuken (anti-air) > Shinkuu Hadouken (juggle).
- LP Shoryuuken (anti-air) > Metsu Hadouken (juggle).
- cr.MK xx Hadouken xx Shinkuu Hadouken (offensive pressure/space control/big damage)
- j.MK/HK, cl.HP xx H/EX Shoryuuken (big damage)
- j.MK/HK, cl.HP xx H/EX Tatsumaki Senpuukyaku (corner carry)
- j.MK/HK, Metsu Hadouken/Metsu Shoryuuken
Use j.MK for cross-ups. j.HK for non-cross-ups.
On block:
- cr.MK xx Hadouken
- cr. LK xx cr.LP xx cr.LP, cr.MK xx Hadouken [mix up with cr. MK from time-to-time]
Attacks must be chained (cancel recovery frames), except for cr.MK
- close HP xx Hadouken
Corner
- cr.MK/close HP xx EX Hadouken/EX Tatsumaki Senpuukyaku, Metsu Hadouken (big damage)
These are combos, but you only want to use them when the opportunity presents itself; exception is cr.MK xx Hadouken which can be done almost with impunity. You want to setup the opportunity by using your character's normal moves to intimidate/control your opponent to be susceptible to your combos.
EDIT: Changed low combo string to an easier string.
1.Learn the normals- almost every button has its use, find out on shoryuken forum)
2.Learn the specials- basic properties, difference between normal and EX, how UNSAFE it is, yes don't try to learn how safe it is, think of special move a committment that you will pay if you mess it up).
3.Learn simple punishes- HPxxH Shoryuken is a perfect example for Ryu. If you can't do that / you hate using that combo for whatever reason, try something else. It sounds detrimental but you learn more by losing than winning on your first 500 or so matches. If you aren't even happy with your character smashing faces then what's the point of playing games?
4.Don't Jump
5.Don't Jump
6.Stay cool.
Remember, if experienced players attempt to troll you, they gain nothing (even their bp/pp e-peen) but every fight is a lesson for you. You gain knowledge from a match, you win.
This is a really good list. I would only add to it in between 2 and 3: block. If in doubt, just block. Don't try to follow-up immediately or do something fancy. Just block and quickly evaluate what just happened. See if you can bait an attack where the next time around you don't need to block but rather counter-attack / punish.
There are blocking techniques you'll pick up on eventually, for example, high vs low blocks. These will come naturally over time. Just be a bit cautious that overblocking also makes you a bit susceptible to an opponent just walking up and throwing if they know you wont do anything. But getting into the habit early on to use your blocks effectively will go a long way.