Oxygen Not Included

Oxygen Not Included

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MOK Mar 9, 2024 @ 4:21pm
Daily food delivery automation problem
I've been trying to automate my shipping system to deliver a specific amount of units each day. I want to send it out to a colony so that my food production stays at home, and I can send out the good low-shelf-life foods without wasting it.

So far I've been trying to use the S/R memory toggle in conjunction with the conveyor meter(to verify the amount) and an enabled/disabled conveyor loader(to keep excess food off the belt). The output goes to the supply teleporter.

Unfortunately, I'm just not getting it right. And I'm not certain this is the best approach anyways. Does anyone have a working example they can point to for precise volume shipping that doesn't keep the product on the rails?
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Showing 1-4 of 4 comments
Rusky have sucked Mar 9, 2024 @ 10:43pm 
I'm only planning to do something like that, however, my suggests:
1. Connect some timer or cycle sensor to activate loader, let's say every time before you want to send food.
2. Don't use memory toggle, use shutoff with inverted signal from meter (via NOT). You can reset meter with cycle sensor, let's say, at the cycle beginning.
3. Continue rail after first shutoff to another shutoff with chute or receptacle and activate that second shutoff after using first one, let's say every time you reset meter. Idea is that after meter will block first shutoff, some time later second shutoff will activate to clear rail from food.
Hope it helps
Last edited by Rusky have sucked; Mar 10, 2024 @ 1:56am
POWER WITHIN USER Mar 9, 2024 @ 11:09pm 
I did that for grubfruit and the storage area for it was a 3x3 with all the machinery. That way it doesn't matter if things are kept on the rail.
Angelous Wang Mar 10, 2024 @ 5:32am 
For teleporters it pretty simple for other non-teleporter planets bit more pain of a butt.

Basically:

1. On your non-main base you need a fridge set to however much you need to store and connect to space signal transmitter so it send a green single when not full. You also need a sweeper and conveyor loader (set to lower priority than the fridge) in your fridge room that send any excess food back to your main base.

2. On your main base build a space signal receiver and link that up to a auto sweeper in you main food storage, this auto sweeper needs to have access to conveyor loader that your other sweepers in you main food storage cannot reach.

If you want to limit the amount of food going around on conveyor you can also add in cycle sensor with and gate on then receiving signal to further limit the amount of time the sweeper can be active.

For non-teleporter you some what do the same thing with cargo launchers (though that requires a rad bolt set-up ect) though you need to put in a few more steps/checks to make sure your not sending way to much food away in the first place.
MOK Mar 10, 2024 @ 9:44am 
This is similar to one approach that I'd attempted, including the space-limited fridge with a different priority. It doesn't quite do precise enough a job, though. In the time it takes to change the transmitter signal back to shipment complete, the sweeper will have exceeded the desired amount on the belts.

Another approach that I tried, but wasn't working, was turning the loader on and off. But this locks items inside the loader, instead of allowing what's already been loaded to flow out.

After some trial and error, the system I ended up settling with is very crude. I just put a timer on the sweeper with only two to four seconds green time, reaching for a separate, space-limited fridge. It's not precise either, but I needed to move on. The mystery remains unsolved. But I think we're correct by including a separate space-limited fridge.
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Date Posted: Mar 9, 2024 @ 4:21pm
Posts: 4