Oxygen Not Included

Oxygen Not Included

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Juvante 11. apr. 2023 kl. 22.50
Heat Mechanics don't make any damn sense
How are things getting hotter in a vacuum with NO heat source? How is that even possible?

I can't cool down my base because the gasses refuse to cool down and so I can't cool down the tiles or anything else.

I went to sandbox mode to figure out why and literally even in a vacuum the tiles are GOING UP in temperature with NO heat source whatsoever. What the hell?

I used super coolant 10 times in a row, it just raises the temperature back again. Used the heatgun, same thing. Wow.

This game takes this ♥♥♥♥ way too far. Convoluted mess.

I built an insulation wall around my base. Used low conductive materials to slow heat transfer. Used HVAC to push in cold air, used pumps to throw out hot air. Planted those blue cooling plants, about TWENTY.

WHAT MORE AM I SUPPOSE TO DO? IT WON"T COOL DOWN.

Do I seriously deserve to lose my game over my ♥♥♥♥♥♥♥ base overheating? This ♥♥♥♥ makes no ♥♥♥♥♥♥♥ sense.

Worst mechanic in the whole game. Cycle 500+, running low on dirt because I can't ♥♥♥♥♥♥♥ grow berries. /killme
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Viser 115 av 20 kommentarer
POWER WITHIN USER 11. apr. 2023 kl. 23.04 
Opprinnelig skrevet av Juvante:
How are things getting hotter in a vacuum with NO heat source? How is that even possible?
What?
I built an insulation wall around my base. Used low conductive materials to slow heat transfer.
Yes, that greatly slows down heat transfer, but the base will still generate it's own heat.
Used HVAC to push in cold air, used pumps to throw out hot air.
That sounds wrong.
Planted those blue cooling plants, about TWENTY.
You probably don't understand how things work.

Blue plants (wheezeworts) can delete very little or a lot of heat depending on where and how they're planted.

If you have them wild planted in CO2/Oxygen then they won't do anything but if you use farm tiles and hydrogen then they're going to freeze up your base.


You have several ways to control heat:
worts for -12kdtu/s each
AETNs for -80kdtu/s (easy maps give you 1 or 2)
aquatuners for -585kdtu/s (not quite that number though)
sources of cold material (cold brine/pH2O geysers)
nearly infinite ways to delete or avoid heat energy.
Sist redigert av POWER WITHIN USER; 13. apr. 2023 kl. 13.42
Juvante 11. apr. 2023 kl. 23.19 
You have several ways to control heat:
worts for -12kdtu/s each
AETNs for -80kdtu/s (easy maps give you 1 or 2)
aquatuners for -550kdtu/s (not quite that number though)
sources of cold material (cold brine/pH2O geysers)
nearly infinite ways to delete or avoid heat energy. [/quote]

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Worts, I'm using them all over my base and its not cooling down the base enough for me to run two greenhouses 24/7.

The AETNs are really far away from my base.

I can't afford to run aquatuners because they use too much power and they overheat all the time. I wanted to tap into other sources of power but I am going to die to heat. I don't have steel or materials to cool down the aquatuner yet.

I haven't found brine ice or the ph20 geysers. I'm short of time.

NEARLY INFINITE WAYS TO DELETE OR AVOID HEAT. Wow, I must be ♥♥♥♥♥♥♥ retarded then. Because nothing works for my situation.

I can't get out to those other options because I can't get the heat under control. It shouldn't be so damn difficult.

The stupid plants are always 86.4F or something so I can't grow them.
Sist redigert av Juvante; 11. apr. 2023 kl. 23.20
POWER WITHIN USER 12. apr. 2023 kl. 0.02 
Opprinnelig skrevet av Juvante:
Worts, I'm using them all over my base and its not cooling down the base enough for me to run two greenhouses 24/7.
Wheezeworts in the middle of a base, even if planted, will work at less than half the efficiency of ones inside a box full of hydrogen, and yes, you'll want to insulate your crop area even if your base is walled off as it's full of heat producing buildings and duplicants which don't mind going up to 75C.

The AETNs are really far away from my base.
It sucks having to get to them but they're life savers, also they tend to be surrounded by tons of cold ice.

The stupid plants are always 86.4F or something so I can't grow them.
Somewhat obscure game feature but oxygen diffusers will generate oxygen at >30C/86F, you can check the specifics of this by hovering over the materials produced in the subpanel for ANY building (it's either based on the building's temperature or input material's).

This, coupled with "pumping warm air out of your base" means that your algae is turned into more 30C/86F oxygen.
On top of that, you're using power to run the gas pump which means more heat; a common noob trap as new players don't mind spending 240w to pump something only to vent it afterwards which means they wasted power.

