Oxygen Not Included

Oxygen Not Included

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MARTFONGER May 15, 2018 @ 10:37pm
Water and Polluted water and mixing in general
The extremely strange behavior caused by how liquids refuse to mix needs to be addressed.

I'm really tired of running into one drop of unmoppable water which causes my pwater to build up several storeis and overflow the tank. It's extremely unrealistic and looks awful.

Now I get that problems like this are sometimes part of the gameplay and overcoming these challenges is rewarding but in the case of liquids not mixing this is definitely NOT the case.

I propose a few things that may help aleviate this;
1) Clean regular water is much more difficult to acquire than polluted water. The starting amount is limited and then you have to refine it. I propose that regular water which contacts polluted water simply become polluted water. In reality drops of the wrong chemical or human waste can taint thousands of gallons of drinking water. A resolution on the size difference is possible however, just consider the amount of pwater which will not taint a certain amount of clean water and turn pwater to clean keeping the germs.

2) Half or quarter tiles of liquids. That one gram of water should become a quarter tile of whatever with the tiny amount in the bottom corner. When filters encounter this they split it out into packets numbering the liquid types.

3) Liquids should not "want" a square as they do. Why isn't this regular water under all this pressure not just moving out of the way or floating onto the top?

This has been stationary even with more pwater going into it for many many cycles;

https://steamcommunity.com/sharedfiles/filedetails/?id=1387045397

Thanks for reading!
Last edited by MARTFONGER; May 15, 2018 @ 11:03pm
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kingjames488 May 16, 2018 @ 5:28pm 
it really does. I made a thread about it a while ago with a whole serious of ridiculous situations caused by the liquid mix problem and the recent update only made it a bigger issue.

I've had water walls like 5 tiles high and water boogers like 50 tiles high... had 50g of C02 block 700KG of water, had water piled on polluted water mixed with naptha and/or petroleum piled on crude oil and there's no way to do anything other than to build a ladder grid.

this is the next big problem to fix now that drip cooling has been addressed.
Falmingkitter May 16, 2018 @ 6:04pm 
the best solution is to do better and make sure liquids don't mix in your storage areas, if something goes in, quickload from the start of a cycle and seal it off

Mixing liquids is a maybe, but from a game design standpoint, if gasses could mix with eachother the game would need large overhauling, not to mention how much lag would be made
MARTFONGER May 16, 2018 @ 6:35pm 
Originally posted by Falmingkitter:
the best solution is to do better and make sure liquids don't mix in your storage areas, if something goes in, quickload from the start of a cycle and seal it off

Mixing liquids is a maybe, but from a game design standpoint, if gasses could mix with eachother the game would need large overhauling, not to mention how much lag would be made

This isn't about me and my playing of the game. This is about a pretty bad mechanic that looks terrible and doesn't lend itself easily to being a fun mechanic to include.

Really the core of the problem is that gas and liquids MUST occupy an entire square regardless of their volume. This leads to a lot of unrealistic and buggy-feeling scenarios.
Last edited by MARTFONGER; May 16, 2018 @ 6:35pm
MARTFONGER May 17, 2018 @ 4:14am 
https://steamcommunity.com/sharedfiles/filedetails/?id=1387803656

the only solution I know of is this kind of mess and the ensuing slop

https://steamcommunity.com/sharedfiles/filedetails/?id=1387806851

please enlight me if you have some easy method
Last edited by MARTFONGER; May 17, 2018 @ 4:24am
FDru May 17, 2018 @ 7:24pm 
Build a layer of tiles along the surface, then you can either mop up or enclose the water depending on whether you want to split it or just get rid of it.
MARTFONGER May 17, 2018 @ 11:05pm 
Originally posted by FDru:
Build a layer of tiles along the surface, then you can either mop up or enclose the water depending on whether you want to split it or just get rid of it.

I thought of this falling asleep, it worked way better than I imagined it would. Thanks!

Still a pain in the ass though and not really automatable
ghostrider May 18, 2018 @ 11:51am 
♥♥♥♥♥♥♥'s full!
Kibble May 22, 2018 @ 2:48pm 
I actually like this idea quite a bit. I think before you could mop up a tile or two of polluted water if it got in your clean water, but I'm not sure if that's still in the game, and I didn't know if it worked the other way around. I think what might be neat is if water had a "cleanliness" range depending on how it mixed together; the hue would be a mix of green and aqua, leaning closer to one or the other depending on how polluted it is. And duplicants could consume water with some pollution in it up to a certain amount before it qualifies as "pure" polluted water. (This would also be the case vice versa for things like irrigating Pincha Peppers.)

Right now I'm personally not bothered by the water mechanics, but adding something like this would be really neat (and also make it so players have to be more careful about water types getting mixed).
Birds Aren't Real May 26, 2018 @ 1:59am 
Originally posted by UNDERHILL:

I propose that regular water which contacts polluted water simply become polluted water. In reality drops of the wrong chemical or human waste can taint thousands of gallons of drinking water.

I totally agree. It would also bring some more challenge that this game is desperately needing. Maybe polluted water could suck up clean water, kind of like what oxygen purifiers do but in reverse.
Last edited by Birds Aren't Real; May 26, 2018 @ 1:59am
MARTFONGER May 26, 2018 @ 5:15am 
Originally posted by Daxterr:
Originally posted by UNDERHILL:

I propose that regular water which contacts polluted water simply become polluted water. In reality drops of the wrong chemical or human waste can taint thousands of gallons of drinking water.

I totally agree. It would also bring some more challenge that this game is desperately needing. Maybe polluted water could suck up clean water, kind of like what oxygen purifiers do but in reverse.

Definitely a good opportunity for challenge but depending on the conversion rate it could be extremely punishing. Would definitely require more planning and automation of water tanks to ensure purity.

ONI really does need a bit more challenge. It has an extremely high learning curve for the average gamer so it feels really difficult but once you fully understand how most things will work it's hard not to survive indefinitely even on random seed maps especially once you figure out things like all-day exosuiting and how to really exploit geisers and critters.

I really want to see something better than 200g of 'clean' water blocking the path of thousands of tons of polluted water.
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Date Posted: May 15, 2018 @ 10:37pm
Posts: 10