Oxygen Not Included

Oxygen Not Included

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Gob Dec 18, 2024 @ 12:16pm
Bionic tips (spoilers)
I'll start shall I?...

Bionic dupes (BDs) get a heavy debuff on entering or mopping water-based liquids but not other fluids like gunk and ethanol. I haven't tested all the liquids but that feels right at the moment. So use non-water fluids for your air locks.

BDs do breath and they breath heavily, just not so often as a normal dupe. They seem immune to germs so you can provide polluted and germy air to them,

You can speed up their breathing-in animation and make sure they are fully topped up by providing one or more canister fillers fed with oxygen.

They don't sleep but do defrag, which produces a microchip in a full period of rest. If you don't need the microchips then I don't think they need bedtime scheduled at all.

It can be harder to keep their morale up because they don't eat. Other things like high decor does help.

Exosuits are handy to protect them from extreme temperatures and liquids. However, you don't need the docks and checkpoint as they carry their own air, so you can save on that infrastructure. (How to handle repair of a worn suit?)

If you provide them with oxygen from a canister filler then you don't even need any air in your base for the BDs.

Complex Processing in the skill tree removes the exosuit-wearing athletic debuff.

Don't provide toilets for them. If you have a mixed dupe type base then don't give them access to the toilets as they will instantly clog them.

Instead of toilets, provide gunk extractors > liquid reservoir > bottle filler and the dupes can take the bottles to your apothecary to make gear balm without loss.

They need to be kept oiled and the gear balm (above) might not keep up with demand. So build a lubrication station for them. Feed this from a plant pulverizer if you have slime available or else directly with crude oil.

You can apply more than one of each type of booster to a BD e.g. two suit training boosters for +10 athletics.

Its worth providing beds for your BDs. It makes sure they defrag somewhere safe and they can gain morale if the room decor is good.

Eco power banks (need abyssalite to make) are a good tech to rush but do need a lot of power to keep some charged ready for your BDs - 480W per power bank charger.

BDs don't produce CO2. So you won't need the usual base-bottom stuff to handle it.

I personally find it easier to have all BDs or all normal dupes. Mixing them doubles up infrastructure needs and I haven't yet found any great advantages in having a mixed team.

Added 19 Dec 24:
You can put your soldering and crafting stations in a room with, say, one disabled wood burner power plant and a power control station (i.e. a Power Plant room) and your dupes will make microchips at the power control station for use at the soldering and crafting stations as they need them.
Last edited by Gob; Dec 19, 2024 @ 4:07am
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Showing 1-15 of 24 comments
Brilyn Dec 18, 2024 @ 12:40pm 
Originally posted by Gob:
They don't sleep but do defrag, which produces a microchip in a full period of rest. If you don't need the microchips then I don't think they need bedtime scheduled at all.
I believe fragmentation affects stress, so they need bedtime.

(edit: ok, bottle fillers have been added to the game! Holy crap!!!!! Finally! :D :D :D )

It's also worth noting that Bionic Dupes output light when they defrag (more than a dupe with Glow Stick) so their bed needs to be either out of range of non-Bionic dupes, or only near nyctophobic dupes.
Last edited by Brilyn; Dec 18, 2024 @ 12:42pm
some moron Dec 18, 2024 @ 3:07pm 
Originally posted by Brilyn:
Originally posted by Gob:
They don't sleep but do defrag, which produces a microchip in a full period of rest. If you don't need the microchips then I don't think they need bedtime scheduled at all.
I believe fragmentation affects stress, so they need bedtime.

(edit: ok, bottle fillers have been added to the game! Holy crap!!!!! Finally! :D :D :D )

It's also worth noting that Bionic Dupes output light when they defrag (more than a dupe with Glow Stick) so their bed needs to be either out of range of non-Bionic dupes, or only near nyctophobic dupes.

Can you grow plants of em?

I want to grow my own plants

Can I photosynthesize myself?
Aleddra Dec 18, 2024 @ 3:49pm 
I like the idea of Bionic Dupe help. You could probably make a guide and add some random pictures.
Gob Dec 18, 2024 @ 4:13pm 
Originally posted by some moron:
Originally posted by Brilyn:
I believe fragmentation affects stress, so they need bedtime.

