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In essence, your question is malformed - it's not a case of "cooling a room down" but a case of temperature management that is one of the MAIN complex challenges in this game.
So yeah, keeping heat OUT in the first place really helps. I have never had luck with an ice fan, except for very small areas. Wheezeworts can help. Finding a cool slush vent or cool salt water vent will easily fix your problems. Run that water through the room (with radiant pipes if you can) and the room will be freezing in no time. Air conditioning can work, but it costs a lot of power, and... well air just doesnt affect temp as much as water.
Insulate that room ASAP, keep the heat out, and a little cooling goes a long way.
Or build it in/near an ice biome.
My greenhouse is generally very near the center of my base, and I insulate ASAP, because the starting area usually starts out very cool. Keep hot water pipes and such away from the building.
Noob way: That fan you need dupes and ice to operate.
Early automated, inneficient way: Thermo regulator, gas pipes, hydrogen.
My way, that I build early and cannot be arsed to replace because it works well and is quite big, even though is inneficient:
I build an insulated room on top of electrolizers. The room is filled with hydrogen made by the electrolyzers and includes a door pump to drain the electrolyzer area of hydrogen and revent it from flooding my base. There is a gas pipe system carrying Hydrogen that flows within insulated pipes and between thermo regulators to cool it down to temperatures in the -100°C range. That cooled hydrogen is then looped across the base to cool it down to comfortable leves using valves and sensors. It mainly powers a giant walk-in fridge that can keep millions of callories spoil-free forever, as long as there's power.
There are two pure water reservoirs. One that takes cold water from a fresh water source, the other gets the water heated by the Thermo Regulators. A snaking lenght of pipe circulates cooling water throughout the hydrogen room. Input water can be germy no problem, heat kills the germs (I think). When the water gets too hot, a valve opens and sends the hot water to the electrolyzers. Everything is automated and requires no duplicant or player input other than adjusting the cooling power to meet thermal load, building and eventual expansions. The only thing you have to watch out for is having water that's already too hot as input. Latest version includes automatic lock out systems that stop the thermo regulators if there is no water input or the system gets too hot.
This machine is not quite complex. Took me just two iterations to get it to the point it's very stable you just need to monitor it from time to time to see if you don't have excessive
or lack of cooling, then you need to adjust the number of thermo regulators active or the thermal load the machine takes. It's big advantage is that it can be built very early on in the game, is very scalable and requires no special materials other than refined metal for the water piping. But there is a better option:
Turbines, Aquatuners and a Steam room. The design is very simple and It's twice as power efficient as Thermo Regulators even before you consider the turbine generates some power back. However it requires quite a bit of Steel to build an aquatuner that can stand the 125°C+ heat of steam required to run the turbine. Space Age brings Super Coolant and if the turbine is built within a Power Station to receive the Engie's Tune-Up buff, the Aquatuner-Turbine combo can literally power itself and even give a spare 100W to your power grid.
Was watching this recently just for ideas.
https://www.youtube.com/watch?v=IQ3vvJGZ3f4
- Machinery generates various amounts of heat. Keep them outdoors.
- Refiners generate monstrous amounts of heat, in the form of hot water. Dispose of the water, don't put it back in your cool supply.
- Beware of looting hot materials. Storage boxes will automatically try to grab new materials and leak out heat over time. Don't store hot things in your base.
- Hot items will create hot tiles. Beware of igneous rock insulated tile, toasty insulation will put heat into your base.
- Protect your cold water supply! Cold is precious. Don't go dumping hot water into it, and don't spend it all on research. Look for hot water and spend that first.
The quickest way to generate cold is to seek out a frost biome. Ice can be used to build tempshift tile, and those will quickly explode into a splash of cold over the area.
Use insulated tiles to control heat transfer, then worts/AETNs/aquatuners/thermo regulators (they all require some thinking to use) or move in really cold materials such as ice by building temp shift plates.