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I had that before in various Unity games including ONI (Constant 1 sec freeze every 30 second or so. With perfect timing between the stutters.)
Depending on how much machinery or dupes/critters you have etc.
You will experience performance problems one way or another even if you have decent hardware. All because this game runs only on one CPU core and is very CPU intensive due to amount of calculations this game has to keep track of.
Does it help if you put -USEALLAVAILABLECORES in launch options?
I think that's an Unreal engine command line. ONI runs on Unity.
So i doubt it will help.
But i never tried any startup commands except the one to force ONI to run in exclusive fullscreen. So idk.
What a shame, it's a game that I love, but it simply gets to the point where I can't play it because of these crashes.
This game requires a very good CPU.
But proper ONI "late game" with large colonies requires the fastest CPU you can buy.
https://forums.kleientertainment.com/forums/topic/161017-massive-hangs-when-changing-pipes-corrupt-save/
https://forums.kleientertainment.com/forums/topic/163071-amd-ryzen-9800x3d-stutter-issue-stuttering-through-pipes/
https://cdn.forums.klei.com/monthly_2025_01/image.png.e46692e32fb2944047d967d478e4c019.png
A thing to do would be for someone with the OP's stuttering issue to try and repro whether this pipe layout also causes the stutter you've been seeing.
Next would be testing whether using bridges helps.
https://youtu.be/323sAtjoNEM?t=327