Oxygen Not Included

Oxygen Not Included

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Super Coolant
I'm in space. Looking for fullerene to make super coolant. But I've found none. I can't travel farther out. I'm at my rocket limit of distance. I'm at 60000.

You need super cold to make let's say Liquid Hydrogen.

Can you make a cooling loop and use a value an set it to 1000 so the stuff in the pipe can't change and freeze so gets it down to where I need? Will it be enough flow to cool a turbine to cool the Tuners?

Or will it just freeze or melt down leaving me no way of getting deeper into space so I find a planet with fullerene?
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Showing 1-10 of 10 comments
AlexMBrennan Oct 18, 2020 @ 7:03am 
Can you make a cooling loop and use a value an set it to 1000 so the stuff in the pipe can't change and freeze so gets it down to where I need?
Yes.

Or will it just freeze or melt down leaving me no way of getting deeper into space so I find a planet with fullerene?
The worst case scenario is that pipes get damaged when liquids condense, but pipes are cheap. Even if you had to spend a couple hundred tons of igneous rock on fixing pipes it wouldn't be the end of the world.

Will it be enough flow to cool a turbine to cool the Tuners?
You will have to use thermo regulators which produce far less heat so a temporary design can certainly get by with just one turbine.

If you want to produce a lot of liquid hydrogen/oxygen then you could precool the 70C gases by running them through 23/18 thermoregulators in a row which would obviously increase power consumption and heat generation.
Last edited by AlexMBrennan; Oct 18, 2020 @ 7:08am
0restes Oct 18, 2020 @ 7:55am 
Have you actually explored the asteroids or are you relying on the telescope info? You usually only find traces of fullerene after sending a researching mission (research modules) which are plenty for a couple loops filled with super coolant.
JasonS Oct 18, 2020 @ 8:30am 
You can get down to liquid Oxygen temperatures via putting Hydrogen though Thermo Regulators, although its much less efficient than using Super Coolant.

A Petrol + Liquid Oxygen rocket can get a Cargo Module all the way to 110,000. I've never heard of a map being generated that places Super Coolant out of reach for a Petrol + Liquid OX rocket.
Ray Oct 18, 2020 @ 11:08am 
By 60k distance you should have been able to find traces id imagine, you don't need very much fullerene to get a loop going.
CloudSeeker Oct 18, 2020 @ 11:15am 
Can you give us a map? Have you researched the planets you go to?
caseyas435943 Oct 18, 2020 @ 1:11pm 
I've sent rockets out. Found none. Maybe I was unlucky. I'm out to 70000. 2 worlds there maybe I'll get lucky.

Seems silly to ties space into total luck. You get lucky you get it you don't you don't.

I could make all the insulation I want every planet seems to have that raw stuff on it.
CloudSeeker Oct 18, 2020 @ 2:45pm 
I found this just a few days ago. It might work for you if you are having issues. With super coolant and bad RNG.

https://youtu.be/0zO9naIHzr8

Liquid Hydrogen without Super coolant. Should work for Oxygen.
Last edited by CloudSeeker; Oct 18, 2020 @ 2:46pm
Xilo The Odd Oct 18, 2020 @ 3:46pm 
Originally posted by caseyas435943:
I've sent rockets out. Found none. Maybe I was unlucky. I'm out to 70000. 2 worlds there maybe I'll get lucky.

Seems silly to ties space into total luck. You get lucky you get it you don't you don't.

I could make all the insulation I want every planet seems to have that raw stuff on it.
well insulation is step one to the best level of thermal control. so thats a good start. i think if you can follow cloudseeker's suggestion you should be able to get far enough out to get a nice bit of material for super coolant. then it'll only get easier from there.
wolfrider927 Oct 19, 2020 @ 2:30pm 
I'm also at the making supercoolant stage. Three batches so far, which is enough that the LOX maker will run even though the cooling loop isn't completely full.

I think I'm going to build a second rocket, so I have one for research and one for bringing back goodies. I've read that there's no point in having more than one cargo bay in a rocket. Is that still true?
JasonS Oct 19, 2020 @ 2:42pm 
Originally posted by wolfrider927:
I'm also at the making supercoolant stage. Three batches so far, which is enough that the LOX maker will run even though the cooling loop isn't completely full.

I think I'm going to build a second rocket, so I have one for research and one for bringing back goodies. I've read that there's no point in having more than one cargo bay in a rocket. Is that still true?

Cargo modules have a limited capacity so multiple cargo pods will bring back stuff faster, however you will eventually run into the limitation of how fast the planets you are visiting can regenerate their resources, unless you manually cycle which planets you are visiting.
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Date Posted: Oct 18, 2020 @ 5:49am
Posts: 10