Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But all is not lost :-)
Here is my idea for automated pumping (assuming you already use the trick to pump liquid tungsten bu tricking pump like desribed here: https://oxygennotincluded.fandom.com/wiki/Hidden_Mechanics#Pumping_superhot_liquids )
Let liquid tungsten gather in a 2 tiles high pool and place tricked pump above that pool. Whenever the liquid level rises to second tile hight the pump will automatically suck it.
Also, I used to try the waterfall method of tricking the pump, but almost no matter what method I use to prevent catastrophy, it will eventually break and flood the entire place in hot steam.
So I've resorted to the classic visco-gel trick and just accept the halved pumping rate. I've not found a reliable enough waterfall method that doesn't explode eventually.
But that's for magma. For the tungsten, that won't ever work, since tungsten isn't viscous enough to leave a reliable blade. At least not as I've found.
But on the other hand if you already have such pump, then there is no difference if you have 1 tile high or 2 tiles high liquid pool - volcano adds liquid at exactly same pace.
When volvano stops emiting and timer changes from green to red it will send a pulse green signal (via the edge detector), which you keep using buffer gate for number of seconds you want the pump to be active. This should equal to mass that the volcano adds during eruption.
Basically idea is to detect when volcano becomes inactive - not sure if there was added some automation port to analyzed volcanos. If so then this can be used instead the timer.
They don't have ports for detecting when a volcano/geyser is inactive, but if you build a geotuner, THAT has ports to detect if the selected source is active or not, so it should still be doable.
Good idea, thanks! :)