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Disease clinics use medicine vials, which are made in the apothecary using steel and sun bug eggs.
No support.
Temperature difficult to deal with? Have you not heard of the amazing AT/steam turbine heat deletion machine?
Nah, you can put it off with wheezeworts for oxygen cooling and if you have a large enough pool of pwater for your cool steam vent. Phosphorite is plentiful and people should be ranching thier plastic anyway.
You can't speak for the majority's experience when you are in the minority side that had a completely different experience, it just doesn't make any sense.
And yes, there is always the option to use them, but there is a good reason people are put off by having to use guides and wikis to play a game, and that is because it distracts from the experience, inherently making it a game design flaw as a result. Good game design comes from the game letting the player know organically how to do things on a common sense basis, not some weird obscure logic that has no understood foundation when you are just trying to play the game normally.
By "won't be able to find even a 1000", what exactly do you mean? If the hundreds of thousands of views across different guides for cooling are anything to go by, it would show that it is a problem with lack of understanding for the vast majority of players who play this game starting out. I personally had to watch a couple guides and read thoroughly on cooling using steam generators and aqua tuners together before it clicked. I'm part of the minority, just that people will simply search things up on their own, but the fact you have to do that to begin with is an inherent game flaw than needs changing. There is no way I am not in the majority on the cooling issue and that it's something most would have to search up.
Imagine having a horror game with puzzles made so obscure every time you got a new one, you would wander for an hour until you had to pause the game and look at a guide of some sort to finish it. That just screams "good game design" your way, doesn't it?
I remember how severe food poisoning and slimelung used to be, and they completely removed the danger germs posed when they were first introduced.
Usually, I try to learn a game first, and then look up a wiki to find out about all the things I missed on my first playthrough. But with ONI, you can barely get started without taking a glance at a wiki page. The steam turbine is a perfect example of this. I adore the game for its complexity, but if it wasn't for the information provided outside the game, it would simply be a chore to note and write down the in-and-outputs of various buildings. (like the fact that the steamturbine converts 2kg of steam to water, the fact that 90% of the heat energy is deleted - erased from existance - the fact that the energy generated is proportional to the amount of heat absorbed, maxing out at 200°C...).
Funny how I built my first team turbine over a cool steam vent an then *steam not hot enough*.
Also doesn't mention that the steam turbine itself takes the remaining heat upon itself and will stop operating at 100°C, yet the overheat temperature is 2000°C. Yet none of this is mentioned in the game.
You spent resources, but most importantly time on the construction of your new system only to realize that the game is withholding cruicial information. You were set up for failure from the start.
Only reasonable thing to do is to jump back in time and start from a previous save. The time it takes to tear down what you have built, all the fuel you have burned through, the waste you have produced... unless you are already far into the game it's likely you are running on a timer. So it's just frustrating when things don't work because you couldn't know any better.
I just don't understand why stuff like this isn't at least mentioned in raw numbers.
Imagine playing a MOBA and the ability description said: "fires a projectile. Does a lot of damage to the target". Like wow, I can see that, but what about the numbers?? how does it scale? please?
edit: oh yea, duplicants turning to zombies sounds kinda dumb. But I wish all deseases in general were lethal if not taken care of.
A tutorial guiding through first 5 cycles could be good. There isn't much you can do differently there, number of available machines is limited so most of the players will play it very similarly.
But I don't think it is a good idea to provide tutorial for almost everything that is in the game. It can skew players to play in some style instead of find own ways.
This game does a good job at giving players freedom and it should stay like this. I think it is bought by players who like challenges and experimenting in game. There are also some who probably thought this game is something else and then they struggle. And we are seeing them later complain on forums as a vocal minority.
I still think majority of the players just do well and are able to learn game mechanics fast enough to succeed and have a working well colony and they just don't come to forums and say so. But players who fail do and it can give impression that they are majority.
Regarding Zombie spores - I don't want them to be changed because I found a good use for them ;-)