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Late game does get slow and boring, because your duplicants are having to go all over the asteroid doing many giant construction errands. Setting up proper transit systems not only takes up a lot of power, but is very slow to build as well. Like your ideas though, especially regarding the outpost colony.
I am all for expanding the game, but I don't think anyone who reaches this part of the game would suddenly find it hard just because you added some extra steps.
Also I don't think this game needs to be hard.
What would game make hard? Events such as large metorite impacts that strike from the side exposing areas of asteroid to vacuum of space and killing duplicants if they happened to be there. New diseases that promote the use of hospital and better hygiene. Printing pod that prints duplicants with random abilities, so that we as players design our bases with flatulent in mind, and other stuff. The list is big. I'm not asking for it. All I want is for the late/end game to be meaningful.
And of course everyone has fun in his/her own way. I totally respect that. If you want you can always choose No Sweat option. You are right. It doesn't need to be hard.
Well, maybe that's what the different worlds are? It's just that Klei didn't lock them behind a campaign which i think is good because i hate playing the first few easy mission in almost any videogame campaign. Anyways, i do agree some more endgame content would be great.
I'm also working on a multi-tier farming setup for lettuce/pincha/balm lilly harnessing the heat from compost piles. Tons of stuff to try.