Oxygen Not Included

Oxygen Not Included

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<§> Dragon Dec 27, 2022 @ 7:42pm
DLC and playing on a single planet, is that "OK"?
Hi there, so i have only the base game at the moment and i like to play on a single planet, i was wondering if getting the DLC (but not going to other planets) would still worth it.

Apparently Spaced Out! has multiple new things (other than stuff that let you travel to other planets) so i'd like to know if buying the DLC ignoring the traveling thingy could be still be a good thing to do or not. Thanks!
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Showing 1-7 of 7 comments
bwhitejr Dec 27, 2022 @ 8:24pm 
I play Spaced Out, and I use the classic map - it's the base game with the DLC stuff. Just my playstyle. You can play any way you want. I like the bigger map to build bigger, and deal with rockets later than the DLC maps.
umop-apisdn Dec 27, 2022 @ 8:39pm 
It's not exactly "the base game with the DLC stuff"; for one thing, the "classic" map is noticeably smaller.

Other than that, yeah... play how you want!
Last edited by umop-apisdn; Dec 27, 2022 @ 8:40pm
FriendCalledFive Dec 27, 2022 @ 11:43pm 
You can play in Classic mode which is like the base game but with the new mechanics, but still have the other planetoids out there when you want to try them, there is one you can easily teleport to without having to do rocketry. Don't write off rocketry, it is fun and a lot easier in the DLC.
Last edited by FriendCalledFive; Dec 27, 2022 @ 11:43pm
XceptOne Dec 28, 2022 @ 9:51am 
The answer is a bit more complicated and depends on why you don't want to go to other planets (please do tell).

There are three types of cluster (all the asteroids) layouts.
The Classic layout starts with 2 teleporter linked asteroids which have all the resources you would find on a vanilla map without having to resort to space travel. Endgame resources are still out of reach and require space travel (as in vanilla, but with better mechanics). The starter worlds are almost as big as a vanilla world (240x380-classic vs. 256x384-vanilla). You will still play on at least two maps, but can as well just strip mine one of them and send everything important back via teleporter (throughput is limited, but next to rockets there is a third alternative to send resources).

The other layouts have three and five smaller to really small asteroids (two of them linked via teleporter) that have your starter resources spread over them. You are very much expected to travel between them to get all your resources together, how much depends on the concrete start.

All of the layouts also have 5 additional far away mini asteroids. That's where you get your endgame resources, but this may require building at least something small there and definitely requires space travel using the new systems.
There are also Space POIs around where you can mine additional resources via rockets.

Most important in regard to rocketry is that there are no meteor showers anymore. These are now limited to a special, far away location. So, in DLC it's just go to surface, build a rocket, where in vanilla you would need to build meteor protection, space scanners and cooling stuff first.


So, you can play mostly on a single map, but you'll have to manage at least small outposts on other maps. There is no need for them to be selfsustaining or even permanently manned, but you'll need to deal with them eventually.
If you ignored rocketry and endgame resources in vanilla, you could do the same with DLC classic starts. There, without rocketry, you'll get as far as on a vanilla map, but will still have two maps to tend to (as said, one can be mostly ignored and just strip mined; well, renewable resources need still be automated in that case).


So, tldr: No, not possible if you want everything including endgame stuff. But... very much possible if you ignored vanilla rocketry and endgame stuff so far and can live with two maps.

On a sidenote: The new mechanics/critters/resources are very much worth it and the new rocketry mechanics are a lot fun. If you like the vanilla game a lot, the DLC is awesome, so you may want to reconsider what exactly bothers you about multiple maps. I know that multitasking such things usually doesn't feel very good. But if you manage to accept the fact that some maps will just idle around without much progress while you are busy doing other things, it actually becomes very managable and fun (I learned that from Anno1800, so I was somewhat prepared to just keep ignoring secondary bases). Just try and have an idea about how long a particular colony can survive without supervision and check back in time.
<§> Dragon Dec 28, 2022 @ 2:57pm 
Thanks to everyone for the replies, they were very helpful! Much appreciated.

I didn't know maps were bigger than base game and that's a good thing itself, after reading all the replies i think i'll try to see how it is to build in multiple planets, still i wanted to know if it makes sense to buy a DLC (in the case that i don't like to deal with several places after trying it). It's nice to have multiple options and not being forced to do something that you might, eventually, not like.


@XceptOne
To answer to your question about not wanting to go to other planets:

I'm not sure my PC can handle multiple planets in the first place, i've read multiple people (in the reviews) mentioning that the game slows down the more planets you have.

