Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Your role is to manage dupes, not to be a dupe puppeteer.
You aren't ever going to get direct control over the dupes.
It's obvious that you don't understand the priority system. Your dupes all have an Errands tab which shows you the list of things they will work on, in the order they'll perform tasks. Trying to raise the priority of every task is useless; you are better off lowering the priority of most tasks which are less important, and only having a very few things set to above 5.
If you want to enjoy the game, you'll have to be willing to play for a while and learn from your mistakes. It probably takes 200 hours or so to become decent at this game, and somewhat more than that to become able to design complex systems yourself from scratch, without looking up guides for hints.
The old saw - if everything is set to max priority, nothing is set to max priority - is a good basis for play. It doesn't seem like that is your issue, but it suggests a philosophy.
Post some pictures, upload a save, there are some excellent people here that will help with honest questions. I hope your patience holds out because while this game isn't for everyone, it is a rare offering for those of us who like how it works.
You're likely using microbe mushers (terrible), manual generators (suboptimal), algae diffusers (noob trap) and wash basins+latrines (lmao) instead of farm tiles, coal/hydrogen generators, electrolyzers and plumbed bathrooms which make it so that your workers can actually work.
I mean work because 95% of the game is digging, building and using machinery.
Add to all of that the supply skill which at one skillpoint, makes it so that someone carries as much as 3 people, greatly reducing the amount of tasks needed.
Don't bother with sweeping up debris or decor until everything else is set up and you've got duplicants with +15 athletics and one or two skillpoints in supply, which make them speedier and stronger than DBZ characters after one of their friends dies to some funny looking alien.
It takes a while to get access to the "good" things on this list ... the "bad" stuff is useful until you get there. (Except microbe mushers which are a rare niche necessity.)
Build wash basins and latrines to keep dupes from making a mess. When you can make plumbed bathrooms later, certainly do so ... it's too much delay to not use the first step ... this is a player asking for early help.
You will probably need O2 before you can run an electrolyzer, it's fine to use the earlier techs to get started.
Yes, it's the 'calm down" button. Take a deep breath. Now, go watch some videos - Francis John has a TON of tutorial content, much of which is still current - the early game is still the early game. Learn how the game is intended to work. This is more like Rimworld, or Prison Architect, or Factorio. You are managing a colony, not a dupe. Your dupes will be fine and do what you tell them to, when you know what that is.
Start here:
https://www.youtube.com/playlist?list=PLS-hAL3jgjOt7qpH-JZ1d5hJcjfoAZOnk
Most of what's in these videos work still, and he covers the basics of food, water, power, and everything else.
This is his second to last ONI build, starting fresh in the Spaced Out DLC. You can get more of a feel for a long term build going through all phases of the DLC game:
https://www.youtube.com/watch?v=SBANdB3H6mM
There's a bunch of other players who have covered the game on YouTube, like Magnet, Grind This Game, etc. Go watch their videos starting a base.
It's common to see people frustrated with this game, so don't feel bad. I'm 2000 + hours into this game and I still really haven't gotten too deep into end-game stuff, because I love early and mid game builds. Baby steps, keep it simple, etc.
So relax, watch some vids, and try again. Play around with sandbox mode to get a feel for the game better, where you can undo mistakes. This game has a STEEP learning curve, so don't try to do too much too fast - only take a small number of dupes, be careful what traits you get, and explore slowly. Cover the basics - food, water, air. That should get you more than a couple of hours.
Also note - this is a game where sometimes you put a movie or tv show on when you load up their to-do list. They get faster over time. :)
Sort of?
It looks like you might not actually understand priority... which is completely understandable, because there are multiple layers.
To hopefully fix that, here's a crash course:
Let's start with the priority number; a lot of people assume that "priority 1" is the most important, because that's the language we use when we talk about it in real life. In Oxygen Not Included, priority 1 is the lowest and priority 9 is the highest (except yellow alert, which can be considered "priority 10").
Now that we have that out of the way, let's talk about how priorities actually work. Duplicants have a personal priority list, which you can set by clicking the "priorities" button at the top of the screen. It should probably be called "preferences", for less confusion, but it is what it is.
When duplicants look for a task, they look for anything they really like to do from that preferences list, and then choose the highest priority task from that set. If there's nothing in that group, they look next for the stuff they kinda like to do... and then the stuff they're "meh" about, followed by the stuff they don't actually like, followed by the stuff they hate. It makes a lot of sense if you think of the priority you set for a task as the "ones" column of the math that says whether or not they choose to do something, and their personal priority list as the "tens" column.
To give an example, if Ashkan really likes digging (highest priority preference), then if there is a digging task anywhere in the colony... Ashkan will do that. Period. Even if it's set "priority 1", and it's on the other end of the world, and there's something on fire right next to him with a priority of 9, but it's not something he really likes to do.
Hope this helps.
New players tend to set the priority of any task they want done "right this second" to a higher number... which is all fine and good, until you've got everything at priority 9. To paraphrase Syndrome from The Incredibles: "if everything is super-important... then nothing is."
I suggest watching some tutorial videos on how the game works if you're struggling.
Wow you don't know how to play this game at all, do you?
That's the most basic thing. So easy to figure out!
That's why I recommend watching videos and asking here for beginning steps.
The game is just so complex that at some point you just gotta jump in and accept it's going to get messy until YT vids or forums or old fashioned trial and error gets you sorted.
I have a tidier and her job is to mostly just tidy with very high skill, with priority 50 in tidying and 30 in storing/supplying, yet she wants to constantly pick up some Abyssalite at the bottom of the map with its storage set to 5 while tidying objects are at 6.
Food ingredients that never get transported even though their storage is set to 6 and the grill set to 6, dupes start starving to death standing around idle.
Dupes that would rather go to the toilet at the last minute and die of hunger than eat food that's right next to them or be standing next to their own assigned toilet and piss themselves.
Building a wall and trapping themselves, another dupe removing a tile to trap another dupe.
Dupes throwing a stress tantrum in an area with no oxygen.
Massage tables that are empty meanwhile dupes are having stress tantrums.
Dupes stealing food from starving dupes while at 1000 kcal+, selfishness at peak level.
Builders delivering materials then not constructing the object only for another builder on the other side of the map to come and build it.
I feel like I have to write a mod to fix all the ♥♥♥♥♥♥♥♥♥ that these lazy devs are too lazy to fix, unfortunately I am a bit busy writing real life project management and accounting software to even look at a game mod.
Thank goodness my clients dont have to deal workers this stupid in real life.
This game lacks basic human needs logic.
A lot of content is outdated and has been nerfed.
How do I know, becuase I've watched a lot of youtube tutorials only to find out that it no longer works because the devs either changed how stuff works or nerfed that build.
Imagine calling the devs lazy because you don't understand how the game works.
"Git gud or git out" seems to apply here.