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Make sure that both volume levels from whatever playback device your VR headset is and the Bigscreen Audio Stream are balanced as depicted in the figure. Using the traditional volume controls such as Volume Mixer or the volume slider will throw it off balance in most cases.
https://steamcommunity.com/sharedfiles/filedetails/?id=1943815862
Looks like I did. I was playing around with the settings for my Index HMD and there is a tab called 'Spatial Sound'. When I set that to 'Windows Sonic for Headphones', the sound no longer lowers when someone enters the room. Another setting I noticed was 'Loudness Equalization' in the 'Enhancements' tab. Seems to make a difference as well.
One other thing, is there a volume control for when I'm in the lobby? I have one when I'm in a room...
1. Press control stick in for menu stops working randomly, then works again after a minute.
2. Same as you, audio when people join dips to 15% it sounds like and slider is at max.
3. For months now the the Pluto hosted content is upside down but public rooms are fine.
4. As of most recent BS update the content in public rooms including my own streamed screen is BLACK with audio. Anyone who is hosting content from their desktops to the big screen I cannot see it's BLACK. If i switch it to either of the 3D settings then I can see the content in 3D but in 2D still BLACK.
NONE of this stuff is happening on my Rift S...
I really want to use my comfortable premium headset over the Rift S. Can the Valve Index get some more love? I'll post my hardware specs for testing purposes. EVERYTHING and all Drivers are up to date.
Msi 2080ti Gaming X Trio
Z370F Asus Motherboard
970 pro Samsung NVME m.2
I7 8700K 5ghz
Kraken X62 AIO (with CAM software)
32 GB 3200mhz Cas14 trident Z RGB (Samsung B-die (8X4)
1000W 80+Gold ThermalTake PSU
Valve Index
1080ti
i9-9900k
32 GBs DDR4
M.2