(edit: ok, bottle fillers have been added to the game! Holy crap!!!!! Finally! :D :D :D )

It's also worth noting that Bionic Dupes output light when they defrag (more than a dupe with Glow Stick) so their bed needs to be either out of range of non-Bionic dupes, or only near nyctophobic dupes.

Can you grow plants of em?

I want to grow my own plants

Can I photosynthesize myself?
I don't see why not. You could set the schedule for some dupes to spend most of their time defragging and put their bed next to the light-needing plants. I might try it tomorrow.
RexySeven Dec 19, 2024 @ 1:54am 
I'm wonder if it more efficient to make Bupes use canister filler instead
Do they prioritize using it over sucking all oxygen out of the base?
Gob Dec 19, 2024 @ 2:06am 
I think it is more efficient. The breathing-in animation is shorter and they don't need to travel to a high-oxygen location to do it.

They seem more likely to use a canister filler if they pass it, rather than going out of their way to use it. For this reason I have placed a couple by the single entrance to the base.

When they wear suits they don't need suit docks and a suit checkpoint but having a canister filler kinda replaces those.
Aleddra Dec 19, 2024 @ 5:08am 
I ended up dropping my bionic dupe. I'm not familiar with those and the base isn't stable yet.

Would you say those are meant for a later game, or are they viable earlier on? I wouldn't recharge batteries with a hamster wheel. Not to mention all the other necessary mechanics.

One thing i think i'll like is the chip for making conveyor belts. (pardon my broken english).
Gob Dec 19, 2024 @ 5:25am 
Originally posted by Aleddra:
I ended up dropping my bionic dupe. I'm not familiar with those and the base isn't stable yet.

Would you say those are meant for a later game, or are they viable earlier on? I wouldn't recharge batteries with a hamster wheel. Not to mention all the other necessary mechanics.

One thing i think i'll like is the chip for making conveyor belts. (pardon my broken english).
I'd not mix them with normal dupes, especially early on, because if you do then you have to provide the infrastructure for both dupe types, which just adds extra pressure on resources.

They seem a bit harder to keep healthy in the early game too as they have high power demands and high but less frequent oxygen requirements, which you may not be able to meet early in the game.

Once I got the hang of them, I found them an interesting challenge and a nice change of pace by not having to worry about increasingly complex food production as with normal dupes.
Aleddra Dec 19, 2024 @ 6:01am 
I'll have to try that. An all bionic opener.
RexySeven Dec 19, 2024 @ 7:00am 
I wish there were more Bupes designs so if you go all bionic run the base doesn't flooded with same characters running around
Urtha Dec 19, 2024 @ 7:51am 
Originally posted by Aleddra:
I'll have to try that. An all bionic opener.
I managed to go all bionic from the start on max difficulty on radioactive ocean. So it is definitly possible
Aleddra Dec 19, 2024 @ 9:32am 
https://steamcommunity.com/sharedfiles/filedetails/?id=3387375237
I don't know about possible, but there is a dropdown for dupe type.
Is it what you meant?
Aleddra Dec 19, 2024 @ 10:01am 
https://steamcommunity.com/sharedfiles/filedetails/?id=3387387448
Slight querry, it would not give me a research bionic duplicant. Am i supposed to have a normal one for research? Because i don't think i can make a chip that early.

It's also just not listed in the soldering station. I'm thinking it's a bug?

EDIT: Nevermind, it's crafted at the crafting station with the overnight defrag uh, thing. It makes microchips.
Last edited by Aleddra; Dec 19, 2024 @ 10:22am
Nice Save Dec 21, 2024 @ 3:33pm 
If you're playing bionic-only, make sure you get a dupe with the Electrical Engineering booster (I think that's what it's called). The only other way to get it is by making it at a Soldering Station, but they can't use the station unless they have the ability given by the EE booster.

There's also a skill that lets them use the station, but it's otherwise inferior to other tier 1 skills so I would only use that method in an emergency.

Plus, in the early game you'll be making a bunch of power banks using the machinery skill, and an EE booster as a dupe's default booster is the only way to get a skill bonus to machinery until the soldering station.
fsh.tom Jan 12 @ 8:28am 
How to heal them?
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