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Personally, I don't think he's a good character to learn the game with. You first need to learn how spacing works and anti airs which is why people recommend Ryu. Ryu controls space using his fireball and cr.mk while his shoryuken is a good anti air and reversal. Dudley on the other hand, needs to make his opponents respect his pressure then sneak in a low or overhead into EX machine gun blow. It's a 1 frame link from overhead into the st. hk so it's a bit tricky for beginners.
If you're gonna stick with Dudley because you like him that much then you really gotta work on your pressure game and combo conversions. EX Machine Gun blow is risky in neutral because it is punishable on block so it's usually left for combos. Short Swing blow is throw invincible so you can use that to bait people that mash on throws a lot. Also his uppercut isn't invincible unless you use EX so his most reliable anti air would be his st. mk. You should also be hit confirming with light moves because they're safe and often plus on block. Practice a basic hit confirm bnb like cr. lp x2, st. hk, EX MGB, duck upper. Hope this helps
Uppercut - useful for Anti-Air but mostly you'd rely on your normals for AA unless you want to spend the bar to use an EX uppercut which has nice invulnerability.
Machine gun blow - normal Machine gun blow can be used in combos, chip situation, or a pressure tool to make your opponent press a button after then you throw a meaty normal to stuff their move. EX machine gun blow is the way to go for combos since it leads to juggle potential.
Cross Counter - unless you have a good read then use it.
Ducking - is for projectile movement, but more importantly to extend combos and as a pressure tool in the neutral game.
Just keep watching Smug, pay close attention to what normals he puts out in his game.
You should not look at characters that way.
Dudley is really sweet. Your going to lose a bunch as it is when you start so switching characters wouldn't help. I would start by familiarizing yourself with his moves. Then utilizing focas attacks. Then trying to keep your opponent in the corner. Dudley has some interesting tools that can get you to put your opponent there.
The only things I know are: countering air attacks (low fierce punch, or flash kick), 2 pokes, 1 punish (flash kick) and sonic boom. And that is enough if you use it on the right times. At least against low level players like myself.
I'm having now some problems with teching grabs, but I'm getting better.
You can have an easier time teching grabs if you start crouch teching. You just hold down back and hit lp+lk. If they grab, you tech and if they don't, cr. lk comes out.
When someone said you should watch more Smug, they probably meant that you should be looking for very general things, like "when does he use machine gun blow?" or "Wow if the other guy decides to use wakeup ultra then Smug usually gets hit by it". These things affect all levels of play.