Oxygen Not Included

Oxygen Not Included

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handyprint Jul 19, 2024 @ 9:03pm
I played the Frosty DLC and was not impressed
I was somewhat disappointed in the DLC as I wanted it to be a real DLC in that it changed some of the core mechanics and introduced new research and maybe new vehicles such as a manned rover, and maybe a cave biome where you could find new creatures and stuff (a bit like the ruins in Dont Starve). I was hoping to be able to research potions to give you some sort of immunity to hazards for a while, introduce really hostile critters and maybe a add a space station amongst other goodies.

After loading a save game I did not notice anything different in the game play, granted I may have found some new stuff if I mixed in the new biome but dont we already have cold biomes. I am not moaning as I love this game but if they do another DLC I hope they put a lot more in to change the core game experience.

I would rather pay more for a bigger DLC than a couple of bob on this.
Last edited by handyprint; Jul 19, 2024 @ 9:04pm
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Showing 1-11 of 11 comments
Dopey Shepard Jul 19, 2024 @ 10:04pm 
bro just start a new game, and your experience will change for sure
Endeavor Jul 20, 2024 @ 1:36am 
Originally posted by Mayday:
I actually held off on buying it because of the higher price for what seems like essentially only starter changes. The start of the game only lasts a few hours as a seasoned vet. Spaced Out brought the entire radiation mechanic and although i'm not a fan of the smaller asteroids the ability to run parallel colonies with unique resources added a nice bit of complexity.

Personally i'm not a fan of the rocketry at all since there is so little room for creativity so one idea for some end game DLC would be buildable dupe and supply teleport devices or a material changer where you could convert metals and liquids into another type for huge energy costs. That would give us something new to play around with in the late game and give you a reason for things like big nuclear reactor builds and petroleum boilers. There are a lot of cool things you can do with super coolant that not many get to see as it's locked behind over a hundred hours of play currently.

Another idea would be weather effects instead of just meteor showers. Having to deal with a couple tons of rain suddenly flooding your base or drastic temperature swings to design around would add some nice variety and give a chance to use automation more intelligently.

Before they got bought by Tencent and added the data collection I would have picked up the Frosty DLC without thinking but now given that and it's mostly early game content i'll just maybe get it on sale.

They were bought by Tencent !? damn didnt know. that explains alot.
Traslo Jul 20, 2024 @ 2:16am 
My big gripe honestly has been that the DLC is very railroaded. Everything requires you do everything before-hand, if you know what I mean. To top it off, the new carbon dioxide consuming plants don't really produce enough oxylite to make up for the complete loss of algae and slime for oxygen production.
Dragontail Jul 20, 2024 @ 9:43am 
Game balance is seriously at question, as someone else said, you dont get a balance with oxilite production, CO2 production is at least 4 times coal or anything else, nothing in the game manages this but later CO2 scrubbers, my last had 4 of them, and 2 rooms of Aloe garden and I lost my colony to asphyxiation.

The Floxes eat too much and dont produce squat for wood even content. I haven't gotten to any other critters, cant keep the colony alive long enough.

Getting a survivable start is pure random. Sadly you may not realize until 100 cycles in that this map doesn't have this or that, you will just fail.
Yeah, have to say Im disappointed in KLEI this go around. It appears not a single one of them played a game thru to see if their code actually worked. It compiled, ship it....
Traslo Jul 20, 2024 @ 12:41pm 
Yeah the new systems are far too 100% co-dependent on each other (I think every new critter has exactly 1 food it will eat and wow whaddya know it's one new specific quirky thing from the DLC every time). Flox are basically useless; they produce almost no wood and then wood is already a sub-par power system even if you doubled their wood output from shearing it wouldn't be enough.

The new crops basically produce nothing, so you end up going back to Sleet-wheat every single time because there is no viable alternative.
Dopey Shepard Jul 20, 2024 @ 1:42pm 
Originally posted by Dragontail:
Game balance is seriously at question, as someone else said, you dont get a balance with oxilite production, CO2 production is at least 4 times coal or anything else, nothing in the game manages this but later CO2 scrubbers, my last had 4 of them, and 2 rooms of Aloe garden and I lost my colony to asphyxiation.

The Floxes eat too much and dont produce squat for wood even content. I haven't gotten to any other critters, cant keep the colony alive long enough.

