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(edit: ok, bottle fillers have been added to the game! Holy crap!!!!! Finally! :D :D :D )
It's also worth noting that Bionic Dupes output light when they defrag (more than a dupe with Glow Stick) so their bed needs to be either out of range of non-Bionic dupes, or only near nyctophobic dupes.
Can you grow plants of em?
I want to grow my own plants
Can I photosynthesize myself?
Do they prioritize using it over sucking all oxygen out of the base?
They seem more likely to use a canister filler if they pass it, rather than going out of their way to use it. For this reason I have placed a couple by the single entrance to the base.
When they wear suits they don't need suit docks and a suit checkpoint but having a canister filler kinda replaces those.
Would you say those are meant for a later game, or are they viable earlier on? I wouldn't recharge batteries with a hamster wheel. Not to mention all the other necessary mechanics.
One thing i think i'll like is the chip for making conveyor belts. (pardon my broken english).
They seem a bit harder to keep healthy in the early game too as they have high power demands and high but less frequent oxygen requirements, which you may not be able to meet early in the game.
Once I got the hang of them, I found them an interesting challenge and a nice change of pace by not having to worry about increasingly complex food production as with normal dupes.
I don't know about possible, but there is a dropdown for dupe type.
Is it what you meant?
Slight querry, it would not give me a research bionic duplicant. Am i supposed to have a normal one for research? Because i don't think i can make a chip that early.
It's also just not listed in the soldering station. I'm thinking it's a bug?
EDIT: Nevermind, it's crafted at the crafting station with the overnight defrag uh, thing. It makes microchips.
There's also a skill that lets them use the station, but it's otherwise inferior to other tier 1 skills so I would only use that method in an emergency.
Plus, in the early game you'll be making a bunch of power banks using the machinery skill, and an EE booster as a dupe's default booster is the only way to get a skill bonus to machinery until the soldering station.