Ultra Street Fighter IV

Ultra Street Fighter IV

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WBacon  [开发者] 2014 年 8 月 20 日 上午 9:15
Public Beta Patch Now Available (Aug. 20th)
Hi Fighting Fans!

Thanks for your patience and support - without further ado, we are now ready to roll out the beta patch. Please give it a spin and post your experiences here, both good and bad.

Our main goal here is to collect feedback from participants in order to verify whether the targeted fix addresses the network issue that many of you have reported thus far.

How to access Beta
  • From your Steam ‘LIBRARY’ list, right-click on Ultra Street Fighter IV and select 'Properties'
  • Select the ‘BETAS’ tab.
  • Type USFIVBetaBranch (case-sensitive) in the 'Enter beta access code' field and then click CHECK CODE.
  • Now, select "beta - patch beta" from the pull-down menu and click CLOSE.
  • Wait for the Steam client to finish downloading the 2.9MB patch
  • Launch Ultra Street Fighter IV.

Change log
Bug fixes:
  • Fixed an issue where data is sent to other lobbies even after a user has already entered a lobby / match
  • Fixed an issue where data is continuously sent to other lobbies even after cancelling a custom lobby search
  • Set a limit on the number of lobbies joinable at one time by player with fight request turned ON
  • Fixed an issue where custom searches with region set to [ANY] was ignoring [SAME] region matches. Changed logic to search for [SAME] region matches first when [ANY] is selected.

Important Rules
Please keep this thread focused and clean by reporting your experience specifically on the aforementioned fixes. Any off-topic rants or confrontational replies that derail the thread will be removed as it becomes extremely difficult to collate feedback. Thanks for your understanding.

Once we see enough thumbs up with the targeted fix/tweaks (and not break anything major along the way!), the patch will be made public to everyone.

Incompatibility with non-Beta players
Please note beta patch users and non-beta users will not be able to match against each other. Netcode behavior is fundamentally different and thus incompatible with the public release version.

So please spread the word -- the more beta participants we have, the better you're able to stress test in-match network performance and assess matchmaking quality.

Posting Feedback
Please provide the following information when posting feedback in this thread.[/b]

A) Your System Specs & Settings
1) Your geographic location (just country is fine)
2) Your internet connection type (cable/DSL/optical fiber)
3) Your internet speed (upstream/downstream bandwidth)
4) Wired or wireless connection to the modem/router?
5) CPU name and model
6) Graphics card/chip model
7) Video card driver version
8) System memory size
9) OS version and language (Windows 7, 8, 64-bit/32-bit, etc.)
10) In-game graphics settings (resolution, v-sync, framerate, anti-aliasing, refresh rate)

B) Sharing your experience
We'd like to hear about your matchmaking query results, ping quality, and the actual netplay experience during a match. Comparison and contrast against the non-beta version will be helpful as well.

If you notice a new issue or improvement that wasn't present in the currently released public version, we'd like to know about that too. If you find something new, please see Step C below.

C) Detailed reproduction steps, if consistently reproducible
This step in particular is super helpful for the development team. The more detailed info you can provide, the quicker the team can reproduce the error state and (hopefully) fix the issue.

We look forward to your feedback!
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正在显示第 1 - 15 条,共 992 条留言
AlexLeder 2014 年 8 月 20 日 上午 9:18 
Downloading now!
Let's see!
Thanks! :)
SODOMIVERTUEUSE 2014 年 8 月 20 日 上午 9:19 
Thanks
Polli 2014 年 8 月 20 日 上午 9:20 
Here i go!
Nonstop 2014 年 8 月 20 日 上午 9:21 
Can't wait to try
Th3 SyLvEsTeR 2014 年 8 月 20 日 上午 9:23 
LET'S GOOOOOOOOOOOOO
WBacon  [开发者] 2014 年 8 月 20 日 上午 9:27 
Also, since we're starting off with a small player base, I recommend hosting Ranked Match as well quick/custom search.
K4ever 2014 年 8 月 20 日 上午 9:27 
I dont know if this patch will address this but my main problem is fighting people with solid connections. Example: I make an endless lobby and wait for a player to join. When they join I see them with solid 4 bars so I accept them and we play a match. During the game I experience lag spikes or/and heavy input lag. When the match ends and we are at the lobby screen again I see that their bars are either red or yellow, and not full green bars as I thought.
This has happened to me every single time I have created a lobby. All the players start with a "virtual 4 full bars" and then only very few continue having them at the start of the next match. Never seen a player joining with yellow or red bars.
Hopefully you guys were aware of this issue.
Sp00kyFox 2014 年 8 月 20 日 上午 9:30 
引用自 KFORCE-K4
I dont know if this patch will address this but my main problem is fighting people with solid connections. Example: [...]
this is exactly the behavior of the problem this patch is trying to fix.
Bazu 2014 年 8 月 20 日 上午 9:36 
Well, I played two matches, one of them still had freezes...
PsychedelicPet 2014 年 8 月 20 日 上午 9:37 
Online menus still going crazy when im searching for matches
Kahtan 2014 年 8 月 20 日 上午 9:37 
Just tested at least 10 ranked matches: all suffered from lag/stuttering.

System specification:

South East England.
Wired cable internet.
Download @ 37579kbps / Upload @ 2914kbps
CPU i5 4670k OC @ 4.2GHz Quad Core
Asus GTX 770 Nvidia GeForce DirectCU II OC 2GB GDDR5 Graphics Card.
GeForce 340.52 Driver
8GB Corsair DDR3 1600MHz C9 Dual Channel Memory Kit
Windows 8.1 64bit English

In-game graphic settings:

Resolution: 1920x1080 Full Screen
V-Sync enabled
Framerate: 60-FPS with V-Sync on. Benchmark tool otherwise states 228.732-FPS
Anti-aliasing: C16xQ
Monitor refresh rate: 60Hz

I have zero issues whilst playing 1-player modes.

For the purposes of this test, I tried Arcade Fight Request / Quick Match / Custom Match / Create Match. I suffered from lag/stuttering in every mode.

The ranked matches are not "as" laggy as they were at launch. The lag/stutter from ranked matches is now on-par with Endless Battles with private slots on pre-beta. This being said, the lag/stutter in this beta is still enough to ruin your flow/combos.

Additional: A friend of mine said he was unable to invite me to an Endless Lobby he created for just the two of us. He set the rounds to best of 5 and was unable to invite. He changed it down to 3 and I was able to join.
最后由 Kahtan 编辑于; 2014 年 8 月 20 日 上午 10:34
PhobiaXxX 2014 年 8 月 20 日 上午 9:37 
I just played one match and it felt great will continue to play more.
AGGE 2014 年 8 月 20 日 上午 9:37 
First 3 games were good, but then after that it feels the same.... Game lags in training mode if fight request is on and the online play is sluggish. I'm playing against various people in Europe and I'm from Finland with 110/10m connection.
Tim 2014 年 8 月 20 日 上午 9:38 
To test it I hosted a 6 slot open lobby (so the game could still actively search for clients) and while it does feel improved and there was still a lot of looking for connections in the lobby (the menus freezing and speeding up). And I played two games and there were about 4 bad lag spikes. The connection was really nice but I can't tell if that was just me and the other player or the patch. I'll have to get back to testing =P
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发帖日期: 2014 年 8 月 20 日 上午 9:15
回复数: 992