Getting a survivable start is pure random. Sadly you may not realize until 100 cycles in that this map doesn't have this or that, you will just fail.
Yeah, have to say Im disappointed in KLEI this go around. It appears not a single one of them played a game thru to see if their code actually worked. It compiled, ship it....
strange cuz this dlc, unlike the spaced out one, actually has 95% reviews

Are you absolutely sure you can't do anything about oxygen department? I mean, the game already gives you so many oxylites right from the start, enough for your colony to last until cycle 50 or something

Floxes eat 200 grams of that plant that only takes 3 cycles to grow and 5kg of phosphorite each cycle and produce 360 kg of wood in 6 cycles. One plant produces 800 grams which means that 1 farm plot of the plant produces more than 1 Flox consumes. Where is the unbalance in that? They are very easy to maintain and grow in all kinds of gases
Astasia Jul 20, 2024 @ 2:02pm 
It's more than just a new start experience. It puts you on a cold planet and your main options for getting established rely on a "cold economy" which then affects everything you do for the rest of the game. If you generate too much heat everything collapses, but you need to maintain temps so low water freezes instantly and most other plants and critters don't work, it's an entirely new approach to the game which is pretty interesting.

Originally posted by Traslogan:
To top it off, the new carbon dioxide consuming plants don't really produce enough oxylite to make up for the complete loss of algae and slime for oxygen production.

Nah, this is the easiest oxygen the game has ever had. You can spam the crap out of Alveo Vera since you get more seeds when harvesting them and you have basically unlimited ice on the map. Just make a big strip of them across the bottom of your base, and create a little extra CO2 with a wood burner or two, you will start stacking up the oxylite in storage.

Originally posted by Traslogan:
The new crops basically produce nothing, so you end up going back to Sleet-wheat every single time because there is no viable alternative.

You only need 2.5 pikeapple plants per dupe if you are making skewers, 400kcals per day. That is significantly better than Gristle Berry or Liceloaf. Floxes eat very little so your flox ranches will usually also feed your dupes without any extra farms required.
Last edited by Astasia; Jul 20, 2024 @ 5:27pm
euphoria96 Jul 20, 2024 @ 6:52pm 
1) use wood to melt ice, and convert water to O2 and H2.
2) for food, I use all wild sources. Been using pips to plant wild plants all over the place. So there is no maintenance. It does take care to set up, since the temp has to be above -30 (or the pips die) and below -15 to keep the plants alive.
3) make a metal refinery to heat your base and melt water in mass amounts. Make space suits with the refined metal. Go explore the map and find geysers and power sources.

The dlc is not unbalanced at all. SO far smooth sailing.
hthought Jul 21, 2024 @ 5:57am 
I love ONI but yeah this DLC is kinda subpar. Still love getting new DLCs and content, but I expected much better, given that spaced out was insane quality.

I don't even know why i would use the nectar trees to produce ethanol. Even with the sun lamp they produce laughable amounts of ethanol. Like barely any after minutes. This makes zero sense. Shouldn't the idea be that you use the critters to produce a ton of ethanol with the nectar ?

Using the ethanol distiller instead is not even close to how much better it is. Like, it actually works. But it's not part of the DLC lol.

Yeah, some interesting ideas, but nothing that excites me. I will probably stop playing for now and hope for a more appetizing DLC later. And mind you, I have 2,300 on this game, I love it. But the DLC feels like the same stuff, but worse.
People can use the dlc mixer, to have the frosty content mixed in to the rest with a new save game.
I play classic + frosty mixed in.

Hoping for a fat DLC in 2025 or 2026, but I know they need to make money.
So it's lots of DLC snacks coming...
Last edited by General T.Montana Tropic Thunder; Jul 21, 2024 @ 5:58am
Astasia Jul 21, 2024 @ 6:34am 
Originally posted by hthought:
I don't even know why i would use the nectar trees to produce ethanol.

I honestly think that's a red herring. Use trees for nectar to turn into plastic. Use seals for tallow for fried yummies. The ethanol byproduct I think is more of an intentional annoyance to deal with, rather than a major product you should be going for. As mentioned you have easy access to wood for better ethanol production. The DLC is meant to be a starting planet, not a fully contained game mode, while keeping things cold long term remains a concern, you are expected to fly out and find better (any) sources of some things.
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Date Posted: Jul 19, 2024 @ 9:03pm
Posts: 11