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Báo cáo lỗi dịch thuật
This was the version of Street Fighter 2 that was played the most competitively and still appears frequently as a side tournament at major compeitions. It was the 5th of the 7 versions of Street Fighter 2.
Home console versions where never accurately able to match the arcade version of the games, and to this day the arcade version has never been beaten, the closest thing being emulation on PC.
On the Wii U I'd opt for Street Fighter II' Turbo: Hyper Fighting. You loose out on the four new characters that the came in the next version of the game Super Street Fighter II - The New Challengers but the game speed is much faster.
Super Street Fighter II Turbo Revival is the Gameboy Advanced port of Super Turbo. It would be inferior to the other Street Fighter 2 games available on the Wii U virtual console in terms of controls, speed, graphics and sounds, although it has some unique stages not found in any other version.
I agree with Azza, Hyper Fighting is a great game.
This a vague question so I'm going to give a couple answers. There are several arcade updates made to the original release, Stree Fighter II: The World Warrior. These are
- Street Fighter II': Champion Edition
- Street Fighter II' Turbo: Hyper Fighting
- Super Street Fighter II: The New Challengers
- Super Street Fighter II Turbo or Super Street Fighter II X: Grand Master Challenge in Japan
- Hyper Street Fighter II: The Anniversary Edition
And Super Street Fighter II Turbo got a remake Super Street Fighter II Turbo HD Remix is PS3 and 360.
All of these are basically considered separate games, but the one that stands out among them is Super Street Fighter II Turbo because it was the last arcade update to The World Warrior until Hyper Street Fighter II in 2004 10 years later. In fighting games, the latest update of a game almost always becomes the standard because it has new things to learn, is improved in balance (not always the case before 2009), removes bugs(ditto), etc. By the time Hyper came out Super Turbo was an established classic and it was basically a curiosity more than anything, because it was basically Edition Select for the Street Fighter II series, and because by then arcades were dead outside of Japan and everybody played it on console, on the Street Fighter Anniversary Collection. So Super Street Fighter II Turbo remained the standard. Then HD Remix cam out in 2009. It made some unpopular changes, such as buffing E. Honda, giving Ryu a fake fireball, changing some inputs and the new art style. More than anything ST players wanted an arcade perfect port though, so in that regard it was another disappointment. It was played in tournaments for a while after release but not long after players dropped it and went back to the original ST. There have been many ports of the game, for
- 3DO
- PC (MS-DOS)
- Amiga
- PSX, as part of Street Fighter Collection
- Saturn, also on Street Fighter Collection
- Dreamcast, as Super Street Fighter II X for Matching Service only in Japan
- GBA, as Super Street Fighter II Turbo Revival
- PS2, as part of Capcom Classics Collection Vol. 2 and all Super Turbo characters are selectable in Hyper Street Fighter II.
None of these are arcade perfect. Super Turbo is an old, buggy game that is very difficult to emulate properly, let alone port to other consoles except through meticulous work. The closest to arcade perfect is the Dreamcast port, which is very expensive now. It was the EVO standard for some time but many arcade players still dislike it. After that is probably the PSX version which is actively hated, and many people joke about it as DSP was able to beat Mike Watson on the PSX version of the game due to Watson being an arcade player. The PS2 version is buggy, with buttons randomly remapping themselves sometimes, also has much more input lag than the Dreamcast and PSX ports. Hyper Street Fighter II did not leave ST characters intact. O. Sagat for example was nerfed, but there's not been much testing on the changes since players ditched HSFII pretty quickly. At this point, most players stick to emulating the game on PC as it's more accurate than all console ports, and for the netplay, at first through GGPO and now Fightcade, and there are plugins for MAME for training mode.
If you want arcade perfection, you can buy the CPS2 board and an arcade cabinet (a Sega candy cab is best) or you can order a UD-CPS2 from undamned on SRK (or @undamned on Twitter). It's a fully consolized A Board (the CPS2 consists of two parts, an A and B board, the A board having JAMMA and universal CPS2 game components, and the B board being the actual game PCB) that is plug and play, unlike traditional superguns that require a lot of setup and connecting parts to JAMMA harnesses (so you can't use your own stick). I don't know the pricing, somewhere around $600, plus the CPS2 board is hundreds, depending on how complete the kit is. You only need the B board. But if you're an ST fan (or other CPS2 games fan like Vampire Savior/Darkstalkers 3 or Street Fighter Alpha 3) then it's completely worth it IMO.
Also fightcade