I just like to build all in the same place in general (i've found out this game after having played many hours of RimWorld) although if the other locations are not intensive as micromanagement i could be ok with that. For example caravans in RimWorld go to different (mini)maps but it's somehow doable to deal with them since they don't require the same attention that the main map requires (or if they do it's for a limited time).

It's really cool that you mentioned Anno 1800 (which i haven't played yet but i did play the previous ones though) because if the other places in the DLC are similar to "secondary" islands in Anno games then might not be as bad as i thought they could be.
Last edited by <§> Dragon; Dec 28, 2022 @ 3:00pm
XceptOne Dec 30, 2022 @ 2:43pm 
I meant to answer yesterday but forgot. I guess you bought the DLC by now.

Anyway, small correction: the maps in the base game were a little bigger than the Classic starts in the DLC. But having multiple asteroids available makes the playable area in the DLC a lot larger.


Regarding Anno1800, I guess this might have been misleading a bit. I didn't want to compare different maps to secondary islands, even though, now that I think about it, they are similar in function. Think more along the different maps/sessions in Anno2205 that you would play simultaneously, like arctic, moon, space. 1800 has this feature too, but tons of more content.
The comparison to these two is quite nice, in that leaving a session in a good, mostly selfsutaining state gives you more than enough time to focus on other things, without constantly needing to check back.

I think the comparison to caravans and multiple bases in Rimworld isn't bad. Mostly in that playing multiple bases in ONI is a lot more accessible than it is in Rimworld. Where Rimworld does bombard you with general randomness so you could never know how things will look like in half a year without your intervention (probably killed, raided, burnt and eaten, not necessarily in that order), in ONI things are very deterministic. So, in ONI, you can generally predict how things will develop over the next 20, 30 or, later, even 100 cycles.
This makes playing multiple bases in ONI a lot less stressful than it can be in Rimworld.


Performance: To be honest, this isn't going to become any better. But at least both base game and dlc worlds got some performance improvements over last year.
Maybe you can arrange yourself with smaller SpacedOut!-style worlds. You get a smaller starter asteroid and also have two asteroids near you instead of just the one in classic starts.
Anyway, just opening up the new worlds doesn't decrease performance too drastically. But like in the base game, digging out a lot of space, building huge, debris lying around everywhere or armies of critters running around will sooner or later kill even the most highend hardware that could actually run the game. And with multiple worlds you probably get even more opportunities do all these things.


Well, again assuming you've already bought it, have fun playing with new things
<§> Dragon Dec 30, 2022 @ 5:41pm 
Originally posted by XceptOne:
I meant to answer yesterday but forgot. I guess you bought the DLC by now.

Anyway, small correction: the maps in the base game were a little bigger than the Classic starts in the DLC. But having multiple asteroids available makes the playable area in the DLC a lot larger.


Regarding Anno1800, I guess this might have been misleading a bit. I didn't want to compare different maps to secondary islands, even though, now that I think about it, they are similar in function. Think more along the different maps/sessions in Anno2205 that you would play simultaneously, like arctic, moon, space. 1800 has this feature too, but tons of more content.
The comparison to these two is quite nice, in that leaving a session in a good, mostly selfsutaining state gives you more than enough time to focus on other things, without constantly needing to check back.

I think the comparison to caravans and multiple bases in Rimworld isn't bad. Mostly in that playing multiple bases in ONI is a lot more accessible than it is in Rimworld. Where Rimworld does bombard you with general randomness so you could never know how things will look like in half a year without your intervention (probably killed, raided, burnt and eaten, not necessarily in that order), in ONI things are very deterministic. So, in ONI, you can generally predict how things will develop over the next 20, 30 or, later, even 100 cycles.
This makes playing multiple bases in ONI a lot less stressful than it can be in Rimworld.


Performance: To be honest, this isn't going to become any better. But at least both base game and dlc worlds got some performance improvements over last year.
Maybe you can arrange yourself with smaller SpacedOut!-style worlds. You get a smaller starter asteroid and also have two asteroids near you instead of just the one in classic starts.
Anyway, just opening up the new worlds doesn't decrease performance too drastically. But like in the base game, digging out a lot of space, building huge, debris lying around everywhere or armies of critters running around will sooner or later kill even the most highend hardware that could actually run the game. And with multiple worlds you probably get even more opportunities do all these things.


Well, again assuming you've already bought it, have fun playing with new things

No problem at all, i've bought it but i still didn't play it (and i will not play it for a while) so technically i didn't know about anything that you did mention yet.
Thanks for the extra details and for the very useful comparisons with those familiar games! :)
Last edited by <§> Dragon; Dec 30, 2022 @ 5:43pm
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Date Posted: Dec 27, 2022 @ 7:42pm
Posts: 7