Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
What annoys me, and what the reason for my post ist, is the incorporation of these psychological FOMO tactics. Sounds sinister a little tinfoily, but is simply a strategy that many modern games do to keep people playing their game, to give people an external reason to just play a little because if not the don't get the reward. Instead of just, I don't know, trust that people know for themselves which game they will play and not dangle a carrot of "you will get what is in my mistery box if you play today" in front of the players.
What I find weird is that it doesn't fit the game at all. Economically it makes sense to make sure that players play your game as often as they can if you sell microtransactions or other extra stuff in your game. More playtime -> more moments in which the player might buy something. This isn't the case here, it makes no (financial) difference to Klei if people play their game 50 hours or 5000 hours. So why go this "weekly reward" route?
To stress: Klei is not the devil for doing this and this move, on its own, is not a big deal. My concern is rather the direction this is taking, since they surely didn't do this change on a whim and rather have some long term plan.
Basically anytime you try to build something it would show you what you could have. This would bloat the UI a lot along with making things annoying to navigate.
What it seems they are doing instead is making it very small and more or less not noticeable if you don't care. I don't really care nor intend to use any of the cosmetics unless I get something that looks really nice but I don't mind the way it is now because there isn't a new overlay called cosmetics. It's out of the way and lets me play the game exactly the same.
They made it work well with DST and they are showing that they can do it with ONI now. Nothing intrudes on gameplay, nothing blocks large amounts of the screen with prices.
If you don't want to use any skins the worst it seems is you get a blue pod icon in the top left hand corner neatly placed next to the speedup buttons and a new main menu tab. That's a lot better than any game I've seen that has payed cosmetics.
In the mean time, just ignore it.
Oh, I didn't know that this was in DST, too. I reckon this stuff makes more sense in multiplayer games.
Yeah of course, it is rather easy to ignore, I am just
a) a little concerned that they will go further in that direction,
b) find it a weird direction to take a game like ONI to
and c) just in general tired of games doing the "play or you miss XY" tactics to nudge players to play.
I did appreciate the way they implemented it into DST, all of the skins they added can be gotten for free through gameplay as well as the characters and in much less than some mobas and other games like to pretend. They managed to drop the steam market price of many of the $40 and $30 skins giving them away for gameplay instead. Looking at the DST market you can see every drop in price with each rework they did, at least for the expensive skins.
While skeptical of the plan they had and wanting to outright move on to something else once I saw the announcement months ago their handling of this game and the previous game they've done the same to give a small amount of trust they wont ruin it.
I can't predict the future but DST also has had limited skins long before Tencent or anything, generally you got them through not in game means. The only FOMO things I saw from DST was years ago from an in game event they did for 2 years only allowing skins tied to the event to be crafted during the event, later that was removed and now the skins are craftable whenever. The only other examples would be subscribing to the news letter and watching the Dev streams they do occasionally also not through playing the game.
I would say they earned a bit of trust from me but that wont translate to everyone. I would see what the end result is before deciding to stay but I'm still gonna judge every decision along the way if it seems awful. Things like adding skins that don't fit the games theme at all such as payable dupe animations, random clothing effects, new dupe sounds, flashy building effects and sounds, new dupes you would need to buy, etc are awful. They've done a good job not being a free-to-play moba, as long as there is that distinction between the way they handle things, they're not doing a bad job to me.
So i don't mind at all.
Where did you come across this info. I'd like to read it if you have a link on hand.
Never mind, I found info about it.
More info here regarding scrapping plans for making more dlcs and actual reason why:
https://forums.kleientertainment.com/forums/topic/142338-dlcupdate-news/
Ta, I just found details before you posted this.
Ta again.
That they've added this new feature is no big deal. I'm not concerned.