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Rapporter et problem med oversettelse
Yes, that greatly slows down heat transfer, but the base will still generate it's own heat.
That sounds wrong.
You probably don't understand how things work.
Blue plants (wheezeworts) can delete very little or a lot of heat depending on where and how they're planted.
If you have them wild planted in CO2/Oxygen then they won't do anything but if you use farm tiles and hydrogen then they're going to freeze up your base.
You have several ways to control heat:
worts for -12kdtu/s each
AETNs for -80kdtu/s (easy maps give you 1 or 2)
aquatuners for -585kdtu/s (not quite that number though)
sources of cold material (cold brine/pH2O geysers)
nearly infinite ways to delete or avoid heat energy.
worts for -12kdtu/s each
AETNs for -80kdtu/s (easy maps give you 1 or 2)
aquatuners for -550kdtu/s (not quite that number though)
sources of cold material (cold brine/pH2O geysers)
nearly infinite ways to delete or avoid heat energy. [/quote]
===============================================================
Worts, I'm using them all over my base and its not cooling down the base enough for me to run two greenhouses 24/7.
The AETNs are really far away from my base.
I can't afford to run aquatuners because they use too much power and they overheat all the time. I wanted to tap into other sources of power but I am going to die to heat. I don't have steel or materials to cool down the aquatuner yet.
I haven't found brine ice or the ph20 geysers. I'm short of time.
NEARLY INFINITE WAYS TO DELETE OR AVOID HEAT. Wow, I must be ♥♥♥♥♥♥♥ retarded then. Because nothing works for my situation.
I can't get out to those other options because I can't get the heat under control. It shouldn't be so damn difficult.
The stupid plants are always 86.4F or something so I can't grow them.
It sucks having to get to them but they're life savers, also they tend to be surrounded by tons of cold ice.
Somewhat obscure game feature but oxygen diffusers will generate oxygen at >30C/86F, you can check the specifics of this by hovering over the materials produced in the subpanel for ANY building (it's either based on the building's temperature or input material's).
This, coupled with "pumping warm air out of your base" means that your algae is turned into more 30C/86F oxygen.
On top of that, you're using power to run the gas pump which means more heat; a common noob trap as new players don't mind spending 240w to pump something only to vent it afterwards which means they wasted power.
The first six minutes of this video should help.
https://www.youtube.com/watch?v=2Aq3kRTxlW0
Yes, it sucks and everyone's been there.
Hopefully the next colony, you're going to think "alright I need to rush these techs, wall off my crops then scout for X, Y and Z outside my starting biome.
OP's colony may very well be dead. Search around for a frosty biome. If there is one, mine some ice and build tempshift ice plates to quick fix the base. The plates will basically explode into a pile of cold water. If not, well oops too bad. Heat takes a long time to build up and a huge effort to fix.
Early game heat management is all about protecting your precious cold reserves. Most items around the printing pod are ideal temperature, and the water is perfect for farming. Don't dig too greedy or research too hard. Digging destroys 50% of the cool tiles, and research devours water that is better off protected.
Beware of slow cookers like batteries and excessive lighting. They're constantly active, so they'll slowly cook the base and shut down farms. Beware of fixed heat sources like bathrooms and electrolyzers. Dupe piss forces water up to 40C, and electrolyzers generate 70C, which will kill farms. Most of your base can be exposed to the elements, only the farming areas require real protection.
Take advantage of heat deletion services like research and electrolyzers. Research can be fed boiling water no problem, the heat in that water goes away forever. Electrolyzers output 70-100C depending on the water input; feed them boiling water and the hot oxygen is far easier to manage.
Ultimately, heat deletion is needed to survive the endgame. The classic setup is a steam chamber, aquatuners and steam engines. The aquatuners cool down incoming water, heat themselves up, and heat up the steam chamber. The steam turbines gobble up the heat and produce electricity. This process is almost always energy negative so it takes some upkeep to maintain, but it provides a core cooling system that can maintain life support.
For emergency, there is one reliable method which you can employ, however it is going to take up a lot of space and probably coal (or duplicants running on wheels if coal isn't plentiful at the moment). The more buildings which are constantly running and producing heat, the more you will need to expand on this. There should be ice biomes for you to take use of if you haven't already used them up, but here is what I have for you.
ICE MAKERS
Ice makers, even though they generate heat in the production of ice, delete 8.8Kdtus/s of heat overall. Not much, but it's enough to cool at least 1 or 2 buildings usually. Their uptake is only 60 watts each. With a coal generator you could have a dozen running on their own separate grid, and though the coal generator would also produce heat and some CO2, which would need to be skimmed, one ice maker removes almost the entire heat production of the coal generator and carbon skimmer (which would be running intermittently unless you have like a dozen coal generators whose CO2 you want to skim), you need less than 2 ice makers to cool the coal generator and skimmer themselves, meaning the other 8 and a bit can be used to cool other things. Depending on how many buildings you have, you may need to replicate this across several floors. You can also try your hand at automating the whole process, though it would take up more space if you do it based on this guide.
https://www.youtube.com/watch?v=KyCwZ4gEwzE
In your case, I would recommend taking a huge area, with separate small grids, one carbon skimmer at the bottom, several coal generators on each floor and a dozen ice makers at each floor. The floors should have mesh tiles to let the ice melt and turn to water over time and for the water to pool on below the skimmer. You may end up with like 4/5 floors, totalling the same number of coal generators and... 40 to 50 ice makers. That's about x5 as much cooling potential as a single AETN overall, and about half that of a single steam turbine. Also make sure each ice maker or ice maker row is controlled with a temperature sensor nearby to make sure they turn off if the temperature is above a certain threshold as they will disperse quite a bit of heat initially before the heat deletion process deals with that. To make sure this doesn't halt the entire system you may need to tinker with it a little and maybe prime the cooling of the ice maker area with some ice/ice makers.
