Oxygen Not Included

Oxygen Not Included

Statistieken weergeven:
Am i just not smart enough to play this?
Ive got about 130 hours in it, but when i play things start to break down around the time i get past the slime biome, or during. Ive made it to the ice biome only twice. I tried to use a geyser, which ended very poorly due to heat. Ive watched countless videos over the years, but i seem to never be able to improve my own gameplay.

That said, i love the game. It has everything id want in this sort of game. I want to get back into it, but every time i look at it i just start thinking im not smart enough to enjoy it properly. Anyone else go through this, or know what i should do that would help me out?
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1-15 van 20 reacties weergegeven
My friend I think I have more than 700 hours and every now and then you feel dumb that just makes you hit your face. Few days ago I was fighting to implement a simple counter and ended up with a huge part full of circuits. After a few hours in, I pass by that area and rechecked my work and I was like "uff what a dumb" XD You go back and you fix it.

This back and foward, checking what people are building, always makes you want to go beyond your comfortable space and that way you improve your way of playing and facing problems.

One good thing to vent out and express yourself on the game, that I think it could help you:
Do a second save of your gameplay, and call it test. Then activate develop mode "KLEIPLAY" and in game activate sandbox. And build like crazy. Implement what you were thinking and explore :)
If you can remove the "goal" factor out of your brain and enjoy the problem solving you can have more fun.
there is a few concept you must know (overflow, counterflow... etc), tons of tutorial for that. Then you have to use aquatuner to cool anything (use of cold biome is a temporary solution, aquetuner is the permanent one), don't be afraid by power requierement, if it's not use for boiler and just for cooling your base, it will be up 15% of the time.
do hatch farm for coal, 2 farm (96 tiles, 8 criters) as soon as you can and you will not be out of power time to get your 2nd source.
Hope it helps...
I'm a beginner, but I can share my conclusions:

1) never cool hot water. it's a lost cause. very slow and very energy consuming.

2) send it to the electrolysis room instead. When hot water turns into gas, a lot of heat is lost due to the difference in heat capacity.

3) at first you can use cold water for electrolysis and not cool oxygen and hydrogen at all, and then you will need to make a long combination of an aquatuner, a heat exchanger and a steam turbine, which will require steel.

4) if you are lucky and find an anti-entropy agent, you can cool the gas through it (I have never tried it yet).
Duplicants are never afraid of the cold, but they are afraid of the heat. They can't tolerate temperatures of more than 75 degrees. You can unlock the "Hazard Protection" in RESEARCH, which allows duplicants to pass through hot areas. You can also cool down with a steel thermo aquatuner with a steam turbine.
In this version, germs aren't scary (at least they won't kill anyone). (e.g. Slimelung) just look a little annoying,Remove F9 from your keyboardYou can heal sick replicants.
Unless you have a very stable source of food and oxygen, don't print too many replicants. If you print too many replicants, they won't have enough food and oxygen.
If one replicant dies, the other replicants will feel sad and increase their stress.you can bury the dead replicant so that the other duplicants are less sad
Decor overlay and room overlay are also very important, and planning them properly can increase the morale of the duplicants and reduce their stress.
I used translation software to write this, please point it out if I make a mistake.
it'll click. trust me. keep trying. the biggest advice i can give is to take advantage of room bonuses and to not expose your dupes to heavi-wat wire. stress is the ultimate killer of any base.
I think videos/tutorials/guides can have the unfortunate effect of making you feel like your own game-play is stunted or not good enough. The reality is there's no time limit or grading system for how you approach Oxygen Not Included, your final goal depends on individual preferences and nobody is going to look over your shoulder and point out how flawed the choices have been.

Figure out basic objectives for your colony, experiment with the tools available and check them off the list. Become familiar with other issues that arise on your journey, start tackling those problems and move forward. Don't be afraid of sub-optimal choices or failure, this game is about learning above all else.

And most importantly, have fun with it. It's a sandbox, you can come up with whatever wacky design imaginable; then try your hand at making it a reality.
By the way, in these video tutorials they always leave something out - either they hide it, or they don’t know it themselves. Many of them are outdated, and others contain not only fraud, but, for example, they show something based on a sandbox, and it works for some time. However, it is unable to maintain operation for a long time, because, for example, it will stop due to overheating.

Therefore, IMHO it is much more useful to ask on the forum about something that is not clear.

Some of the YouTubers play with mods that make the game easier. For example, a person says that he was tired of water seals and installed a mod that makes the door airtight. They may have a dozen mods. For me, this reduces the pleasure of the game, but for many YouTubers it is more important to show their coolness in front of the audience.

