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you could make the exact same system a lot simpler using a xor gate
Firstly, if you can get your diode gate logic with 2 NOT gates, ok, big deal, use the 2 NOT gates. Secondly, there's other ways to not propogate your signal. In you example, for the door you want a manual override for, instead of just running the existing automation wire right to the door, use an OR gate, both inputs are discrete and will not propogate across. Same effect. Thirdly, I'm just some dude, just because I don't see the need doesn't mean some modder or Klei won't see this and implement it. But it probably won't be anytime super soon.
Also, an OR gate can be used as a diode gate if you so choose. Just leave one input unattached, and the result will be the same.
I don't see any difference inbetween those double not-gates and a simple straight line.
Also why do 3 outputs lines combine on the middle right line? Wouldn't hat cause problems given it does currently get one green and 2 red signal? Dunno how the game handles that - though I'd guess either by combining them via OR or AND.
Diode gates provide insulation-but so do the built-in logic gates. Thus, the main advantage of a diode here is...say you want to send signal A to 5 different applications, and one of those is a 5-way OR. The 5 way OR gate can be set up as an uninsulated OR fairly easily, and using a diode means that the OTHER 4 things your using signal A for don't get the wrong signal.
In your example, an OR-gate could connect singalA with the other uninsulated OR to create an insulation.
Not the cleanest solution, but I don't use a lot of automation atm, so no idea where it could be of practical use to create something like this.
Which makes me wonder what OP is thinking...