AETNs, TEMPSHIFT PLATES & ICE FANS
AETNs, though limited, will be decent if you pump hydrogen in them and then have yet another set of pipes filled with hydrogen (other gases in the loop will do, but hydrogen is best for heat exchange) and at least one directional pipe to indicate direction, for a loop of steadily cooling your colony base. Make sure that the pipes covering the AETN are radiant pipes. You could even do yet another loop of this with hydrogen cooling a thermal regulator, and then the heated gas can be eaten by hydrogen generators and the AETN itself if insulated, deleting even more heat in the process.
The AETNs may be far, but you're supposed to explore far at your stage in the game. If you have oxygen masks available at the very least, you should be able to get there no problem and in the meantime also collect some of the ice from the biome. That ice can be left in your water pool, and once the ice melts, you can have a similar loop as the hydrogen piping I mentioned but with liquid pipes and water or something, with radiant pipes within the water pool. You can also forcibly exchange heat quicker with the ice by making ice tempshift plates inside your water pool, though this removed some of the cooling potential. You can also use some ice fans, which are normally coupled with ice makers or ice from ice biomes, though require manual use by duplicants. They effectively act as ice tempshift plates but without any loss o cooling potential, I think.
FOOD ISSUE?
If you're having food issues at the moment due to heat but you sill have dirt and water, you're not doomed yet. You can make mush bars at a Microbe Musher and with a chef duplicant you can have those cooked up into mush fries at the Electric Grill for extra calories and better morale bonus. There might be some germ issues, but if your water and dirt are mostly clean, there should be no food poisoning issues (though curative tablets can help with that anyway so long as you have a bit extra coal to make them). The quality of mush fry bars are low, so make sure you have a great hall for duplicants to eat at and some other things to keep their morale high.
A gigantic room of ice makers is a good mid term solution, however it takes a very long time to start giving results. Ice makers only truly delete 20% of their heat after all. It also demands a ton of dupe labor for pumping and filling the ice machines, so 20+ machines will eat up all their time.
A faster solution is to place ice machines in the wild. pump a bunch of water over to make it easy access, then set up a small farm of ice machines surrounded by nature. Dump the heat out there, haul the ice back to base, and the ice can be turned into tempshift plates to rapidly cool the colony.
Of course you can't just put your heat problems "over there" forever. But it does the job quickly enough, and serves as a quick fix to start investing in bigger/better solutions.
Although creating these tempshift plates has allowed me to cool things down way below that, so maybe they are an exception to the rule or the calculation tuns out slightly differently because the plate almost instantly liquifies. Would be good to find out more about the mechanics of this.
My main goal right now is to make a cooked berry food loop with my advanced sewer system that basically has infinite water once I get access to geysers.
Once I get that setup and actually working, then I can carry on to the endgame and get access to the advanced technology systems the game has to offer to make things even more efficient.
It's just that trying to pull the heat out of the tiles is maddening. The only thing that is going to work at this rate is building ice tempshift plates in my greenhouses and letting them melt to cool things.
But that's going to be challenging since my power is strained and running 10-15 icemachines isn't realistic since I depend on the other machines right now. I can use the ice on the ground that are still in the ice biome.
I'm even going to start pumping my sewer system into the ice biome since it will probably turn into little ice balls that I can use in combination with the AETN.
One of the main culprits has to be the water sieve heating up to 200 degrees and making all my water around 100 degrees when it gets to my crops. Aquatuner is just too expensive to utilize right now. 1.2kw of power with serious overheating issues cause I don't have access to steel, super coolant, etc.
Many of the solutions offered im sure work no doubt. I'm just struggling to get in reach of them because this heat problem has crippled my forward momentum.
Colony may be doomed since I only have so much dirt left. I'll have to come back and play another colony later then.
An asteroid out in space should be a struggle against cold not heat. Space is brutally cold. Without heat sources everything turns to absolute zero inevitably. Radiation is the only thing in the universe that prevents that. But in the absolute void, who knows?
I'm no scientist though, so correct me if I'm wrong.
I know ONI is hard a game and I understand that you are too stupid to play it but please try to copy guides from this decade if you are going to pretend to give advice to new players.
First question did you isolate your living quarter / farm / ranch, inside base with insulation tile.
All generating heat machine outside the base. Aquatuner need to be in liquid to dissipate it's heat and no overheating, wil serve as a bufffer to move heat from living quarter to the liquid you put the aquatuner in.
Yea I'll try rime next time.
I isolated things and used insulation to slow down heat transfer, but inevitably the tiles just cooked. Put my wires and pipes in insulated tiles. Used open doors to prevent objects spreading heat.
It feels like unless you cool ALL the tiles at once, they just keep refueling each others heat in an eternal loop which is why my air conditioning plan failed. I buffered all my heat generating buildings with Blue Wort plants.
I'll experiment with the aquatuner in water but i'll have to scramble the power needed.
In the game, you are in a very limited area, and using the area as a heat sink will noticeably change the temperature.
1.2kw is just 2 coal generators. It's really not that big of a deal.
Building it underwater will solve the overheating issue for now without needing steel, and besides which, getting 1200kg of steel doesn't take a whole lot, you hardly need to set up a permanent solution for the heat generation for so little.
And yet, the biggest hurdle facing satellites is usually overheating, because while space is cold, it's also empty, which means that the only way of disposing of heat is through radiation, which isn't nearly as effective as conduction.
I can't imagine a Plate made of Ice existing at 15C. It would melt instantly.
From the Wiki on Tempshift Plates:
"Since Tempshift Plates can be built from Liquefiables and are not affected by the 15°C minimum building temperature when built out of Liquefiables..."