Oxygen Not Included

Oxygen Not Included

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Raishinshi Nov 16, 2022 @ 12:26am
automation expertise requested.
Ok I had a plan but I am having difficulties executing it and could use some advice.
My plan was two fold the first part was to have an electric grill making pickled meal next to a fridge with an auto sweeper. Once the fridge was full it turned off the grill. That part was easy. I just placed an automation line connected to a not gate from the fridge to the grill.
The next part was to have a conveyor take the food from the planet fridge and load it into a fridge inside my rocket when it landed and once that fridge was full to tell it to stop shipping so the planet fridge would start restocking.
This is where I am having problems there is no conveyor hook up on the spacefarer module so I hooked up a solid rocket port loaded and added a cargo bay to the rocket.I noticed however that the cargo bay does not have a edible category option for accepting the picked meal or any other type of food. I also can not find any way to connect an automation line to the fridge inside the rocket that will tell the conveyor loaded to stop once the rocket fridge is full. Has anyone figured out a way to automate storing food inside a rocket? if so how.

Thanks
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Showing 1-5 of 5 comments
umop-apisdn Nov 16, 2022 @ 12:31am 
The easiest way is to put a fridge inside the rocket, with the desired food and mass selected. Set the priority higher than the fridge in the kitchen, and dupes will fill the rocket's fridge first.

Disclaimer: I haven't actually played the DLC yet, although I do own it. That being said, I have played more than 1100 hours since I bought the game in 2017, so take that however you'd like.
Rubacava Nov 16, 2022 @ 3:37am 
I've made a mod that enables edibles so that they can move to rockets through conveyor system. (It wasn't the original purpose but it guess it still fits)
https://steamcommunity.com/sharedfiles/filedetails/?id=2839845786
Last edited by Rubacava; Nov 16, 2022 @ 7:13am
XceptOne Nov 16, 2022 @ 6:05am 
Food for the rocket itself or for other colonies?

For other colonies you could use an Interplanetary Launcher.

Otherwise, Signal Broadcasters and Receivers should get a signal out of the capsule.
As we are talking small amounts of food for a mission, so a single trip usually, you could put a fridge close to the launchsite and let a dupe make that last trip. This wouldn't necessarily prevent dupes taking the food from other fridges, though.


Edit:
Afterall, having a dupe do the work is still automation, as long as you don't need to micromanage. But I haven't found a truely satisfying solution for this.
Last edited by XceptOne; Nov 16, 2022 @ 6:08am
umop-apisdn Nov 16, 2022 @ 11:38am 
Originally posted by XceptOne:
Food for the rocket itself or for other colonies?
And this is where my not having played the DLC rears its ugly head. I never even considered that you might be trying to bring food for other colonies.

... or feeding the tree, for that matter.
POWER WITHIN USER Nov 16, 2022 @ 6:09pm 
You can just build surplus fridges, with the food meant to stay in the rocket at the highest priority.
As for handling food delivery to a rocket, I have the fridges inside the rocket on a priority higher than everything else, there's no need for automation as duplicants will handle everything.
Last edited by POWER WITHIN USER; Nov 16, 2022 @ 6:09pm
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Date Posted: Nov 16, 2022 @ 12:26am
Posts: 5