The first six minutes of this video should help.
https://www.youtube.com/watch?v=2Aq3kRTxlW0

I can't get out to those other options because I can't get the heat under control. It shouldn't be so damn difficult.

NEARLY INFINITE WAYS TO DELETE OR AVOID HEAT. Wow, I must be ♥♥♥♥♥♥♥ retarded then. Because nothing works for my situation.
Yes, it sucks and everyone's been there.

Hopefully the next colony, you're going to think "alright I need to rush these techs, wall off my crops then scout for X, Y and Z outside my starting biome.
Bobucles 12. apr. 2023 kl. 5.02 
There is no such thing as black body radiation or heat from light in ONI. Objects can only exchange temperature through touch. An odd result is that space is a perfect insulator.

OP's colony may very well be dead. Search around for a frosty biome. If there is one, mine some ice and build tempshift ice plates to quick fix the base. The plates will basically explode into a pile of cold water. If not, well oops too bad. Heat takes a long time to build up and a huge effort to fix.

Early game heat management is all about protecting your precious cold reserves. Most items around the printing pod are ideal temperature, and the water is perfect for farming. Don't dig too greedy or research too hard. Digging destroys 50% of the cool tiles, and research devours water that is better off protected.

Beware of slow cookers like batteries and excessive lighting. They're constantly active, so they'll slowly cook the base and shut down farms. Beware of fixed heat sources like bathrooms and electrolyzers. Dupe piss forces water up to 40C, and electrolyzers generate 70C, which will kill farms. Most of your base can be exposed to the elements, only the farming areas require real protection.

Take advantage of heat deletion services like research and electrolyzers. Research can be fed boiling water no problem, the heat in that water goes away forever. Electrolyzers output 70-100C depending on the water input; feed them boiling water and the hot oxygen is far easier to manage.

Ultimately, heat deletion is needed to survive the endgame. The classic setup is a steam chamber, aquatuners and steam engines. The aquatuners cool down incoming water, heat themselves up, and heat up the steam chamber. The steam turbines gobble up the heat and produce electricity. This process is almost always energy negative so it takes some upkeep to maintain, but it provides a core cooling system that can maintain life support.
Sist redigert av Bobucles; 12. apr. 2023 kl. 14.42
Shame 12. apr. 2023 kl. 6.15 
Welcome to the heating wall of the base game, sorry to say. Rime start would give you more leeway though cold start is its own hurdle at first. Cool slush geysers are not guaranteed in the base game, only the DLC.

For emergency, there is one reliable method which you can employ, however it is going to take up a lot of space and probably coal (or duplicants running on wheels if coal isn't plentiful at the moment). The more buildings which are constantly running and producing heat, the more you will need to expand on this. There should be ice biomes for you to take use of if you haven't already used them up, but here is what I have for you.

ICE MAKERS
Ice makers, even though they generate heat in the production of ice, delete 8.8Kdtus/s of heat overall. Not much, but it's enough to cool at least 1 or 2 buildings usually. Their uptake is only 60 watts each. With a coal generator you could have a dozen running on their own separate grid, and though the coal generator would also produce heat and some CO2, which would need to be skimmed, one ice maker removes almost the entire heat production of the coal generator and carbon skimmer (which would be running intermittently unless you have like a dozen coal generators whose CO2 you want to skim), you need less than 2 ice makers to cool the coal generator and skimmer themselves, meaning the other 8 and a bit can be used to cool other things. Depending on how many buildings you have, you may need to replicate this across several floors. You can also try your hand at automating the whole process, though it would take up more space if you do it based on this guide.

https://www.youtube.com/watch?v=KyCwZ4gEwzE

In your case, I would recommend taking a huge area, with separate small grids, one carbon skimmer at the bottom, several coal generators on each floor and a dozen ice makers at each floor. The floors should have mesh tiles to let the ice melt and turn to water over time and for the water to pool on below the skimmer. You may end up with like 4/5 floors, totalling the same number of coal generators and... 40 to 50 ice makers. That's about x5 as much cooling potential as a single AETN overall, and about half that of a single steam turbine. Also make sure each ice maker or ice maker row is controlled with a temperature sensor nearby to make sure they turn off if the temperature is above a certain threshold as they will disperse quite a bit of heat initially before the heat deletion process deals with that. To make sure this doesn't halt the entire system you may need to tinker with it a little and maybe prime the cooling of the ice maker area with some ice/ice makers.

AETNs, TEMPSHIFT PLATES & ICE FANS
AETNs, though limited, will be decent if you pump hydrogen in them and then have yet another set of pipes filled with hydrogen (other gases in the loop will do, but hydrogen is best for heat exchange) and at least one directional pipe to indicate direction, for a loop of steadily cooling your colony base. Make sure that the pipes covering the AETN are radiant pipes. You could even do yet another loop of this with hydrogen cooling a thermal regulator, and then the heated gas can be eaten by hydrogen generators and the AETN itself if insulated, deleting even more heat in the process.

