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One thing I'm noticing is that you have water coming into the system from the same source that supplies your toilets and showers, but I don't see an outlet. I figure that might be the issue, that your entire system is so full that it can't move. What I'd try is to put the toilet system on its own loop, with an outlet, and empty some of the pipes in your cooling loop to make some room. Those liquid reservoirs don't need to be as full as they are.
The reservoirs SHOULD be releasing water over 90% and I confirmed the valves are open. if the system wasn't stopped it would be flowing like normal. I do need them because my water sources are wildly variable in temperature and I need to even them out or the temp sensors get kind of wonky.
Mind you I could totally be off, I don't have a great grasp on how this system works.
I see what your'e saying. At a release valve to the system and see if that fixes it. I'll give it a try.
It's possible I've been staring at this too long, but I can't see it.
Maybe moving that pipe up one above the bridge might fix it
I think I see what you mean. That's actually two different inputs to the same line. It prioritizes water from the top reservoir that's still too warm to loop into the base. If water is flowing from there, the cooling loop water won't be able to enter.
I meant plumbing-wise, shouldn't a pipe get out of the green ?
Edit:
Is this about the outlets from the liquid bridge and the liquid valve connected to the aquatuner's inlet? That should be fine, it just means the liquid from the valve is prioritized over the bridge's. And the liquid from the valve can't be causing an issue, since it's closed.
They are both full though they should be outputting at 90%. I'm going to try the pipe suggestion when I boot the game back up. CuriousFellow also suggested it.
The output for the bottom reservoir leads to an automation thing's input (valve ?), but the green output is connected to nothing, unless the pipe is somehow invisible