Oxygen Not Included

Oxygen Not Included

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How much interactions is there between DLCs and core game, as well as between DLCs?
I'm tempted by the discounts. Rimworld has in some respects disappointed me with low DLC interactions when these were released. Does ONI handle this in a better way?
Originally posted by POWER WITHIN USER:
Base game and spaced out are very different. Same game but it introduces several mechanics (radiation, easier space travel) and also a lot of production chains -as this is an automation game.
Saves for either type of game can't be ported to the other.

Later DLCs (Frost Planet, new one that's WIP) aren't as revolutionary but they'll still interact with each other by using the preexisting mechanics (ie. OBJECT consumes X produces Y) and can be added to an existing game of either type without any issues, it's not like in Rimworld where every DLC adds something that's basically self contained and introduces it's own mechanics (ie. psycasts, genes, mechanoids, the 'void').
Even after a DLC releases, the developers have added gameplay elements to further integrate base game and DLC content such as frost animals being way too specialized, so there's now some alternative production chains.
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Showing 1-7 of 7 comments
? Nov 22, 2024 @ 5:02am 
Spaced out DLC, is separate thing from core game, same for the other dlcs
Darth Saddam-H Nov 22, 2024 @ 5:22am 
Originally posted by ?:
Spaced out DLC, is separate thing from core game, same for the other dlcs
Ah, so it's more so an extra gameplay "level" I suppose rather than a direct addition to what you play normally?
VANGUARD Nov 22, 2024 @ 10:30am 
I'm playing the base game map but the tech tree offers a number researchables that come from the spaced out DLC.
Elvercrow Nov 22, 2024 @ 11:03am 
I’m not sure what you mean by interactions between DLCs, but if you have ONI's DLC, you'll gain access to a lot more content. For example, with Spaced Out, you can travel to and colonize other asteroids. In other words, you can have more than one colony in the same game. In the base game, you can only send rockets to other asteroids to gather resources, but you can’t actually land on them.

Another major change is the research tree. In Spaced Out, you can only research a few things using water and dirt. To progress further, you need to explore radiation and data banks, which makes your progression more interesting. You'll also need to design rocket interiors so that a dupe can live there during travel without losing morale, while carefully planning provisions like food, water, and oxygen.

In conclusion, Spaced Out adds more content but also changes some mechanics for the better. Now rockets have more uses than just traveling to other asteroids, gathering resources, and returning. I think ONI's DLCs are all worth it. If you can get them all, do it.
some moron Nov 22, 2024 @ 11:42am 
Just play the base game first, that's the best.
Worry about DLC later. It's very different and not as fun, imo.
Quyzbuk Nov 22, 2024 @ 6:41pm 
Simple answer which I imagine you were hoping for from the start:

The DLC can be mix/matched when you start a new colony so you can tailor what you will or won't have access to. Depending on what mechanics are included with the DLC you enable, you will be going through the playthrough a bit differently (i.e. space programs, cleaning water, farm types, etc).

Both are direct additions to different stages of the game, moreso in Spaced Out's case.
The author of this thread has indicated that this post answers the original topic.
POWER WITHIN USER Nov 22, 2024 @ 7:10pm 
Base game and spaced out are very different. Same game but it introduces several mechanics (radiation, easier space travel) and also a lot of production chains -as this is an automation game.
Saves for either type of game can't be ported to the other.

Later DLCs (Frost Planet, new one that's WIP) aren't as revolutionary but they'll still interact with each other by using the preexisting mechanics (ie. OBJECT consumes X produces Y) and can be added to an existing game of either type without any issues, it's not like in Rimworld where every DLC adds something that's basically self contained and introduces it's own mechanics (ie. psycasts, genes, mechanoids, the 'void').
Even after a DLC releases, the developers have added gameplay elements to further integrate base game and DLC content such as frost animals being way too specialized, so there's now some alternative production chains.
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Showing 1-7 of 7 comments
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Date Posted: Nov 22, 2024 @ 4:23am
Posts: 7