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A machine without any wire attached is ON.
A machine with a green signal is ON
A machine with no signal, red, is OFF.
Applying any green signal to a wire turns the entire wire green, regardless of how many red signals are being applied to that wire.
So, say I want to make an alert to myself if water levels drop too low. I plop a hydro sensor in my water tank, change the setting so it sends a signal if the pressure is under 500, and then connect a wire between it and the alert device.
With me so far?
SHIPPING
Well...
First, the conveyor rails. They're pretty simple in concept; things go onto conveyor loaders, from there to the conveyor rail, and to either a conveyor chute (if you don't care how much stuff it drops onto the ground) or a conveyor receptacle (if you DO care and want it to stop filling at a certain point).
Not much use on its own, but it DOES still let you move things across your base if you have the spare raw metals or spare steel.
Now, obviously, if you simply allow duplicants to use a conveyor loader, and DON"T set it to sweep only, there's a very good chance they'll run to the conveyor chute on the other end and grab the stuff, take it back to the loader, and waste both power and duplicant time; ergo, you must either prevent this with door controls, or not allowing duplicants to use it in the first place. This is the main complication that can arise when using the shipping system.
As for sweepers, well...
As a sample system, place a sweeper in your hatch ranch, a conveyor loader in its range set to allow coal, and then run a conveyor over to your kilns. Place either a chute or a conveyor recptacle in the kiln room, then a sweeper that covers both the receptacle and the kilns. The sweeper will load the kilns with coal as needed, saving duplicant time. Well, when the duplicants don't grab the job before the sweepers do, and run coal from the hatch ranch all the way to the kilns themselves; but if your rancher is the only one allowed in the hatch ranch, and the rancher is NOT allowed in the kilns, this will not be an issue. (duplicants may still try to deliver the coal themselves, but over a much shorter distance).
Does that help?
https://youtu.be/KaEs_Grtts4
Never seen anyone do even a fair help video on automation.
Most just do something hiding most of it and say there you are.
Never seen one play thru where anyone ever used a Signal Distributor or Signal Selector. They are used for something what who knows. Never found a reason to even try and make it do something.
Even the classic over builders in the game video world never use them.
Even the maker of the game seems to try and keep some things secret. You'd think they want people to know how somethings work so you are use those things in a game. But they don't.
Then dumb other things down making it so easy it's just silly. They are an odd company.
Never understood why people bring all the hot and cold stuff back to store and put it right square in the middle of their livable base. So, you eat up prime living, farming etc. areas to store everything. It's just silly.
You either heat your area up on a hot map. Or freeze your area or a cold map. Turning a once livable area into a worthless area you now not to temp control.
Plus, storage is a huge decor hit.
I've watched more than my share is play thru where people do that. Corps are dying because they are put in areas they don't grow. To make room for storage right in the middle of the base. Or the storage heated up or froze out the crops.
Dupes have nothing to do anyway after a while. They eat and suck up air doing nothing after cycle 500 or so. So having them walk somewhere really doesn't matter.
Before then, moving cold materials like ice into your base if it is getting too hot is worthwhile.
So?
Place a door and the decor hit is contained to the room with the Storage Bins. Your dupes aren't going to be spending time around the bins on a routine basis.
This is a moot point for the ~93% of players who never make it past cycle 365.
It's mostly moot even for the one player out of twenty who runs a base for hundreds of cycles, because those players can complete all the goals like Home Sweet Home and The Great Escape before cycle 500.
I have no clue how people run out of stuff to do in under 500 cycles
I have 15 super dupes at this point
And no not sandbox
That's just caseyas being caseyas.
https://www.youtube.com/watch?v=6jheE3vYWag
Or this one:
https://www.youtube.com/watch?v=NCrtFLyDAog
Or this one:
https://www.youtube.com/watch?v=CiqNbKiWqrk
Brothgar also used to do deep dives into automation, and explaining his builds - and the ONI forums and reddit have covered the topic extensively. Nobody is keeping anything secret, that's just silly.