Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Many players want the electrolyters to run at full capacity but that forces the machine to heat up and boil the general area.
Currently, only electrolyters and carbon skimmer ignore the water temp rule so I abuse it.
Right now I have 3 pufts putting out slime like crazy, but the distiller just never makes enough algie.
As an aside, excess heat from your equipment can be cooled down from a few methods. A handful of wheezeworts around each electrolyzer, pipes of liquid cooled by aquatuners running across your hotspots like a radiator, building your electrolyzer plant in the ice biome (but watch out for melting the ice, don't insulate but do build tiles around your stuff made of thermally reactive material). You can even utilize the heat from hot equipment by running polluted water across it to cool it, turning that polluted water into steam and getting clean water as a result. There are ways to manage heat and it's best to find out what you like from experience.
Water lock?