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They were bought by Tencent !? damn didnt know. that explains alot.
The Floxes eat too much and dont produce squat for wood even content. I haven't gotten to any other critters, cant keep the colony alive long enough.
Getting a survivable start is pure random. Sadly you may not realize until 100 cycles in that this map doesn't have this or that, you will just fail.
Yeah, have to say Im disappointed in KLEI this go around. It appears not a single one of them played a game thru to see if their code actually worked. It compiled, ship it....
The new crops basically produce nothing, so you end up going back to Sleet-wheat every single time because there is no viable alternative.
Are you absolutely sure you can't do anything about oxygen department? I mean, the game already gives you so many oxylites right from the start, enough for your colony to last until cycle 50 or something
Floxes eat 200 grams of that plant that only takes 3 cycles to grow and 5kg of phosphorite each cycle and produce 360 kg of wood in 6 cycles. One plant produces 800 grams which means that 1 farm plot of the plant produces more than 1 Flox consumes. Where is the unbalance in that? They are very easy to maintain and grow in all kinds of gases
Nah, this is the easiest oxygen the game has ever had. You can spam the crap out of Alveo Vera since you get more seeds when harvesting them and you have basically unlimited ice on the map. Just make a big strip of them across the bottom of your base, and create a little extra CO2 with a wood burner or two, you will start stacking up the oxylite in storage.
You only need 2.5 pikeapple plants per dupe if you are making skewers, 400kcals per day. That is significantly better than Gristle Berry or Liceloaf. Floxes eat very little so your flox ranches will usually also feed your dupes without any extra farms required.
2) for food, I use all wild sources. Been using pips to plant wild plants all over the place. So there is no maintenance. It does take care to set up, since the temp has to be above -30 (or the pips die) and below -15 to keep the plants alive.
3) make a metal refinery to heat your base and melt water in mass amounts. Make space suits with the refined metal. Go explore the map and find geysers and power sources.
The dlc is not unbalanced at all. SO far smooth sailing.
I don't even know why i would use the nectar trees to produce ethanol. Even with the sun lamp they produce laughable amounts of ethanol. Like barely any after minutes. This makes zero sense. Shouldn't the idea be that you use the critters to produce a ton of ethanol with the nectar ?
Using the ethanol distiller instead is not even close to how much better it is. Like, it actually works. But it's not part of the DLC lol.
Yeah, some interesting ideas, but nothing that excites me. I will probably stop playing for now and hope for a more appetizing DLC later. And mind you, I have 2,300 on this game, I love it. But the DLC feels like the same stuff, but worse.
I play classic + frosty mixed in.
Hoping for a fat DLC in 2025 or 2026, but I know they need to make money.
So it's lots of DLC snacks coming...
I honestly think that's a red herring. Use trees for nectar to turn into plastic. Use seals for tallow for fried yummies. The ethanol byproduct I think is more of an intentional annoyance to deal with, rather than a major product you should be going for. As mentioned you have easy access to wood for better ethanol production. The DLC is meant to be a starting planet, not a fully contained game mode, while keeping things cold long term remains a concern, you are expected to fly out and find better (any) sources of some things.