Oxygen Not Included

Oxygen Not Included

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Why is my cooling loop in stasis?
2nd edit: I think I figured it out. You don’t want fresh water entering a closed loop. There’s no space for it, but since it still wants to go in it confuses the game and locks up the system.

Edit: Thanks all for the insight and advice. Ultimately I connected a pipe from the input valve of the bottom reservoir to the bathroom output. Now it works great except it periodically dumps overflow into the wastewater pit and I will eventually have to do something when that approaches full.

I have beaten my head bloody against my desk trying to figure this out. I removed all T-junctions. I traced the lines to make sure the bridges were not backwards. I checked the cutoffs attached to the temp sensors to make sure there was an open path. I need a fresh pair of eyes. The stasis didn't start until the water got cool enough to go through the loop itself. When it got to where it should cycle back into the system the whole thing ground to a halt.

Off to the left it's a simple loop. No branching. I just couldn't fit it in the screenshot.

https://steamcommunity.com/sharedfiles/filedetails/?id=3460050559
Last edited by el gato; Apr 8 @ 2:48am
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Showing 1-15 of 24 comments
That sure is a lot of spaghetti.

One thing I'm noticing is that you have water coming into the system from the same source that supplies your toilets and showers, but I don't see an outlet. I figure that might be the issue, that your entire system is so full that it can't move. What I'd try is to put the toilet system on its own loop, with an outlet, and empty some of the pipes in your cooling loop to make some room. Those liquid reservoirs don't need to be as full as they are.
el gato Apr 7 @ 2:19pm 
The outlet is off the bottom of the screen. That's actually coming from the home asteroid via teleporter because I couldn't find any viable sources of water for a while after I moved in Now I have 4, so I can probably just turn the tap from the other asteroid off. However, I used the cutting tool to stop that input as a test, and it didn't change anything.

The reservoirs SHOULD be releasing water over 90% and I confirmed the valves are open. if the system wasn't stopped it would be flowing like normal. I do need them because my water sources are wildly variable in temperature and I need to even them out or the temp sensors get kind of wonky.
Veylox Apr 7 @ 2:24pm 
No idea what I'm looking at, I haven't gotten around to start liquid cooling yet, but is the output on the automation thingie on the left of your bottom reservoir connected to anything ?
Last edited by Veylox; Apr 7 @ 2:24pm
el gato Apr 7 @ 2:30pm 
Originally posted by Veylox:
No idea what I'm looking at, I haven't gotten around to start liquid cooling yet, but is the output on the automation thingie on the left of your bottom reservoir connected to anything ?
Yes, it's connected to a NOT gate which connects to a shutoff valve. The reservoir gives off a green light until is it 90% full. The NOT gate turns it red so that the valve only opens when the reservoir is 90% full. That gives the liquid time to equalize in temperature, since it comes from sources that vary wildly. It keeps me from having single packets of liquid at 6 degrees, followed by single packets of liquid that are 70 degrees, as the temp sensors have trouble keeping up and properly separating hot and cold water into their appropriate flows. Instead I get a steady stream of equalized temp water so the temp sensor knows exactly what to do. I did confirm that is working properly and that valve is open.
Last edited by el gato; Apr 7 @ 2:32pm
you have a green to a green from the valve to the aquatuner that could be doing it
Originally posted by el gato:
The outlet is off the bottom of the screen. That's actually coming from the home asteroid via teleporter because I couldn't find any viable sources of water for a while after I moved in Now I have 4, so I can probably just turn the tap from the other asteroid off. However, I used the cutting tool to stop that input as a test, and it didn't change anything.
The outlet only lets water out if it's gone through your bathroom, though. Cutting off the supply doesn't let water out of the loop. To test if the system's too full, you'd need to take some water out of it in addition to cutting off the supply, say by connecting a liquid vent to it for a few seconds.

Mind you I could totally be off, I don't have a great grasp on how this system works.
el gato Apr 7 @ 2:35pm 
Originally posted by Curiousfellow:
Originally posted by el gato:
The outlet is off the bottom of the screen. That's actually coming from the home asteroid via teleporter because I couldn't find any viable sources of water for a while after I moved in Now I have 4, so I can probably just turn the tap from the other asteroid off. However, I used the cutting tool to stop that input as a test, and it didn't change anything.
The outlet only lets water out if it's gone through your bathroom, though. Cutting off the supply doesn't let water out of the loop. To test if the system's too full, you'd need to take some water out of it in addition to cutting off the supply, say by connecting a liquid vent to it for a few seconds.

