Ultra Street Fighter IV

Ultra Street Fighter IV

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HOLYPOTATO May 31, 2014 @ 7:34am
What button combo is blocking?
i just bought this game and the only reason im getting whooped is because I dont know how to block, help me? :D
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Showing 1-7 of 7 comments
Scrub McGrub May 31, 2014 @ 7:35am 
hold back or down back to block low- if someone is jumping at you stand block.
Taka May 31, 2014 @ 7:41am 
How the hell do you not know how to block!?
n00bdragon May 31, 2014 @ 7:48am 
To be fair, the game does not explain this and there is no tutorial. It pretty unfairly assumes that you've played fighting games before and just know that sort of thing. The game really needs a proper tutorial kind of like SFxT had.
hotteoken May 31, 2014 @ 7:55am 
Nothing is as obvious for a first timer as a fighting game player thinks.

Hope I can help. To add to post #1, back is the opposite direction from your opponent. Crossups are when a move hits you from behind - you have to block these by blocking the other way. Level 3 focus attacks are unblockable. Throws and command grabs are unblockable, though throws can be "blocked" by inputting the throw command at the same time as the opponent tries to throw - this is called a "tech". Certain other unique moves are unblockable - you'll need to figure these out. Note that special moves will deal a small amount of damage even if blocked.

Edit: Oops, forgot to add some things. You can't block in the air. You can't block when you're in hitstun or juggle, which is when an opponent is performing a combo on you. You can't block if you are recovering from a move you've performed. You must block overhead attacks with standing block. There are some other little intricacies, but I think I've gone through all the block basics - the more advanced stuff isn't worth worrying about until later!
Last edited by hotteoken; May 31, 2014 @ 8:05am
ElziEpsilon May 31, 2014 @ 8:04am 
Also, many low attacks have to be blocked while crouching, almost all attacks from the air have to be blocked while standing, and a few rare standing attacks have to be blocked while standing.
ernest p. worrell May 31, 2014 @ 8:16am 
Some moves hit overhead, that means you must be standing to block them. People will try to mix you up and keep you guessing as to whether you need to block high or low. Jump attacks will typically hit like an overhead, meaning they punish a crouch. Typically your standard response to someone attacking you should be block high, then low. If people cross you up, i.e. jump over you and try to hit you from the other side before your character turns to face them, you'll need to block the opposite direction. So where a normal block is "holding away," you can think of blocking a cross up as "holding towards."

Moves can be linked, cancelled or less commonly juggled into to create combos. Links strictly involve normal moves. With supers, normals cancel into specials and specials cancel into supers. Ultras are not generally cancelled into. Upon taking the first hit in any combo, your character can enter a state where you are unable to block. Every thing you can be hit with in the game will cause your character to enter a state where they must recover. This is how combos work. It's especially important to block the first hit in a string of moves your opponent throws at you. If you're trying to hold directional away from them after they're already wailing on you, nothing will happen unless they drop their combo.

I'd recommend watching VesperArcade's Street Fighter tutorial series if you're new to the game and want to learn some of the fundamentals.

https://www.youtube.com/playlist?list=PL744144A71C67D816
Last edited by ernest p. worrell; May 31, 2014 @ 8:19am
HOLYPOTATO May 31, 2014 @ 11:11am 
thanks guys :)
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Date Posted: May 31, 2014 @ 7:34am
Posts: 7