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Hope I can help. To add to post #1, back is the opposite direction from your opponent. Crossups are when a move hits you from behind - you have to block these by blocking the other way. Level 3 focus attacks are unblockable. Throws and command grabs are unblockable, though throws can be "blocked" by inputting the throw command at the same time as the opponent tries to throw - this is called a "tech". Certain other unique moves are unblockable - you'll need to figure these out. Note that special moves will deal a small amount of damage even if blocked.
Edit: Oops, forgot to add some things. You can't block in the air. You can't block when you're in hitstun or juggle, which is when an opponent is performing a combo on you. You can't block if you are recovering from a move you've performed. You must block overhead attacks with standing block. There are some other little intricacies, but I think I've gone through all the block basics - the more advanced stuff isn't worth worrying about until later!
Moves can be linked, cancelled or less commonly juggled into to create combos. Links strictly involve normal moves. With supers, normals cancel into specials and specials cancel into supers. Ultras are not generally cancelled into. Upon taking the first hit in any combo, your character can enter a state where you are unable to block. Every thing you can be hit with in the game will cause your character to enter a state where they must recover. This is how combos work. It's especially important to block the first hit in a string of moves your opponent throws at you. If you're trying to hold directional away from them after they're already wailing on you, nothing will happen unless they drop their combo.
I'd recommend watching VesperArcade's Street Fighter tutorial series if you're new to the game and want to learn some of the fundamentals.
https://www.youtube.com/playlist?list=PL744144A71C67D816