Mind you I could totally be off, I don't have a great grasp on how this system works.

I see what your'e saying. At a release valve to the system and see if that fixes it. I'll give it a try.
el gato Apr 7 @ 2:35pm 
Originally posted by JadeFalcon:
you have a green to a green from the valve to the aquatuner that could be doing it

It's possible I've been staring at this too long, but I can't see it.
oh the top valve to the bridge on the way to the aquatuner

Maybe moving that pipe up one above the bridge might fix it
Last edited by JadeFalcon; Apr 7 @ 2:38pm
el gato Apr 7 @ 2:38pm 
Originally posted by el gato:
Originally posted by JadeFalcon:
you have a green to a green from the valve to the aquatuner that could be doing it

It's possible I've been staring at this too long, but I can't see it.

I think I see what you mean. That's actually two different inputs to the same line. It prioritizes water from the top reservoir that's still too warm to loop into the base. If water is flowing from there, the cooling loop water won't be able to enter.
Veylox Apr 7 @ 2:39pm 
Originally posted by el gato:
Originally posted by Veylox:
No idea what I'm looking at, I haven't gotten around to start liquid cooling yet, but is the output on the automation thingie on the left of your bottom reservoir connected to anything ?
Yes, it's connected to a NOT gate which connects to a shutoff valve. The reservoir gives off a green light until is it 90% full. The NOT gate turns it red so that the valve only opens when the reservoir is 90% full. That gives the liquid time to equalize in temperature, since it comes from sources that vary wildly. It keeps me from having single packets of liquid at 6 degrees, followed by single packets of liquid that are 70 degrees, as the temp sensors have trouble keeping up and properly separating hot and cold water into their appropriate flows. Instead I get a steady stream of equalized temp water so the temp sensor knows exactly what to do. I did confirm that is working properly and that valve is open.

I meant plumbing-wise, shouldn't a pipe get out of the green ?
Originally posted by el gato:
I see what your'e saying. At a release valve to the system and see if that fixes it. I'll give it a try.
No need to add an actual valve: If you extend a pipe past the inlet of a liquid reservoir, the liquid will go into the reservoir until it's full and then go into the extended pipe.

Edit:
Originally posted by Veylox:

I meant plumbing-wise, shouldn't a pipe get out of the green ?
Is this about the outlets from the liquid bridge and the liquid valve connected to the aquatuner's inlet? That should be fine, it just means the liquid from the valve is prioritized over the bridge's. And the liquid from the valve can't be causing an issue, since it's closed.
Last edited by Curiousfellow; Apr 7 @ 2:44pm
If those greens aren't an issue that's the only connections that jump out at me. Have you tried plumbing out a pipe or two too see if it is to full? That top tank is full I cant see the bottom one that pipe is in the way.
el gato Apr 7 @ 2:51pm 
Originally posted by JadeFalcon:
If those greens aren't an issue that's the only connections that jump out at me. Have you tried plumbing out a pipe or two too see if it is to full? That top tank is full I cant see the bottom one that pipe is in the way.

They are both full though they should be outputting at 90%. I'm going to try the pipe suggestion when I boot the game back up. CuriousFellow also suggested it.
Veylox Apr 7 @ 2:57pm 
Originally posted by Curiousfellow:
Originally posted by el gato:
I see what your'e saying. At a release valve to the system and see if that fixes it. I'll give it a try.
No need to add an actual valve: If you extend a pipe past the inlet of a liquid reservoir, the liquid will go into the reservoir until it's full and then go into the extended pipe.

Edit:
Originally posted by Veylox:

I meant plumbing-wise, shouldn't a pipe get out of the green ?
Is this about the outlets from the liquid bridge and the liquid valve connected to the aquatuner's inlet? That should be fine, it just means the liquid from the valve is prioritized over the bridge's. And the liquid from the valve can't be causing an issue, since it's closed.

The output for the bottom reservoir leads to an automation thing's input (valve ?), but the green output is connected to nothing, unless the pipe is somehow invisible
Last edited by Veylox; Apr 7 @ 2:58pm
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