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water
https://steamcommunity.com/sharedfiles/filedetails/?id=3377482677
co2
https://steamcommunity.com/sharedfiles/filedetails/?id=3377484838
I remember when I first started playing ONI, and this one confused the heck out of me too. I really struggled with it, until I finally looked it up and found how liquid locks work.
Years later, I don't think about it much. But back then, I remember being really disappointed with how this was implemented in the game.
Like I said, not a big deal now. I throw these down all the time and move on.
Sometimes you have to build a double liquid lock, with a vacuum in the middle, so the heat from the area you are digging into doesn't transfer and heat up too much, and destroy your liquid of choice (such as water to steam). But that's for only very hot areas.
Also, you can get mods that have doors that are gas proof, liquid proof, temp proof, etc if you so desire.
GLHF
If you have a specific process in mind that requires a constant amount of resources, and you want to figure it out, then it's extremely worth it to set up the infrastructure needed to instead claim a renewable source (ie. chlorine vent) as that gives you a constant, almost permanent per second income - chlorine allows things such as saltvine farms, puft ranching or even cow ranching.
That said, if you don't want to use liquid locks as already suggested, you can dig into an area from the top or bottom while keeping oxygen pressure high enough for the gas to stay away from your entrance.
Storage would involve a gas pump and a gas tank. Some kind of filter in between. Maybe some automation for it to stop if it's not needed. Atmos sensor or gas element type i suppose.
You can build an airlock and pump first and then open up the gas pocket. That way, the airlock only opens once before you can vacuum the inside.
, air scrubber and gas vent.. All the chlorine and other gasses I added to the piped canister machine which can all be used later.
though if it's just chlorine I usually just crack them open and let it all settle to the bottom of my base and deal with it later. it ends up being a losing battle trying to keep every bit of chlorine out.
similarly with hydrogen I just let it all raise to the top of the base and eventually pump it into a generator to burn it off.
I only really worry about sour gas and natural gas, sour gas is a pain to clean up :S
I still wish klei would implement a proper airlock... but learning how to build the 3-tile vacuum lock helped.
https://steamcommunity.com/sharedfiles/filedetails/?id=3466676852
https://steamcommunity.com/sharedfiles/filedetails/?id=3466677879
https://steamcommunity.com/sharedfiles/filedetails/?id=3466678583
then once you get the hang of it you can do something a little more janky like this
https://steamcommunity.com/sharedfiles/filedetails/?id=3466738886
you only really need the one drop of water to keep the gases from escaping while you pump them out :)
Now I just do the following - doesn't matter the size of the gaz pocket:
https://steamcommunity.com/sharedfiles/filedetails/?id=3466831117
https://steamcommunity.com/sharedfiles/filedetails/?id=3466831522
https://steamcommunity.com/sharedfiles/filedetails/?id=3466831859
Leaving 2 spaces between the pump and the door does the trick, but might require a bit more if the pressure inside the pocket is really high (>50kg).
A filter on the gaz pipe then lets you redirect your target gaz from any pollution.