Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You should be trying to replace dupe labor with auto-sweepers and conveyor rails whenever possible, so your dupes have more time to work on stuff only they can do. You might be expecting them to work on too many things and/or have them chasing around between distant tasks. Generally, lowering priority will work better than raising it.
30 hatches is a lot. I generally run around 16 - 20, depending on whether I want to have a few smooth hatches making metal or not. Sage hatches are OK, but pokeshells are often a better choice for lime and for recycling sand -> pdirt -> sand from a Water Sieve.
Do NOT change the priority of the actual project more than one point in either direction. Priority too high = underskilled labor comes to help and puts their potentially critical jobs on hold.