The AETNs may be far, but you're supposed to explore far at your stage in the game. If you have oxygen masks available at the very least, you should be able to get there no problem and in the meantime also collect some of the ice from the biome. That ice can be left in your water pool, and once the ice melts, you can have a similar loop as the hydrogen piping I mentioned but with liquid pipes and water or something, with radiant pipes within the water pool. You can also forcibly exchange heat quicker with the ice by making ice tempshift plates inside your water pool, though this removed some of the cooling potential. You can also use some ice fans, which are normally coupled with ice makers or ice from ice biomes, though require manual use by duplicants. They effectively act as ice tempshift plates but without any loss o cooling potential, I think.

FOOD ISSUE?
If you're having food issues at the moment due to heat but you sill have dirt and water, you're not doomed yet. You can make mush bars at a Microbe Musher and with a chef duplicant you can have those cooked up into mush fries at the Electric Grill for extra calories and better morale bonus. There might be some germ issues, but if your water and dirt are mostly clean, there should be no food poisoning issues (though curative tablets can help with that anyway so long as you have a bit extra coal to make them). The quality of mush fry bars are low, so make sure you have a great hall for duplicants to eat at and some other things to keep their morale high.
Bobucles 12. apr. 2023 kl. 7.44 
One of the great things about ONI is the sheer number of solutions you can invent to solve a problem. So OP needs to consider how serious the problem is. Does it need to be fixed NOW, or is it a long term issue that needs a long term solution?

A gigantic room of ice makers is a good mid term solution, however it takes a very long time to start giving results. Ice makers only truly delete 20% of their heat after all. It also demands a ton of dupe labor for pumping and filling the ice machines, so 20+ machines will eat up all their time.

A faster solution is to place ice machines in the wild. pump a bunch of water over to make it easy access, then set up a small farm of ice machines surrounded by nature. Dump the heat out there, haul the ice back to base, and the ice can be turned into tempshift plates to rapidly cool the colony.

Of course you can't just put your heat problems "over there" forever. But it does the job quickly enough, and serves as a quick fix to start investing in bigger/better solutions.
Sist redigert av Bobucles; 12. apr. 2023 kl. 7.45
Shame 12. apr. 2023 kl. 11.13 
Opprinnelig skrevet av Bobucles:
A faster solution is to place ice machines in the wild. pump a bunch of water over to make it easy access, then set up a small farm of ice machines surrounded by nature. Dump the heat out there, haul the ice back to base, and the ice can be turned into tempshift plates to rapidly cool the colony.
I should preface that this is not a particularly good solution. If you're going to use ice for cooling via tempshift plates, the source of the ice shouldn't be ice makers. At that point you might just be creating heat instead of deleting it (though I suppose it might depend on the initial temperature of the water you put in, maybe) because remember whenever you place a building, no matter the material temperature, it will always cap up to 15C or down to 45C. Between -20C or so that the ice maker cools the water down to turn it to ice and the 15C which the tempshift plate caps up to is a huge loss.

Although creating these tempshift plates has allowed me to cool things down way below that, so maybe they are an exception to the rule or the calculation tuns out slightly differently because the plate almost instantly liquifies. Would be good to find out more about the mechanics of this.
Juvante 12. apr. 2023 kl. 11.23 
Honestly, they made getting rid of heat way too difficult and unrealistic. That's just not how it works in nature. The game tries to act all scientific and such.

My main goal right now is to make a cooked berry food loop with my advanced sewer system that basically has infinite water once I get access to geysers.

Once I get that setup and actually working, then I can carry on to the endgame and get access to the advanced technology systems the game has to offer to make things even more efficient.

It's just that trying to pull the heat out of the tiles is maddening. The only thing that is going to work at this rate is building ice tempshift plates in my greenhouses and letting them melt to cool things.

But that's going to be challenging since my power is strained and running 10-15 icemachines isn't realistic since I depend on the other machines right now. I can use the ice on the ground that are still in the ice biome.

I'm even going to start pumping my sewer system into the ice biome since it will probably turn into little ice balls that I can use in combination with the AETN.

One of the main culprits has to be the water sieve heating up to 200 degrees and making all my water around 100 degrees when it gets to my crops. Aquatuner is just too expensive to utilize right now. 1.2kw of power with serious overheating issues cause I don't have access to steel, super coolant, etc.

Many of the solutions offered im sure work no doubt. I'm just struggling to get in reach of them because this heat problem has crippled my forward momentum.

Colony may be doomed since I only have so much dirt left. I'll have to come back and play another colony later then.

