Ultra Street Fighter IV

Ultra Street Fighter IV

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Bruno Aug 11, 2014 @ 10:04am
Please nerf Zangief's Spinning Piledriver
Is there even a way to block that ♥♥♥♥? When I play against the CPU that's about all he does: spamming spinning piledriver. One trick dog, really.
Last edited by Bruno; Aug 11, 2014 @ 1:39pm
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Showing 1-15 of 58 comments
Barnacle Aug 11, 2014 @ 10:06am 
It's unblockable. Learn to back dash and keep distance.
Rikkore Aug 11, 2014 @ 10:07am 
just jump or backdash, remember it's a grab! if you're too close doing nothing of course he's going to grab you. and be carefull of Tick grabs
Bruno Aug 11, 2014 @ 10:08am 
I see. Well, this character is OP, just like T-Hawk. No wonder everyone play these two characters.
y_Sensei Aug 11, 2014 @ 10:11am 
Gief's SPD is a so-called command throw (also called command grab), it cannot be blocked or teched (ie pressing lp+lk at the same time the opponent tries to throw you). Ways to avoid this kind of moves are backdash and jump.
Pandama Aug 11, 2014 @ 10:12am 
can't beat x move/character plz nerf can't adapt
SV6 Aug 11, 2014 @ 10:13am 
blocking spds lol XD
Bruno Aug 11, 2014 @ 10:15am 
Originally posted by 4DGOD:
blocking spds lol XD

Well, I apologize for being new at this game, I know it's a crime in 2014. And I still don't know what ''S P D'' stands for. Edit: oh wait, nevermind...
Last edited by Bruno; Aug 11, 2014 @ 10:15am
Hitorishizuka Aug 11, 2014 @ 10:17am 
Originally posted by zoidberg:
I see. Well, this character is OP, just like T-Hawk. No wonder everyone play these two characters.

He is not OP. Just learn to play at a safe range. Even if your character does not have a projectile they can still do things like play footsies(in other words poke with normal attacks and be defensive). If your character does have fireballs you can zone Zangeif or any grappler. Of course there shall be times were you get in close but that does not mean you have to play unsafe.
Taidai1338 Aug 11, 2014 @ 10:32am 
ahahaha you would have rage quit this game so hard in vanilla, Gief's been getting nerfed almost every if not each new iteration of this game
bbbb Aug 11, 2014 @ 10:37am 
You beat grapplers by staying away from them.
Poke at them from outside their grapple range.
They can't grapple you if you're in the air.
If they're in your face, mashing out a dragon punch type move (or any move with invincibility) often beats their grapple.
Playing against human giefs and hawks, you might want to try and bait them into trying to get in and throw you, smack them on the wrist for it, and run away. Just annoy them into throwing out moves you can punish and repeat.

Granted, Zangief is a difficult fight for characters that can't keep him away, but he's far from op.
Last edited by bbbb; Aug 11, 2014 @ 10:39am
ElziEpsilon Aug 11, 2014 @ 10:37am 
It's also worth noting that the cpu cheats by not having to do inputs and knowing exactly whether you're in a state in which the move will reach you.
Bruno Aug 11, 2014 @ 10:41am 
Originally posted by ElziEpsilon:
It's also worth noting that the cpu cheats by not having to do inputs and knowing exactly whether you're in a state in which the move will reach you.

I was wondering about that too. So I guess it's pointless to practice against the cpu above medium difficulty?
bbbb Aug 11, 2014 @ 10:45am 
Originally posted by zoidberg:
I was wondering about that too. So I guess it's pointless to practice against the cpu above medium difficulty?
Cheats or not it's usually a good idea to stay away from his throw range.

I wouldn't call it pointless, but you'll start noticing that the AI is pretty braindead as you get better at the game.
ElziEpsilon Aug 11, 2014 @ 10:53am 
Playing against the cpu will teach you more about how to play your character than beating on a training dummy without having a specific purpose, but it won't prepare you for human opponents. The cpu doesn't make input mistakes. It reads your inputs to know what you're doing. It doesn't get mentally tired, so mixing up your attacks to confuse it is pointless. Any mindgames, feints and whiffed attacks are pointless.
The cpu is also stupid. It follows patterns that can be learned and never changes them. It'll eat five and more walk-up uppercuts in a row because that's not a move that can be beaten or reacted to, only predicted or baited out, which are things that the cpu is incapable of doing.
sbkMulletMan Aug 11, 2014 @ 11:33am 
So, is throwing a tantrum the new "zoning"? Because I don't know if that's a very useful tactic.

But seriously, all these "I'm terrible at the game, but my fragile mid-brain ego won't allow me to admit that it's my own fault, so instead of improving myself, I'm just going to cry that everyone other than me is a dirty, cheating overpowered meany" threads remind me why I hated playing checkers with my younger brother as a child.

"Stupid king-me cheating noobs, that is so cheap, omuhgawd, nerf the kings!"
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Date Posted: Aug 11, 2014 @ 10:04am
Posts: 58