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Working airlock is a combination of 2 doors and a room between, which can be vacuumed, in order to get rid of gases, which goes in whenever any of the 2 doors are opened.
Liquid locks can also be grouped into simple ones and more complicated. I like to use just a simple drop of naphta and 1 tile difference of levels. Single drop of naphta can be up to 30kg, so such lock is harder to accidentaly break. Adventage is that it requites only one step up/down for dupes, which makes them cross it very fast.
=DUDE, LIQUID AIRLOCKS PREVENT ANY GAS TRANSFER AT ALL CIRCUMSTANCES
............. U JUST DONT KNOW HOW IMPORTANT THIS IS............
=LIKE, THAT'S THE ONLY WAY TO CREATE AREAS WITH VACUUM BETWEEN .......... AND NOTHING DOES INSULATE BETTER THAN LAYER OF VACUUM , SO ALL YOUR STUFF WILL REMAIN COOL OR HOT
............. OF COURSE IF DUPES WILL TRAVERSE IN ATMO SUITS BC THEY'RE BREATHING OUT CARBON DIOXIDE EVENTUALLY
=SO U CAN MAKE THINGS LIKE ........ ACCESS TO EXTREMELY HOT AREAS FOR ANY PURPOSE, KIND OF
..................... AND DONT FORGET THAT LIQUID AIRLOCKS ARE MAINTAINING ANY PRESSURE!!!!!! ............. SO U CAN ESTABLISH AN ACCESS TO ROOM WITH INFINITE GAS STORAGE , LIKE THIS
https://steamcommunity.com/sharedfiles/filedetails/?id=3019502259
=KIND OF............ U DONT KNOW WHAT PIPE/POWER/CONVEYOR LINE U'LL BE HAVING THROUGH THIS AREA IN FUTURE, RIGHT??????
=BY THE WAY, LIQUID LOCKS ARE EXTREMELY USEFUL EVEN AT EARLY GAME BC U CAN ESTABLISH ALGAE TERRARIUM ROOM BEHIND LIQUID LOCK!!!!! ......... SO THEY WILL NOT MAKE KIND OF POPPED EARDRUMS EVERYWHERE, Y KNOW
................... OR U CAN CREATE AN AREA WITH POLLUTED OXYGEN VAPORIZATION ROOM, ALSO BEHIND LIQUID LOCK
................. SOOOOO...........
=ABOUT YOUR THING--- SO U'LL MAKE AN INFINITE STORAGE ROOM LIKE AT SCREENSHOT SO ALL POLLUTED OXYGEN WILL WAIT THERE UNTIL IT'LL BE PROPERLY RECYCLED , RIGHT??????
It is very important to use liquid locks when diving down to the deeper levels, and it's handy to have an airlock backup. There's no reason you can't use both, and there may be a situation where you're glad you did.
Airlock doors allow gases to pass through once opened, meaning you need another method of dealing with the temporary gas mix. Unless you keep them closed, it's not a true lock.
But gasses cannot pass through liquids, which means "Liquid Locks" can easily be placed without the worry of ever allowing unwanted gasses to mix.
if you're making an airlock to keep out slimelung, i'd just make a fairly large room with manual airlocks at either end and put deodorisers and hand sanitisers in the room to clean the oxygen and the dupes. also, a quirk of the game is that only one type of germ can exist in a given tile. the "floral scents" given off by buddy buds and bristle blossoms count as germs, and they output so much of it that it often overrides slimelung and kills it off for you, as well as providing the "smelled flowers" buff to your dupes. buddy buds are excellent for cleaning slimelung out of the air, and they're completely free!
I remember seeing designs of several doors in a row to prevent gas transfer as Dupes passed trough. Some might have been fast enough with enough doors in a row to overcome gas transport, others let in some gas then crushed it out after Dupe passage.
It still feels a little exploity to me, like we're cheating the mechanics of the game to do something the programmers never intended.
The simpler ones only require a Bottle Emptier and a liquid that won't vaporize when a dupe walks through it carrying something hot.
A better one would include two locks, a pipe delivering Crude Oil or better, a ventilation system creating a vacuum between the locks and possibly filtering the other side, and also, possibly depending, a good insulator like Ceramic.
They're both a blessing and a curse, as their existence is a lifesaver but they make it so that real airlocks are unlikely to be added to the game.
=NOPE, IT IS IMPOSSIBLE TO ADD THEM BC OF GAME'S LIMITATIONS
............. ........ EVEN IN REAL LIFE, THERE'S ALWAYS SOME LOSSES