Ultra Street Fighter IV

Ultra Street Fighter IV

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Luckyno Dec 21, 2015 @ 3:09pm
Need HELP with DUDLEY (should I CHANGE?)
Hello!

Im very new to this game, I have only 36 hours on my back, and I can already see this is going to be a long winding painful road.
I need any help I can get. I'am no stranger to competitive oriented games, I have 1000+ hours under my belt in "csgo" and I understand the effort you need to put in to get results.

Following internet advice I have chosen to specialize in one character. For the moment I'm training with Dudley but if this character is way under powered (I have no clue) I have no problem in changing to another one.

Getting into Ultra Street Fighter IV is proving really hard, setting aside the almost vertical learning curve, I have trouble finding people the same level as I in matchmaking, so my only practice comes from beating up the CPU (which is too easy compared to real people, even low level players). I have managed to win a few matches (in two matches the guy disconected before I could win, I'm hoping they fix this in Street Fighter V) but generally I get my butt sliced and handed to me with a touch of lemon.

I play with the keyboard because playing with the xbox360 controller is next to impossible. What I need is to know when to use my special attacks as Dudley.

The uppercut attack I use when getting up or as an anti-air, this one is fairly obvious. But when do you use the "Short Swing Blow"? that attack takes too much time to wind up and seems to lose against any light attacks in a trade.

The "Machinegun Blow" seems to only be useful when previously linked with a light attack, otherwise it gets blocked easily.

"Cross Counter" doesn't seem to work as an over head. Although my character attacks from above the opponent blocks it while crouching. And It's slow aswell.

The ducking I find impossible to use effectively. I know you can use it to dodge projectiles while still pressuring the opponent but the timing is to tight.

I also use the EX version of "Machinegun Blow" to get on the face of my opponent quickly, I can land the shot sometimes, due to the surprise factor, but if my opponent is not completly oblivious to my character abilities he always blocks it, and punishes it.

Most of the time I end up playing Dudley very defensively, although I read somewhere that it is sopposed to be an offensive character. And altough I'm able to block all the enemy attacks, and recognize a pattern, I don't know how to take advantage of it. Which move do I use to punish? All of Dudley's moves seem way too slow, so I use an easy target combo which is a fairly forgiving punish.

Being new to fighting games I have trouble with complex combos, and maybe Dudley is too reliant on those? I don't know. Do you think Dudley is a decent starting character for me?

Do you play Dudley or know any good tutorial for him? I watch Smug play, but this does not help me at my level.
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Showing 1-12 of 12 comments
Mash Drive Dec 21, 2015 @ 3:19pm 
Dudley isn't very simple to play. You need to have a good understanding of mix ups and a good pressure game which you usually have to study up your frame data on. Dudley relies on his dart shot overhead and cr. lk low to convert into big damage from mix ups.

Personally, I don't think he's a good character to learn the game with. You first need to learn how spacing works and anti airs which is why people recommend Ryu. Ryu controls space using his fireball and cr.mk while his shoryuken is a good anti air and reversal. Dudley on the other hand, needs to make his opponents respect his pressure then sneak in a low or overhead into EX machine gun blow. It's a 1 frame link from overhead into the st. hk so it's a bit tricky for beginners.

If you're gonna stick with Dudley because you like him that much then you really gotta work on your pressure game and combo conversions. EX Machine Gun blow is risky in neutral because it is punishable on block so it's usually left for combos. Short Swing blow is throw invincible so you can use that to bait people that mash on throws a lot. Also his uppercut isn't invincible unless you use EX so his most reliable anti air would be his st. mk. You should also be hit confirming with light moves because they're safe and often plus on block. Practice a basic hit confirm bnb like cr. lp x2, st. hk, EX MGB, duck upper. Hope this helps
Last edited by Mash Drive; Dec 21, 2015 @ 3:19pm
Rikkore Dec 21, 2015 @ 3:19pm 
You're going at it wrong. With Dudley or any other character you want to know your normals. The basics. Think of it like learning nade trajectory in CS:GO, like why would you want to learn that when you can't even aim? Learn your normals first and where to apply them.

Uppercut - useful for Anti-Air but mostly you'd rely on your normals for AA unless you want to spend the bar to use an EX uppercut which has nice invulnerability.

Machine gun blow - normal Machine gun blow can be used in combos, chip situation, or a pressure tool to make your opponent press a button after then you throw a meaty normal to stuff their move. EX machine gun blow is the way to go for combos since it leads to juggle potential.

Cross Counter - unless you have a good read then use it.

