Oxygen Not Included

Oxygen Not Included

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On Geotuners
Geotuners have a port to let you know when a geyser is erupting.

They allow you to increase the output of a geyser along with that output's temperature (varies by geyser)
With four, you can get volcanoes (takes abyssalite) up to 2,326C at +150C each, their output increased by 80% - any more and you'd be getting rock gas.

One takes a CSV from 110C to 130C.
Takes one to raise slush geysers' output from freezing to a temperature that's safe for sieves/desalinators.
You could stack several on water geysers (all use bleach stone) to have them output steam, though a salt water geyser would only need 2 to hit 135C at +20C each. Even then you're likely to have volcanoes to use for water purification.
Hydrogen or pO2 takes abyssalite or salt, +15C
Haven't checked natural gas geysers, chlorine vents or leaky oil fissures.

Any other uses?
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Showing 1-3 of 3 comments
Shame Dec 20, 2022 @ 5:40am 
Leaky oil fissures at max geotuning level will ouput at temperature that is just about enough to convert output oil to petroleum directly (401.85C, each tune up adding +15C). But there may be downtimes of lower temperature for when the tuning goes off and duplicants need to walk to the station and tune it again.

Cool steam vent even with 1 geotune would put them in Steam Turbine range (added +20C to 130C) so you can use the turbine to harvest it and turn it into water, making it a power positive process. You will still need to cool the water if you want to use it for anything. And in this case it is also probably good to geotune it at least twice, if not 3 times to account for downtime between duplicants tuning as otherwise the room will just fill with steam too cool for turbines and block the whole system. The more tuning, the more power you get out of it. Not sure about whether the last tune is worth it or leaving it at 4 with the output at 190C would be most power efficient.

For slush geysers I would just put tepidizer in and have better control over temperature. Even though the output is less, you also don't need to use material to keep them geotuned.
Last edited by Shame; Dec 20, 2022 @ 5:41am
caseyas435943 Dec 21, 2022 @ 7:22am 
Originally posted by Shame:
Leaky oil fissures at max geotuning level will ouput at temperature that is just about enough to convert output oil to petroleum directly (401.85C, each tune up adding +15C). But there may be downtimes of lower temperature for when the tuning goes off and duplicants need to walk to the station and tune it again.

Cool steam vent even with 1 geotune would put them in Steam Turbine range (added +20C to 130C) so you can use the turbine to harvest it and turn it into water, making it a power positive process. You will still need to cool the water if you want to use it for anything. And in this case it is also probably good to geotune it at least twice, if not 3 times to account for downtime between duplicants tuning as otherwise the room will just fill with steam too cool for turbines and block the whole system. The more tuning, the more power you get out of it. Not sure about whether the last tune is worth it or leaving it at 4 with the output at 190C would be most power efficient.

For slush geysers I would just put tepidizer in and have better control over temperature. Even though the output is less, you also don't need to use material to keep them geotuned.


People are always crying about Dupe time. 5 Tune-ups means 5 machines to be used. The tune-ups last 1 cycle. You'll have a Dupe standing there running 5 machines every cycle. And for what power you really don't need.

Power in this game is free with everything now since they launched this mess of a DLC. You'll have water you'll never use ever. Just make a bottomless Rodregez in space. It makes enough to run 4 generators almost non-stop. That's 3200 watts for nothing but water you aren't using anyway. Stack two and you are running 8 for 6400. Tune them up and it's 9600. All with zero waste to get rid of and not needing 1 Dupe.

Or have a dupe stand there running 5 machines cycle after cycle to get power you can get elsewhere was no Dupe needed.

It's a cute idea but a total waste of time with everything they give you in the DLC. You really need to tune up and water vent when they are giving 5+ of them and most are cool as well in this DLC.

I never used to see one Slush geyser. Now I'm shocked if I don't get at least 3 of them. The seed I'm playing now there are 6 of them. Really? Come on Klei that's just silly. More free cooling for zero effort.

You should be able to get you base to zero easily now not using and power whatsoever. If you want it that cold that is.

If someone dies from heat now, they have a reactor running in the middle of their base encased with metal tiles. That's about the only way to do it now.
POWER WITHIN USER Dec 22, 2022 @ 8:10am 
Originally posted by Shame:
Leaky Oil Fissures
I don't think they're worth it given their low, constant output.

CSVs seem good, if you haven't already tamed them and can afford the bleach stone upkeep.

Then there's metal volcanoes. A tungsten volcano could have 44 geotuners aimed at it before releasing gas. Four for gold and iron, six for copper then fourteen for cobalt, and they all require setting up a petroleum phosphorous boiler that only needs a resource which keeps building up forever.

Haven't checked if there's a geotuner limit (per game/asteroid/geyser) or if it's up to as many your researchers could handle.
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Date Posted: Dec 19, 2022 @ 8:11am
Posts: 3