Εγκατάσταση Steam
Σύνδεση
|
Γλώσσα
简体中文 (Απλοποιημένα κινεζικά)
繁體中文 (Παραδοσιακά κινεζικά)
日本語 (Ιαπωνικά)
한국어 (Κορεατικά)
ไทย (Ταϊλανδικά)
Български (Βουλγαρικά)
Čeština (Τσεχικά)
Dansk (Δανικά)
Deutsch (Γερμανικά)
English (Αγγλικά)
Español – España (Ισπανικά – Ισπανία)
Español – Latinoamérica (Ισπανικά – Λατινική Αμερική)
Français (Γαλλικά)
Italiano (Ιταλικά)
Bahasa Indonesia (Ινδονησιακά)
Magyar (Ουγγρικά)
Nederlands (Ολλανδικά)
Norsk (Νορβηγικά)
Polski (Πολωνικά)
Português (Πορτογαλικά – Πορτογαλία)
Português – Brasil (Πορτογαλικά – Βραζιλία)
Română (Ρουμανικά)
Русский (Ρωσικά)
Suomi (Φινλανδικά)
Svenska (Σουηδικά)
Türkçe (Τουρκικά)
Tiếng Việt (Βιετναμικά)
Українська (Ουκρανικά)
Αναφορά προβλήματος μετάφρασης
https://steamcommunity.com/sharedfiles/filedetails/?id=1836255072
https://steamcommunity.com/sharedfiles/filedetails/?id=1836255292
And this!
*calp *clap
I get it... The devs made broken transformers that cant simulate properly. Giving a whole lot of people headache.
This also means generators have buffers that allow infinetely high outputs because I managed to get 4KW spike out of a single steamturbine.
https://steamcommunity.com/sharedfiles/filedetails/?id=1836265800
If people didn't ask questions then there wouldn't be people asking questions.
<slow clap>
Your line has a possible 4800Kw draw
You have them all on so the line wants to draw 4800 (in the tooltip this reads as 4800/4800)
You are supplying 400... so what exactly are you seeing that we are not?
It seems that every generator/transformer in the game has inbuilt buffers that can support nearly limitless output until the buffers are empty. The difference is that there is a maximum draw by these buffers.
This causes the game to simulate power incorrectly in certain situations, causing wires to break when they shouldnt. Not just that but the wire breaking mechanic is dumb. And should be changed or fixed in my opinion. They should survive spikes and only take damage if they run for too long in high power. In this case they take damage after a pretty short while with these spikes on grids that shouldnt allow these spikes.
it's working as intended, you are just using it wrong. Being on the other side of the transformer is not a free pass to overload the wires. Isn't in real life either.
In real life we have these things called circuit breakers that switch the lines off if too much draw happens to protect the line.
The transformer in oni LOOOKS like it performs this function as well, hence the dismay at a transformer not actually protecting the downstream wire.
edit: and even then that would just stop an overloaded line from working at all, so this setup STILL would be worthless.
But again. Its a game. And its not supposed to be completely realistic. Doing so would just break the game in a dozen more ways. But the current power system is also pretty imperfect even gamephysics wise. Because it doesnt do what the game "says" it should do. It doesnt protect grids from overloading, as the devs stated in the transformer. Yes it somewhat limits power. But it doesnt limit wattage. Only the amount of power that grid receives in its buffer system or the capacitors hidden inside the transformers. Which again. Makes the transformers batteries. They are nowhere like real life transformers. Neither do they protect it from overloading as the game claims they should. So the transformers are just lies or based on broken mechanics. Or has missleading broken descriptions
In this sense. Devs should either change description to correct it. Or make so the transformer ACTUALLY do what it claim to do. Limit power sent to a grid. Right now it doesnt limit power. Not in the sense most would think it would in the game, which is wattage. It only limits input. Not output. Which kinda obsoletes it in many situations. Its like a capacitor with a seperate input that is limited. Causing broken mechanics, making it worthless to protect overloads appart from seperating grids from eachother. Which again, makes this game more bothersome. And this is not what it entirely descripes to do. It just says "protects from overloads by limiting wattage" but we now know that's not correct for the output. Only input of the transformer capacitor. Many of my friends including myself has been holding up with these kind of bothering broken ingame mechanics for really long time. But in current version of the lategame its kinda... Just annoying. That so little things have to bother my gameplay and make it less fun.
Iether I have to risk overloads, or build a radiciolous amount of these broken buffer capacitors disguised as transformers with a lying descriptions. Or let my cables break every second cycle from stupid spikes that could easily be resolved in real life with different systems. That actually do exist in real life.
If they really limited power flow to the grids. The wattage should stall in my opinion on the max output of the transformer, which would cause some machines to run slower, which is more realistic. But no it dont. Which ruines the part where this "disguised buffer capacitor" claims to protect overload on grids. Or they may just include that it only limits the input wattage and not the output.