Bigscreen Beta

Bigscreen Beta

Too bad the headset doesnt have inside out tracking
Its too bad the headset doesnt have inside out tracking and HDR or it could have been pcs "psvr2".
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Showing 1-15 of 27 comments
Purifier Apr 4, 2023 @ 2:12am 
Originally posted by FreddieForever#1:
Its too bad the headset doesnt have inside out tracking

Not sure if just uneducated (probable considering 2 grammar errors in a single line of text)
or straight up trolling, but the Beyond HMD does indeed use inside out tracking.
To be accurate (pun 100% intended) it uses the superior Lighthouse/SteamVR tracking,
which is called a marker based inside out tracking system, relying on base-stations.
What you probably meant is the crappy marker-less inside out tracking, like the one
used by the Meta Quest 2, not only way less accurate but prone to occlusions .
FreddieForever#1 Apr 4, 2023 @ 5:35am 
Originally posted by Purifier:
Originally posted by FreddieForever#1:
Its too bad the headset doesnt have inside out tracking

Not sure if just uneducated (probable considering 2 grammar errors in a single line of text)
or straight up trolling, but the Beyond HMD does indeed use inside out tracking.
To be accurate (pun 100% intended) it uses the superior Lighthouse/SteamVR tracking,
which is called a marker based inside out tracking system, relying on base-stations.
What you probably meant is the crappy marker-less inside out tracking, like the one
used by the Meta Quest 2, not only way less accurate but prone to occlusions .
The need for base stations makes this headset not so desirable for most people.
DmAnd Apr 4, 2023 @ 7:04am 
Originally posted by Purifier:
Originally posted by FreddieForever#1:
Its too bad the headset doesnt have inside out tracking

Not sure if just uneducated (probable considering 2 grammar errors in a single line of text)
or straight up trolling, but the Beyond HMD does indeed use inside out tracking.
To be accurate (pun 100% intended) it uses the superior Lighthouse/SteamVR tracking,
which is called a marker based inside out tracking system, relying on base-stations.
What you probably meant is the crappy marker-less inside out tracking, like the one
used by the Meta Quest 2, not only way less accurate but prone to occlusions .

lol. Steam base station tracking is known as outside in tracking. Inside out tracking has onboard cameras to track your position, like the quest 2 or WMR headsets.

Who is uneducated here?
Last edited by DmAnd; Apr 4, 2023 @ 7:56am
Purifier Apr 4, 2023 @ 11:39am 
Originally posted by DmAnd:
lol. Steam base station tracking is known as outside in tracking. Inside out tracking has onboard cameras to track your position, like the quest 2 or WMR headsets.

Who is uneducated here?

Well since you ask, you are.
I blame Zuckerberg for spreading ignorance when he bought OculusVR at the time.
I'll explain in lame terms so even a zoomer can understand: the Rift dk2 and cv1 used
a tracking system called Constellation, IR LEDs on the HMD and controllers and external
webcams with an IR filter looking at them, that then Mr.Facebook decided to rename to
"sensors" to avoid privacy concerns by the general public, that was outside in tracking.
The VIVE/Valve Index/Bigscreen Beyond and many others high end HMDs like the VARJO
and XTAL for example, all use SteamVR/Lighthouse inside out tracking, having "sensors"
(in this case photodiodes) on HMD and controllers, looking out at reference swipes
generated by base-stations, that aren't even connected to the PC.
I hope I was clear enough.




Originally posted by FreddieForever#1:
The need for base stations makes this headset not so desirable for most people.

What's the source on this? Are most people happy with subpar tracking? I tried "shouldering" a virtual rifle in Hot dogs, horseshoes & hand grenades, with the proper stance I use both in real life and on my setup (with Index controllers resting on my cheek),
but doing it on my friend's Meta Quest 2 it immediately loses tracking.
FreddieForever#1 Apr 4, 2023 @ 11:42am 
Originally posted by Purifier:
Originally posted by DmAnd:
lol. Steam base station tracking is known as outside in tracking. Inside out tracking has onboard cameras to track your position, like the quest 2 or WMR headsets.

Who is uneducated here?

Well since you ask, you are.
I blame Zuckerberg for spreading ignorance when he bought OculusVR at the time.
I'll explain in lame terms so even a zoomer can understand: the Rift dk2 and cv1 used
a tracking system called Constellation, IR LEDs on the HMD and controllers and external
webcams with an IR filter looking at them, that then Mr.Facebook decided to rename to
"sensors" to avoid privacy concerns by the general public, that was outside in tracking.
The VIVE/Valve Index/Bigscreen Beyond and many others high end HMDs like the VARJO
and XTAL for example, all use SteamVR/Lighthouse inside out tracking, having "sensors"
(in this case photodiodes) on HMD and controllers, looking out at reference swipes
generated by base-stations, that aren't even connected to the PC.
I hope I was clear enough.




Originally posted by FreddieForever#1:
The need for base stations makes this headset not so desirable for most people.

What's the source on this? Are most people happy with subpar tracking? I tried "shouldering" a virtual rifle in Hot dogs, horseshoes & hand grenades, with the proper stance I use both in real life and on my setup (with Index controllers resting on my cheek),
but doing it on my friend's Meta Quest 2 it immediately loses tracking.
Maybe the tracking is better, i dont know but thats not the point, the point is its a hassle to get base stations instead of everything being on the headset.
martinmartyzzz Apr 6, 2023 @ 7:01am 
I went from Vive to Vive Pro to Pro2, never minded the base stations or the "tether" or the controllers, so I am probably a good target customer for the Bigscreen HMD. Oh, and I love Bigscreen and have been playing in there since 2016.

