Oxygen Not Included

Oxygen Not Included

Frosty is not achievement friendly
I like to play every colony as if it's a 100% achievement run. Maybe someday I'll actually get all the achievements.

And it looks like the new biome is VERY not friendly to such a playstyle. Oxygen feels even more scarce than a forest biome start, because while there's plenty of oxylite, it pales in comparison to Algae, and there's no water to tap for an early electrolyser.
Locavore actively sabotages Carnivore in this biome, because everything is an herbivore, and I don't think wild plants can sustain the amount of meat you need for the 8,000 kCal daily. Let alone needing to build strange designs to avoid disturbing the wild plants.

And since Locavore is also a thing, you end up having to use as few stoves as possible, otherwise the CO2 will overwhelm your base. I have 3, and already, I have more places choked out by CO2 or hydrogen than places with viable air.

Is it more fun if I just ignore achievements and start making farm tiles in Flox/Bammoth ranches?
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12/2 megjegyzés mutatása
Go south ASAP. You will find something to help with planting and, to a lesser degree, food. Use it to set up alvea vera below your CO2 producers.

I'm still not sure it's possible to get Carnivore, but it might help. Personally, I decided to skip that one for this run. Just focusing on exploring and playing with the new furry creatures.
I'm trying a very manual technique with Bammoths. It might be possible to get a little bit of meat income even with wild squash plants, if you're willing to move them from room to room with growing squashes.
They take 16 squash plants each, but a single Bammoth is enough to provide meat for 4 duplicants. Might be able to combine that with Flox farming to feed 8 dupes (which is the golden number: reach 8,000 kcal of BBQ by cycle 60, and you have enough to perfectly feed your way to carnivore)

I'll try digging deeper, though.
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12/2 megjegyzés mutatása
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Közzétéve: 2024. júl. 22., 20:39
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