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Water from the turbine needs to be dumped back into the steam chamber. The bridge on the upper right side is backwards. Reverse it and connect the output of the turbine to the bridge.
The right material to use for the insulated pipes is ceramic, or igneous rock in a pinch.
It's not causing any problems as-is. The inputs and outputs are set up correctly for there to be no confusion. Should still get rid of it anyway since it's in the way and might cause problems if you try to change things.
Coolant that is being cooled will take 1 second to go from input to out (through the aquatuner), 1 second to go from that ouput to the next pipe, 1 second to go from that pipe to the bridge output. Currently, coolant that bypasses the aquatuner takes 1 second to go from the input of the aquatuner to the input of the bypass bridge, then 1 second to go to the output of the bridge. If you had the bypass where the vent is currently (keeping everything else the 'same'), then it would take 2 seconds for coolant going through the aquatuner to reach the bypass exit, whereas bypassing coolant will take 3 seconds to reach the bypass exit.
EDIT: Unless you need temperatures below what polluted water can handle, petroleum isn't the best choice of coolant for running through an aquatuner - it has a lower SHC, which is the key number to consider when dealing with aquatuners due to the fixed temperature cooling.
The steam turbines output is fed back into the steam room, where the now cooler water (95C compared with 125C steam) can take the heat from the aquatuner to become steam again. You need to reverse the bridge so it feeds into the vent that supplies the steam room, then the output from the steam turbine feeds that bridge.
sigh.. I really hate this part of the game. Even when the system is working, the aquatuner is actually costing more power than it's worth. My reward for even trying this is a power system with nothing but deficits now.
Using an aquatuner with a steam turbine is for cooling. You won't get power out of it. You can get power by using radiant pipes only to siphon heat off of something that is hotter than 125C, but anything lower than that will cost you power to cool.
For undesired liquids in the steam room, I suspect the petroleum got too cold, leaked out of a pipe (as petroleum solid - whenever a >10% liquid packet would freeze, it damages the pipes and the solid packet 'escapes') and then melted. Double check that the pipe temperature sensor is set to only allow the tuner to cool when it is 15C (27F) hotter than the melting point of the coolant (or ~14C (25.2F) hotter than the desired temperature - whichever is hotter).
Removing the bridge used to fill the loop frees up the pipe section that the bridge output is landing on and ensures the cooling loop sees green to white rather than green to green.
What?
There is no pipe segment in that setup that sees both green and white in both directions, so by the rules of pipe flow in this game it's not ambiguous.
It looks like some did empty out the broken pipe so maybe that's what it needed.
https://forums.kleientertainment.com/forums/topic/115000-thermo-aquatuner-bypassing-cheatsheet/
(thats 4 examples in that picture)
In short, you use two bridges instead of one where the packets pass the deactivated AT and are put on the output line.
I'm not 100% sure about this, but here's my reasoning why this works:
A packet entering the AT will take time being processed. During that time the bridge that fills the loop can add an extra packet into the loop.
When the AT is deactivated, after the current packet has been processed and released, there is now a packet more in the loop than actually fits, so the loop blocks and stops flowing.
The packet trying to go into the deactivated AT will flow on to the first bride, will see that the bridges output is blocked and subsequently block itself.
If there is another (normally unreachable) pipesegment with a brigde input behind the first input, the blocked packet will go there, allowing every other packet in the loop to advance one more step and making actual room for the packet still in the AT.
The packet on the second bridge will now be locked in place, while the loop can continue to flow, ignoring the second bridge path.
When the AT is activated again, a packet gets taken out of the loop, thus making room for the formerly trapped packet, which will now fill the gap and be a part of the loop again until the AT is deactivated the next time.
->The second bridge with its' extra pipesegment acts as a safe storage space for overflow packets from a deactivated Aquatuner.