An asteroid out in space should be a struggle against cold not heat. Space is brutally cold. Without heat sources everything turns to absolute zero inevitably. Radiation is the only thing in the universe that prevents that. But in the absolute void, who knows?

I'm no scientist though, so correct me if I'm wrong.
AlexMBrennan 12. apr. 2023 kl. 11.29 
Beware of fixed heat sources like bathrooms and water sieves. They force water up to 40C
That is what sieves used to do ages ago but this was changed. Water sieves have not had a fixed output temperature since 2019.

I know ONI is hard a game and I understand that you are too stupid to play it but please try to copy guides from this decade if you are going to pretend to give advice to new players.
Sist redigert av AlexMBrennan; 12. apr. 2023 kl. 11.31
<unknown> 12. apr. 2023 kl. 11.33 
Try rime world next time you will flip the heat issue around, now it will be too cold and far easier to manage.

First question did you isolate your living quarter / farm / ranch, inside base with insulation tile.

All generating heat machine outside the base. Aquatuner need to be in liquid to dissipate it's heat and no overheating, wil serve as a bufffer to move heat from living quarter to the liquid you put the aquatuner in.
Sist redigert av <unknown>; 12. apr. 2023 kl. 11.35
Juvante 12. apr. 2023 kl. 11.42 
Opprinnelig skrevet av <unknown>:
Try rime world next time you will flip the heat issue around, now it will be too cold and far easier to manage.

First question did you isolate your living quarter / farm / ranch, inside base with insulation tile.

All generating heat machine outside the base. Aquatuner need to be in water to dissipate it's heat and no overheating.

Yea I'll try rime next time.

I isolated things and used insulation to slow down heat transfer, but inevitably the tiles just cooked. Put my wires and pipes in insulated tiles. Used open doors to prevent objects spreading heat.

It feels like unless you cool ALL the tiles at once, they just keep refueling each others heat in an eternal loop which is why my air conditioning plan failed. I buffered all my heat generating buildings with Blue Wort plants.

I'll experiment with the aquatuner in water but i'll have to scramble the power needed.
gimmethegepgun 12. apr. 2023 kl. 13.04 
Opprinnelig skrevet av Juvante:
Honestly, they made getting rid of heat way too difficult and unrealistic. That's just not how it works in nature. The game tries to act all scientific and such.
No. The way you get rid of heat in reality is by dumping it into the massive heat sink of the atmosphere, the ground, or space. What's unrealistic about the game is how many ways there are to delete heat.
In the game, you are in a very limited area, and using the area as a heat sink will noticeably change the temperature.

Aquatuner is just too expensive to utilize right now. 1.2kw of power with serious overheating issues cause I don't have access to steel, super coolant, etc.
1.2kw is just 2 coal generators. It's really not that big of a deal.
Building it underwater will solve the overheating issue for now without needing steel, and besides which, getting 1200kg of steel doesn't take a whole lot, you hardly need to set up a permanent solution for the heat generation for so little.

An asteroid out in space should be a struggle against cold not heat. Space is brutally cold. Without heat sources everything turns to absolute zero inevitably. Radiation is the only thing in the universe that prevents that. But in the absolute void, who knows?

I'm no scientist though, so correct me if I'm wrong.
And yet, the biggest hurdle facing satellites is usually overheating, because while space is cold, it's also empty, which means that the only way of disposing of heat is through radiation, which isn't nearly as effective as conduction.
chaney 12. apr. 2023 kl. 13.55 
Opprinnelig skrevet av Shame:
... because remember whenever you place a building, no matter the material temperature, it will always cap up to 15C or down to 45C. Between -20C or so that the ice maker cools the water down to turn it to ice and the 15C which the tempshift plate caps up to is a huge loss.

Although creating these tempshift plates has allowed me to cool things down way below that, so maybe they are an exception to the rule or the calculation tuns out slightly differently because the plate almost instantly liquifies. Would be good to find out more about the mechanics of this.

I can't imagine a Plate made of Ice existing at 15C. It would melt instantly.

From the Wiki on Tempshift Plates:
"Since Tempshift Plates can be built from Liquefiables and are not affected by the 15°C minimum building temperature when built out of Liquefiables..."
Bobucles 12. apr. 2023 kl. 14.26 
Yeah, ice tempshifts cheat and don't have a lower temp limit (tested with -200C). It's a bit of an easter egg, perfect for speed chilling your base.
Cats 12. apr. 2023 kl. 15.07 
seems like you ran into an issue you just dont understand... theres a million reasons the tile could change heat in a vaccume just look at your systems and make sure evereything is running properly, sometimes my aquatuner turns of and my overflow keeps pumping and heats up tiles/ building in space... just think for a bit
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