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two more things if you dont mind:
1. how can I know which combo is needed to be linked? like I read that, some combos have to be linked into, not canceled into.
2. I know what plinking means. But when do we plink? It has to be a one-frame-link for plinking to work. Which akuma's normals are one-frame-links? can we figure it out from the frame data? Is standing roundhouse into standing fierce a one-frame-link? I can link standing roundhouse into crouch short no problem, but not to s.fierce.
thank you.
1.
A sequence of normals are linked (e.g. crouching light punch into close standing medium kick). Some normals (not all) are special cancelable (e.g. close standing medium kick can be canceled into light kick tatsu)
2.
Plinking works for everything. There's no reason not to. So always plink if you want to link normals.
Not all links are one-frame. Yes, you can figure out from the frame data how many frames a link is. Say, you want to do crouching light punch into close standing medium kick. Crouching light punch has 5 frames advantage on hit (you recover from your move 5 frames before your opponent recovers from the hitstun), and close standing medium kick has 4 startup frames (meaning it takes 4 frames for this move to be able to hit your opponent, so technically this move is a 3-frame startup, but I'm afraid we're stuck with this convention now). So, this link is a 5-3 = 2 frame link.
Far standing roundhouse has 5 frames advantage on hit, while far standing fierce takes 6 frames to startup. So, no you cannot link these two moves. You can, however, link a far standing jab after the roundhouse though (if it's still in range of course), and then link a far standing fierce after the jab if that's what you want. You can then cancel the fierce into teleport and then ultra 2, just like what Tokido would do.
ref: http://wiki.shoryuken.com/Ultra_Street_Fighter_IV/Akuma
Just this one. why not that link is a "5 - 4 = 1" frame link?
We have 5 frames adv from the c.lp, the s.mk has 4 startup frames. At the 5th frame, the move must be on active frame to be able to hit.
Cancelling normals usually applies to light attacks into light attacks(can also be linked), or in target combos e.g Evil Ryu's s.mp > s.hp.
this at 6:35
https://www.youtube.com/watch?v=V156DXoDxrk
https://www.youtube.com/watch?v=EY2hpbDEtNQ
Could anyone confirm?