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The primary means of getting rid of unwanted heat is a steam turbine. You use an Aquatuner to cool down some liquid and heat water into steam hot enough for the turbine to suck up. The turbine sucks it up, destroys some of the heat, and you put the water from it back into the steam room.
You use the liquid the aquatuner has cooled down to cool your base.
Steam turbine is the most effective cooling solution, followed by AETNs & wheezeworts.
Smooth Dreckos[oxygennotincluded.fandom.com] are easy to breed and farm for early plastic.
Make pipe network to pump 10 kg packs of water through your base, then into the cold biome, then looped back on itself. It will work great for a long time, until you start making tons of heat with midgame industry.
I recommend finding some Youtube videos than trust comment 2, 3, 6, or some other ♥♥♥♥♥♥♥♥ you can't understand because they did not put even more clarification. You're lucky if a good person actually answered your question right.
I can do brevity if the OP asks for a straightforward answer to cooling rather than a lecture about mechanics. The most popular YouTube videos for ONI cooling vary from 15 minutes long to 70 minutes long, which seems to be vastly more verbose than a sentence listing three types of cooling in order of effectiveness.
Dude shut up. He said he didn't want "lectures about mechanics". I gave him a solid answer without a lecture. Read the original post before you insult me.
Basically what you're after is a way to transport the heat from your base and either dump it somewhere else (like a cold biome) or to delete it (with a steam turbine), you haven't got plastic so we'll go with the first one.
The pipe network is going to be the transport system for the heat. You'll want to use polluted water to carry that heat. Without going too deep into the mechanics polluted water has the qualities you want, it carries more heat and transfers it quicker than anything else you have access to and won't freeze or boil in the pipes with the temperatures you're working with. You were on the right track with moving oxygen about, gasses just don't do it very well.
When you're building the pipes think about where you want it to be coldest and make sure your pipe coming out of the cold biome goes there first and that it hits any big heat generators last, then back into the cold biome. Connect your pipe back into itself at some point with a liquid pipe that tells the liquid which way to flow so that it's a closed loop, once you have the liquid flowing in there it'll keep flowing around forever. Build radiant pipes at places you want the heat to be picked up or dropped off (around farms or in the cold biome) and insulated pipes where you don't want heat transfering (on the way to and from the cold biome). Pump your polluted water into the system without overfilling the loop (it might clog and not flow well if it's 100% filled or if you keep pumping more into it, a single packet missing is enough) and you're good to go.
When you have access to plastic (Glossy Dreckos are a great early source) you can upgrade your cooling system with a steam turbine and aquatuner combo to actually delete the heat instead of the cold biome. You can keep all the pipework you've put around your base, just replace the cold biome section with your turbine/aquatuner.
- Import some Ice from your cold biome and build a tempshift in the middle of the room
Of course, if you don't isolate the farm area (ignous isolated tiles), the temperature will raise again.
The dupes don't care about the heat, so you should split your base into "hot" and "cold" part, and make sure there's nothing generating heat in the cold section (no battery, no compost, no pipes filled with 50°+ water, ...)
If you are lucky enough to still have a pool of early cool water, you can pump it through your farm and store it in the farm area.
Any leftover ice can be stored next to the entrance of your isolated farm. The ice melts very slowly, and it will removes some heat from the gazes when they enter the farm.
Don't make the mistake and assume it's generating water at a 50C temperature, simply because the water currently surrounding it has bled off heat into it's surrounding, sitting at currently 50C. There's no innate mechanism for biome's to shed heat, so that 50C will slowly climb to 115C (over the span of several hundred cycles, admittedly), as the geysir introduces more and more heat into the system.
Probably because there's so damn many ways to delete heat by exploiting thermal differences in various production chains :P
But for starters: fill a reservoir with water, preferably <24C from your starting biome. Set up that water to freely cycle throughout your base in granite pipes, ideally with the pipes sitting in your floor tiles/walls. At the end of the cooling loop, have the water run through an Aquatuner that is sitting in your 50C water, and then back into your reservoir. Then add a temperature sensor behind the output of the reservoir (aka, at the start of your cooling loop), connect it to the Aquatuner, and configure it so that it will only turn on the Aquatuner if the temperature exceeds 24C (or whatever else you want to make your base's temperature).
This will cool your base very effectively (though it may need ~10 cycles to clear out already piled up heat), and transfer any excess heat to the already warm water.
Then use that water in electrolysis for oxygen generation. Electrolyzers never put out products below 75C, and are heat-deleting if you exceed that temperature. So, regardless of how hot your steam-vent-fuelled water pool gets, as long as it's still liquid, it's ideal to use for electrolysis.
You'll hit a snag once that pool *does* reach 103C (aka, boiling temperature), but that should take a good while.