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I've had water walls like 5 tiles high and water boogers like 50 tiles high... had 50g of C02 block 700KG of water, had water piled on polluted water mixed with naptha and/or petroleum piled on crude oil and there's no way to do anything other than to build a ladder grid.
this is the next big problem to fix now that drip cooling has been addressed.
Mixing liquids is a maybe, but from a game design standpoint, if gasses could mix with eachother the game would need large overhauling, not to mention how much lag would be made
This isn't about me and my playing of the game. This is about a pretty bad mechanic that looks terrible and doesn't lend itself easily to being a fun mechanic to include.
Really the core of the problem is that gas and liquids MUST occupy an entire square regardless of their volume. This leads to a lot of unrealistic and buggy-feeling scenarios.
the only solution I know of is this kind of mess and the ensuing slop
https://steamcommunity.com/sharedfiles/filedetails/?id=1387806851
please enlight me if you have some easy method
I thought of this falling asleep, it worked way better than I imagined it would. Thanks!
Still a pain in the ass though and not really automatable
Right now I'm personally not bothered by the water mechanics, but adding something like this would be really neat (and also make it so players have to be more careful about water types getting mixed).
I totally agree. It would also bring some more challenge that this game is desperately needing. Maybe polluted water could suck up clean water, kind of like what oxygen purifiers do but in reverse.
Definitely a good opportunity for challenge but depending on the conversion rate it could be extremely punishing. Would definitely require more planning and automation of water tanks to ensure purity.
ONI really does need a bit more challenge. It has an extremely high learning curve for the average gamer so it feels really difficult but once you fully understand how most things will work it's hard not to survive indefinitely even on random seed maps especially once you figure out things like all-day exosuiting and how to really exploit geisers and critters.
I really want to see something better than 200g of 'clean' water blocking the path of thousands of tons of polluted water.