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Another major change is the research tree. In Spaced Out, you can only research a few things using water and dirt. To progress further, you need to explore radiation and data banks, which makes your progression more interesting. You'll also need to design rocket interiors so that a dupe can live there during travel without losing morale, while carefully planning provisions like food, water, and oxygen.
In conclusion, Spaced Out adds more content but also changes some mechanics for the better. Now rockets have more uses than just traveling to other asteroids, gathering resources, and returning. I think ONI's DLCs are all worth it. If you can get them all, do it.
Worry about DLC later. It's very different and not as fun, imo.
The DLC can be mix/matched when you start a new colony so you can tailor what you will or won't have access to. Depending on what mechanics are included with the DLC you enable, you will be going through the playthrough a bit differently (i.e. space programs, cleaning water, farm types, etc).
Both are direct additions to different stages of the game, moreso in Spaced Out's case.
Saves for either type of game can't be ported to the other.
Later DLCs (Frost Planet, new one that's WIP) aren't as revolutionary but they'll still interact with each other by using the preexisting mechanics (ie. OBJECT consumes X produces Y) and can be added to an existing game of either type without any issues, it's not like in Rimworld where every DLC adds something that's basically self contained and introduces it's own mechanics (ie. psycasts, genes, mechanoids, the 'void').
Even after a DLC releases, the developers have added gameplay elements to further integrate base game and DLC content such as frost animals being way too specialized, so there's now some alternative production chains.