Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You issue orders to several worker units which have a constant upkeep and need life support + other services to live.
The game starts you off with vast stockpiles of most resources but those eventually run out and until that happens you're supposed to figure out long term solutions to your machines' consumption which involves using universal components (solid tiles, power/pipelines, machines and logic wires) to set up infrastructure in order to recycle or process the output of infinite -but relatively low throughput- resource nodes each providing their own challenge.
For instance you'll need water but there's 4 sources, one is boiling, another is extremely hot, one is normal but bad and another is too cold.
Sounds hard when you read about it but it's a extremely condensed summary and you'll learn this stuff in parts, one at a time.
You mark what to do and the dupes start working, you don't control them directly. You dig out an asteroid with different biomes, gather materials and use them to build a base, including power and food production, ranching critters, recreation, production...
It's a sandbox that throws problems at you - not with artificial events, just cause and effect - that come with running your base. Germs in your water supply, your metal smelter heating the base up until your crops die, running out of mined coal on the map and so on. It is up to you how to solve those problems with the tools the game gives you.
You can play it casually but it can be very complicated at the same time.
It is a great and complex colony builder. Klei are simply one of the best developers as I see it. I have around 480 hours in the game and have not yet been able to build a rocket. I have all the DLC`s but I need to get better to play those.
You give orders and dont directly control the Dupes. It is a fun game and you are bound to think "Just one cycle before I log off". It is immersive, deep and you kind of create your own problems. Fun and recommended!
It's cheap at least and this thread has convinced me to give it a try.
https://www.youtube.com/watch?v=4-DsF1TRBSg
Give it a try. You might like it. Dont get fooled by the cartoonish style. It is a disguise for a very deep game. Cute but deadly if you dont follow the game rules.