But they're just not quite making the sale with me, at least yet.

I would love to see how their new lens setup would perform. It's only a few more pixels resolution than the Pro2 but the Pro2 has an undeniably tiny sweet spot and can generate hella god rays in certain lighting conditions. I miss the OLED display from Pro1, so I would welcome that back on Beyond. And 93º is not a very good FOV these days, is it?

But seriously, NO sound output device is included? No 3.5mm audio jack? So I have this nice, light HMD on my head and now I have to add a contraption that looks a lot like the Vive DAS? And fiber-optic cable for my tether? I am going to be watching Bigscreen, i.e. seated. One roll across that cable with the wheel of my chair...

I hope somebody I know buys one so I can go try it out without spending any money.
FreddieForever#1 Apr 6, 2023 @ 10:33am 
Originally posted by martinmartyzzz:
I went from Vive to Vive Pro to Pro2, never minded the base stations or the "tether" or the controllers, so I am probably a good target customer for the Bigscreen HMD. Oh, and I love Bigscreen and have been playing in there since 2016.

But they're just not quite making the sale with me, at least yet.

I would love to see how their new lens setup would perform. It's only a few more pixels resolution than the Pro2 but the Pro2 has an undeniably tiny sweet spot and can generate hella god rays in certain lighting conditions. I miss the OLED display from Pro1, so I would welcome that back on Beyond. And 93º is not a very good FOV these days, is it?

But seriously, NO sound output device is included? No 3.5mm audio jack? So I have this nice, light HMD on my head and now I have to add a contraption that looks a lot like the Vive DAS? And fiber-optic cable for my tether? I am going to be watching Bigscreen, i.e. seated. One roll across that cable with the wheel of my chair...

I hope somebody I know buys one so I can go try it out without spending any money.
OLED isnt all positive, ive heard PSVR2 is unplayable because of horrible SDE.
Purifier Apr 7, 2023 @ 1:40am 
Originally posted by FreddieForever#1:
OLED isnt all positive, ive heard PSVR2 is unplayable because of horrible SDE.

Wrong, it's because of the mura effect and the absence of low persistence at high brightness setting.
FreddieForever#1 Apr 7, 2023 @ 2:31am 
Originally posted by Purifier:
Originally posted by FreddieForever#1:
OLED isnt all positive, ive heard PSVR2 is unplayable because of horrible SDE.

Wrong, it's because of the mura effect and the absence of low persistence at high brightness setting.
Wrong, mura is like a SDE and extremely annoying and brightness settings doesnt remove it.
Purifier Apr 7, 2023 @ 4:06am 
At this point I give up, you're free to believe Santa exists, if one day you'll get the proper knowledge and come back apologizing I'l be waiting. Have a good Easter son.
FreddieForever#1 Apr 7, 2023 @ 4:38am 
Originally posted by Purifier:
At this point I give up, you're free to believe Santa exists, if one day you'll get the proper knowledge and come back apologizing I'l be waiting. Have a good Easter son.
If its a LAYER in front of your eyes then its like a SDE and just as immersion breaking, get proper knowledge, good easter son.
DmAnd Apr 7, 2023 @ 9:22am 
Originally posted by Purifier:
Originally posted by FreddieForever#1:
OLED isnt all positive, ive heard PSVR2 is unplayable because of horrible SDE.

Wrong, it's because of the mura effect and the absence of low persistence at high brightness setting.

Dude. You are way to confident and you are a total dillhole. You were also wrong about the lighthouse tracking but somehow you still think you are correct. Dam you must be so annoying
Purifier Apr 7, 2023 @ 10:06am 
Oh God, as you kids say these days, enjoy your copium if it makes you feel better.
The resources are publicly available to get educated on the Lighthouse matter, so feel
free to use them and understand how it works, or keep your head in the sand, your choice.
DmAnd Apr 7, 2023 @ 10:09am 
Originally posted by Purifier:
Oh God, as you kids say these days, enjoy your copium if it makes you feel better.
The resources are publicly available to get educated on the Lighthouse matter, so feel
free to use them and understand how it works, or keep your head in the sand, your choice.

Anything with external sensors is outside in tracking. Anything with cameras on the headset itself is inside out tracking. That's how it has been since day 1
DmAnd Apr 7, 2023 @ 10:11am 
From the wikki

"Outside-in tracking is a form of positional tracking and, generally, it is a method of optical tracking. When referring to virtual reality (VR), tracking is the process of tracing the scene coordinates of moving objects in real-time, such as head-mounted displays (HMDs) or motion controller peripherals. [1]

Outside-in VR tracking uses cameras or other sensors placed in a stationary location and oriented towards the tracked object (e.g. a headset) that moves freely around a designated area defined by the intersecting visual ranges of the cameras (Figure 1). The object is therefore observed from outside by the fixed tracking device. Usually, the tracked object has a known set of markers that are essential for the calculation of its position relative to the sensors. Also, while this type of positional tracking can be achieved using the visible light spectrum, it is common to use infra-red (IR) markers and cameras that can detect that type of light."

DUR HRR

You telling people to get their heads out of the sand and educate themselves. How about you get your head out of you own ars.

Props to the post owner for being so diplomatic after being so wrongfully insulted. As you can see, i don't have the patients for that crap.
Last edited by DmAnd; Apr 7, 2023 @ 10:20am
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