Therefore, you should not worry too much about the speed of your development of the game.
Laatst bewerkt door Eugene; 17 nov 2023 om 19:33
Origineel geplaatst door Bartowski:
Ive watched countless videos over the years, but i seem to never be able to improve my own gameplay.
Depends on the video, it varies between "someone LITERALLY reading articles off the wiki", "completely clueless" or "general guidelines and sound advice to follow" but in the later case it's often all through several videos so you can't just tell someone to spend 20 minutes watching something and come out as a pro

Duplicants are never afraid of the cold, but they are afraid of the heat. They can't tolerate temperatures of more than 75 degrees.
Depends on the gas they're in as they can tolerate 95C co2/75C O2 while 75C hydrogen or Oil will cook them.
Laatst bewerkt door POWER WITHIN USER; 18 nov 2023 om 0:22
I found the game has "levels" in understanding problems.
Level 1: Oxygen
Level 2: Food
Level 3: Power
Level 4: Liquids
Level 5: Temperature
Level 6: Industry
etc...

Within each level there are progressive solutions.
1.Oxygen
a. Oxylite
b. O2 Diffusers
c. CO2 management
d. SPOM
etc...

When you are stuck, ask what your base needs next to be sustainable. Then consider what solutions are within your reach. Destroy and rebuild as you progress on small steps.
Origineel geplaatst door Eugene:
By the way, in these video tutorials they always leave something out - either they hide it, or they don’t know it themselves. Many of them are outdated, and others contain not only fraud, but, for example, they show something based on a sandbox, and it works for some time. However, it is unable to maintain operation for a long time, because, for example, it will stop due to overheating.

Therefore, IMHO it is much more useful to ask on the forum about something that is not clear.

Some of the YouTubers play with mods that make the game easier. For example, a person says that he was tired of water seals and installed a mod that makes the door airtight. They may have a dozen mods. For me, this reduces the pleasure of the game, but for many YouTubers it is more important to show their coolness in front of the audience.

Therefore, you should not worry too much about the speed of your development of the game.

Lol, well I just installed that mod today after 300 hours in the game, i've built countless liquid locks now, using different liquids for different situations too, i had to use cruid oil and a vaccum to liquid lock my nuclear reactor for example, because the steam in one of those bad boys gets up to 300+ degrees when you are starting it up.

Anyway, i feel like ive earned the right to use the air lock mod because i avoided it for a long time and played the game properly, liquid locks are cool, but after the 50th one they arent challenging or interesting anymore, plus an airlock door isnt really something that is out of place in this game anyway.
Origineel geplaatst door fullerfamily:
I found the game has "levels" in understanding problems.
Level 1: Oxygen
Level 2: Food
Level 3: Power
Level 4: Liquids
Level 5: Temperature
Level 6: Industry
etc...

Within each level there are progressive solutions.
1.Oxygen
a. Oxylite
b. O2 Diffusers
c. CO2 management
d. SPOM
etc...

When you are stuck, ask what your base needs next to be sustainable. Then consider what solutions are within your reach. Destroy and rebuild as you progress on small steps.

A snappy description. I like it 👍🙂
Origineel geplaatst door fullerfamily:
I found the game has "levels" in understanding problems.
Level 1: Oxygen
Level 2: Food
Level 3: Power
Level 4: Liquids
Level 5: Temperature
Level 6: Industry
etc......Destroy and rebuild as you progress on small steps.
And don't do what I always do and forget Level 2: Food. Sure, the muckroot is plentiful until everything is mined out. I always forget farm plots. Heads up for ya (and myself)
Origineel geplaatst door nerdofanarchy:
Origineel geplaatst door fullerfamily:
I found the game has "levels" in understanding problems.
Level 1: Oxygen
Level 2: Food
Level 3: Power
Level 4: Liquids
Level 5: Temperature
Level 6: Industry
etc......Destroy and rebuild as you progress on small steps.
And don't do what I always do and forget Level 2: Food. Sure, the muckroot is plentiful until everything is mined out. I always forget farm plots. Heads up for ya (and myself)
I never heed my own advice and do the same thing. It adds a sense of panic to the game when you realize you forgot to farm anything.
I absolutely love the idea and art style of this game but no matter how many times I've tried, the colony overheats and there's absolutely nothing I can do to stop it or even slow it down. After getting the initial cots, outhouses and minimum oxygen and science in place, this has been my sole focus and I still can't do it. Even using sandbox mode and spamming magical wheezeworts everywhere appears to have no effect.
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Geplaatst op: 17 nov 2023 om 13:27
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