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I'm not sure its worth the effort of having to manufacture fertilizer when I have hundreds of kg of extra CO2 just from my duplicants breathing already, but if one hex *IS* actually enough to get to a planet then I can see a possibility that I could send a rocket with solo nosecone, sucrose engine, small oxidizer tank, orbital cargo module (stocked perhaps with enough materials to build a rocket landing pad, enough sucrose to restock the engine for a return flight, some food, seeds, and critter eggs), and trailblazer lander, and and that would be enough to deploy the orbital cargo module with the colonization materials, then land a duplicant wearing an exo suit on the planet with the trailblazer lander. He would have everything he needs to immediately build a rocket landing pad, so the rocket ship can land on the surface of the planet and be completely ready for a return trip if desired within only one or two cycles.
In the small oxidizer tank info panel it now says:
Range Remaining: 1 tiles
This was 0 when I had 325 kg of fertilizer in the rocket. If I hover over this with my mouse I get a hot tip that pops up and it says:
Range remaining is calculated by dividing the lesser of fuel remaining and oxidizer power remaining by fuel consumed per tile.
* Fuel consumed per tile: 250 Kg
* Fuel remaining: 300 Kg
* Oxidizer power remaining: 165.3 Kg
The lesser of fuel remaining and oxidizer power remaining looks to me to be 165.3 Kg and since I consume 250 Kg per tile I should only have a range of 165.3 / 250 = 0.6612 tiles if this tool tip description was accurate and the maximum range of the rocket even if I had over 300 kg of oxidizer power would only limited by the fuel and be 300/250 = 1.2 tiles. Since it appears to not be accurate perhaps the maximum range of this rocket is actually 2 tiles or even more if I get it completely filled up with fertilizer.