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Seal the base, use some kind of airlock which actually prevents gases passing through it, not just "airlock" doors.
Create excess oxygen pressure to prevent things entering your base.
Try to sort them naturally based on their weight. Heavier gases sink to the bottom, lighter raise to the top of the base.
Pump air using pumps through filters, this way you can sort gases effectively and even make storage containers for each different gas if you want to. But it will have relatively high power usage.
In case of polluted oxygen there is air deodoriser which cleans it.
In case of carbon dioxide there is scrubber and algae terrarium.
If you are running out of algae you have a choice - either find more or switch to electrolyzers. You will have to do it at some point anyway, because algae supply is limited and will run out.
Generally if you see "a lot of" CO2 or some other unbreathable gas look at pressure, it may indicate that you simply have no oxygen and what little CO2 you have fills all the empty space. Pressure should ideally be at least around 800-1000...
As for scrubber yes, my bad, its name was changed to carbon skimmer few versions ago.
The only disadvantage is - dupes will get wet when passing through it....
What is that and i have mashines running easy with water.. and all oxygen and pollution removers to. hydrogen gas for power and coal..
If it's the Polluted Oxygen, what I tend to do is use Airlock doors (either Manual Airlocks, from the Pressure Management research, or Mechanized Airlocks from Decontamination research), and the Deodorizers (from Decontamination research).
I'll create a couple of small rooms in a corridor, and put Deodorizers in them, with Deodorizers either side (both towards your base and towards the room with the polluted Oxygen you want to clean out. Then it's just a matter of opening and closing the airlock doors so that your Deodorizers can turn the Polluted Oxygen into regular Oxygen, before that hits your base. :-)
If you mean Chlorine gas, then I'd create a large-ish room, and add a Gas Pump and a Gas Filter (from Ventilation and Filtration research, respectively) into the bottom of the room, with a Gas Vent in the top of the room (ideally at the top corner, on the opposite side of the room from a Manual Airlock door.) You'll also want a Atmo Sensor (from Improved Ventilation research), so that you can toggle the Gas Pump remotely. The reason we have a pump inside the room is to pump out non-Chlorine gases from the room.
Then, we'll want another gas pump outside your Chlorine storage room, with another filter and vent, so that any Chlorine gets filtered and sent into the room but any non-Chlorine stays outside of the room. From there, it's just a matter of having the pump run when you think Chlorine gas is nearby. Again, I recommend using an Atmo Sensor to toggle it yourself. (Signal Switches would do the job, but they require a Duplicant to toggle.)
Edit: Thinking about it, you might instead be talking about Carbon Dioxide (CO2) - especially if you're using a Coal generator. I'd advise against that one, at least until you've dug down to get Crude Oil. (There are creatures down there which will consume Carbon Dioxide gas and excrete Oil. Carbon Skimmers are not entirely necessary. ^_^ )
I have a room that I tend to use for this, which is about 10 wide and 8 high (including walls/ceiling/floor), and contains an Electrolyzer and Battery on the floor, four Airflow tiles above them, and a Hydrogen Generator above that. I also add an Atmo Sensor at the top, with a Gas Pump below it, and a Gas Filter wherever I can fit it in (usually beside the pump.)
The way it works is by having Water pumped in to the Electrolyzer, which turns that into Oxygen and Hydrogen. Both gases are sucked in by the Gas Pump and then sent through the Filter, which feeds Hydrogen to the generator (so that it doesn't flood the top of your base). The other gases (mostly Oxygen) are then sent outside of the room through Gas Pipes to Gas Vent(s) in my base.
The Hydrogen Generator itself won't be enough to power the thing, so I recommend having a Manual Generator nearby, set to 1% Battery Recharge Threshold. That way duplicants can keep the thing going, but won't do so until it's almost completely run out of power.
With the Atmo sensor at the top of the room, I set it to 500g so that the Gas Pump isn't working overtime when there's nothing much to collect.
This room will require a water source to continue functioning so try to locate a Steam Geyser, when possible. You should have enough water in the starting area to keep you going for a bit, but Steam Geysers are an infinite source of water, especially once you've closed them off and have a water pump somewhere below the geyser to collect the hot water that used to be steam.
Coming into that room, you'll want regular Water -> the Electrolyzer, and electricity from a Manual Generator.
Going out of that room, you'll want a Gas Pipe from the exit of the Gas Filter going out to a Gas Vent.
The Wheezewort isn't essential, but does help to (slightly) cool the room. You probably won't notice a difference though, because the machines and battery will generate more heat than the plant can absorb.
The pipe out should be as direct as possible, as should the pipe from the Gas Filter to the Hydrogen Generator. The rest of the space can be a long winding pipe going between the Gas Pump and the Gas Filter, so that even when the Gas Pump is turned off due to low air pressure, the Gas Filter can continue to work on all the air that's still in that pipe.
Hopefully that helps!
Any idea when we might get such means?