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Also note that digging out the magma channel reduces the heat it contains by 50%, so you lose that potential energy rather than being able to use it for power or whatever.
I don't understand the first part of that - considering sour gas doesn't condense until it's supercold, I'm not sure what you mean.
As for the second part, fair point, but I'm only digging out the rock that's not hot enough to boil crude. Admittedly this means less steam power, but I kinda want to open up this particular part of the map - albeit slowly.
"Flashing" is a game mechanic, used when small amounts of materials turn into gas. "Flaking" is the name for when small amounts of solids melt:
https://oxygennotincluded.fandom.com/wiki/Flaking
Check the Abyssalite temps, especially by the lower left corner.
I suspect that there is a pipe in contact with the super hot airlock door which caused the contents to overheat. Note: Airlock doors are provide no insulation whatsoever and probably should not be used here (or ever, really).
So because I'm turning the crude into petrol via exposing it to hot abyssalite, even though it's just hot enough to turn it into petrol, the game is set up in such a way that a marginal amount will still turn to sour gas when that particular method is used?
Well, no. Flaking is the process through which the abysallite which theoretically has a thermal conductivity of zero can rapidly boil liquids despite the fact that it should be a prefect insulator. However, this can only heat the liquid up to the temperature of the abysallite tiles.
If all the abysallite tiles are exactly 500C then there will be no sour gas; however, if there is one tile of abysallite that is hotter than 538C then this tile can turn the liquid that touches that tile into sour gas. This is likely because abysallite being a perfect insulator prevents touching abysallite tiles from averaging out their temperature.
https://oxygennotincluded.fandom.com/wiki/Abyssalite
That TC is close enough to zero that the game sometimes displays it as zero.