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Long answer: I'd rather have the lag handling as per SSFIV:AE had rather than SFxT. It just got chaotic when the characters teleported left and right.
Edit: NO, and I really doubt anyone is going to want something like sfxt online again.
Skullgirls is rendered in a 3D enviroment in a 2D plane. So no it works. Capcom just could't make it work for themselves because they had no experience making one. Killer instinct has rollback netcode and is praised for online netplay being good. Why it's because the canon brothers that developed the GGPO netcode were involved with XB1's Killer Instinct. They helped them make their own rollback netcode. So yeah.
replied to you in the other thread.
Skullgirls is the only example there is. It uses a 3D Engine and works great with GGPO. All the characters are basicly textures pasted onto a simple 3D Mesh. Which then moves in a 2D Plane.