Ducking - is for projectile movement, but more importantly to extend combos and as a pressure tool in the neutral game.

Just keep watching Smug, pay close attention to what normals he puts out in his game.
Unc Midi Dec 21, 2015 @ 5:22pm 
I would argue you should be playing someone like Ryu or Guile. I was like you, going straight for someone i cool and flashy (I also picked Dudley). Its not how you will learn. Learn the basic fundamentals and get used to bnb combos, spacing, normals, Anti-airs, hit confirming etc. I have over 300 hours and still suck, wasted too many hours trying to do ♥♥♥♥ i wasn't ready for. Check this guide for great info. http://steamcommunity.com/sharedfiles/filedetails/?id=152135016&searchtext=guile
Last edited by Unc Midi; Dec 21, 2015 @ 5:23pm
Luckyno Dec 23, 2015 @ 5:34pm 
Yeah, thank you guys for the advice. I changed to Ryu and now to Guile to test the grounds. It's definetly easier to understand what to do with this character. No luck though, today has been a really poor day of play, I reached 300 multiplayer fights and I barely got more than 10 wins.It's been a while since a game made me feel so much fustration.
Pege Dec 23, 2015 @ 10:41pm 
Originally posted by Luckyno:
Yeah, thank you guys for the advice. I changed to Ryu and now to Guile to test the grounds. It's definetly easier to understand what to do with this character. No luck though, today has been a really poor day of play, I reached 300 multiplayer fights and I barely got more than 10 wins.It's been a while since a game made me feel so much fustration.
Even if you got 10000h in CS, it's not gonna prepare you for the anal devastation in SF that is going to happen. For a long time. Stick to Ryu. Don't get distracted with stupid ♥♥♥♥ and you're good to go. Though a keyboard isn't something I'd ever recommend.
The Count Dec 23, 2015 @ 11:40pm 
Well you said dudley is "under powered"

You should not look at characters that way.

Dudley is really sweet. Your going to lose a bunch as it is when you start so switching characters wouldn't help. I would start by familiarizing yourself with his moves. Then utilizing focas attacks. Then trying to keep your opponent in the corner. Dudley has some interesting tools that can get you to put your opponent there.
Last edited by The Count; Dec 23, 2015 @ 11:41pm
Luckyno Dec 24, 2015 @ 2:24pm 
Wow somehow I'm now winning quite a lot. It's like somehting just clicked in my brain and I'm able to read what the other player is doing. With Guile I know how to play.

The only things I know are: countering air attacks (low fierce punch, or flash kick), 2 pokes, 1 punish (flash kick) and sonic boom. And that is enough if you use it on the right times. At least against low level players like myself.

I'm having now some problems with teching grabs, but I'm getting better.
Mash Drive Dec 24, 2015 @ 3:30pm 
Originally posted by Luckyno:
Wow somehow I'm now winning quite a lot. It's like somehting just clicked in my brain and I'm able to read what the other player is doing. With Guile I know how to play.

The only things I know are: countering air attacks (low fierce punch, or flash kick), 2 pokes, 1 punish (flash kick) and sonic boom. And that is enough if you use it on the right times. At least against low level players like myself.

I'm having now some problems with teching grabs, but I'm getting better.

You can have an easier time teching grabs if you start crouch teching. You just hold down back and hit lp+lk. If they grab, you tech and if they don't, cr. lk comes out.
Luckyno Dec 24, 2015 @ 4:02pm 
nice, thank you
simeon singh Dec 25, 2015 @ 7:32am 
try playing dhalsim thats were the real struggle is
danny-san Dec 26, 2015 @ 2:49am 
With Dudley, you need to have a good understanding of spacing for most any of his moves to be used properly. This means when spacing is hard he is defensive, but not in a winning way. He's defensive just so that he doesn't die. When you get a good attack in he does really good damage and gets a knockdown. After the knockdown, he has lots of powerful "gotcha" attacks where he can switch it up between highs, lows, throws, shortswing blow (spaced and timed properly), frametraps, or baiting out an upper, all of which lead to massive damage. He's supposed to have a hard time getting in and he's supposed to have lots of momentum that he can potentially ride the whole round if he does get in.

When someone said you should watch more Smug, they probably meant that you should be looking for very general things, like "when does he use machine gun blow?" or "Wow if the other guy decides to use wakeup ultra then Smug usually gets hit by it". These things affect all levels of play.
SchoolboyF Dec 26, 2015 @ 3:51am 
Luckyno, accept my invite if you want dudley tips/help. :perfect:
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Date Posted: Dec 21, 2015 @ 3:09pm
Posts: 12