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From this i theorize that Divers Lungs is considered the best trait, and as such shows up only alongside low skill scores and bad traits. I have no proof of this, but from what you're saying it sounds logical.
Also... do you HAVE to have dupes with divers lungs? Spending 3 days self sabotaging yourr own fun... you could spend that time developing your colony, accounting for slightly increased oxygen consumption.
That it not how care packages work - you get an extra option to choose from but that extra option is always a resource and never a duplicant so the chance of rolling a good duplicant is exactly the same.
Yeah, from what I've seen while rerolling(gone through a few iterations as mentioned), sounds about right. What's usually considered very bad traits usually result in more positive outcomes, and vice versa, but the weight on DL seems like it's totally whack.
What's so hard to understand about 'for fun'? As you said, it ended up not being fun, but that's something the developers artificially have taken out of the game that was previously there. Also, sure, I could've 'spent that time playing the game instead'... but that's what I usually do and have been doing the previous 400h I've played this game, I was just trying to spice things up a little. I usually try to avoid overly optimizing, and plenty of guide-vids back in the day(few months after release I think) hammered home that DL as the be all end all trait and you should pick it almost regardless what the other traits or interests were. I didn't buy too much into that back then, I tried it once, but was still bad at the game(still am imo, not as bad tho), so I abandoned that game pretty soon and played "normally" after that. But, regretfully, I just decided to try it out again, now that I have a few more hour under my belt.
@AlexMBrennan
Thanks for the insight, I've noticed the extra skills, and yeah, makes sense they'd dilute my chances. Still, the weighting is way too high/low on DL imo, would be better if it showed up more often, but maybe with an/some extra/equivalent negative trait instead.
Yes, but no, sometimes you get two care packages, which only gives you the choice of two dupes instead of three, hence lowering my chances.
Given the current abundance of renewable resources that can be turned into oxygen (unless your world is barren and maybe has the geodormant trait), the duplicant trait is only meaningful for space travel in the DLC.
Is there perhaps a mod that removes the weighting and just returns it to true random again?
I've been trying to grab at least one of all the positive traits (save for skills, don't need those buggy things), Diver's Lungs took the longest to turn up. I don't know what Glow Stick is actually for, but it's fun to work around it.