Oxygen Not Included

Oxygen Not Included

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Jak Jan 14, 2018 @ 5:28am
Effective Ways to Remove CO2?
I have a big lump of CO2 growing at the bottom of my base and I need a better way to clean it out besides algae, I am running out of algae and the CO2 is reaching my barracks sector, any ideas?
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Showing 1-14 of 14 comments
Wormeur Jan 14, 2018 @ 5:32am 
Carbon scrubber. Requires water and power.

You can also use slicksters, animals that turn CO2 into crude oil
Clonefarmer Jan 14, 2018 @ 5:53am 
Simplest way is to dig down towards the oil biome and let the co2 pool in the lowest area. If you clear the oil biome there is enough slicksters to eat tons of co2.
http://steamcommunity.com/sharedfiles/filedetails/?id=1268414275

If the co2 is inside your base . Either vent or pump it out.

For future playthroughs you can make an area in the lower right corner of your base for the co2 to pool. The co2 pool makes a great mealwood farm and has the benefit of preserving the food.

http://steamcommunity.com/sharedfiles/filedetails/?id=1262980812

You can also use carbon skimmers. Carbon skimmers are good if you have the power and water to supply them. They also have the benefit of producing polluted water. The downside is they create a lot of heat that needs to be dealt with.
Grek Jan 14, 2018 @ 6:10am 
you can compress co2
https://youtu.be/8ajiLdQN-WA
Last edited by Grek; Jan 14, 2018 @ 6:10am
( For late game )

Make a pit somewhere ( with lots of room ) put a air lock into the place and start pumping you C02 there you also want to use creature traps and move slickdterse there so you get oil there. I suggest you make it so you pump has a filter on the line do nothing but C02 goes into there pen ( try not to let them out )
AquaX Jan 14, 2018 @ 8:23am 
For early game, dig a big and deep enough pit to support the co2 your dupe produces. Semi compression can keep the co2 at bay as long as the deoxidizer are functional.

Mid game, carbon skimmer. When you tap into the gas and steam geyser, you at least have a set of pwr that is permanantly on. You can directly feed the hot steam geyser water into the skimmer to remove co2.

Near endgame, slicksters. These critters exist in the oil biome along with oil. Create a large enough rm made from abysslite and start pumping oil into it. Then make a floor that is high enough from the oil tank but lower than the entrance and then send all the co2 into that rm. The slickster will eat it and convert it to oil.
Arkenaw Jan 14, 2018 @ 8:29am 
Watch out when digging to find slicksters for the first time, I accidentally spilled some crude oil on some magma and it flooded my entire map with natural gas lol.
Originally posted by AquaX:
For early game, dig a big and deep enough pit to support the co2 your dupe produces. Semi compression can keep the co2 at bay as long as the deoxidizer are functional.

Mid game, carbon skimmer. When you tap into the gas and steam geyser, you at least have a set of pwr that is permanantly on. You can directly feed the hot steam geyser water into the skimmer to remove co2.

Near endgame, slicksters. These critters exist in the oil biome along with oil. Create a large enough rm made from abysslite and start pumping oil into it. Then make a floor that is high enough from the oil tank but lower than the entrance and then send all the co2 into that rm. The slickster will eat it and convert it to oil.
But there is no end game. The only end is when you die. Them you start a new game and live longer
AquaX Jan 14, 2018 @ 12:22pm 
It's a figure of term speech. Kinda like how mmorpg has no actual end game also but that is viewed as what to do when you have most of the basic stuff done.
Last edited by AquaX; Jan 14, 2018 @ 12:25pm
Originally posted by AquaX:
It's a figure of speech. Kinda like how mmorpg has no actual end game also but viewed as what to do when you have most of the basic stuff done.
I guess
AquaX Jan 14, 2018 @ 12:29pm 
Also, oil has no major impact if you play conservatively. Plastic has very little use that you can easily counter with paint spam.
Originally posted by AquaX:
Also, oil has no major impact if you play conservatively. Plastic has very little use that you can easily counter with paint spam.
Umm..... Maybe I like to make a museum and would like to catch the hatch in my farm :/
AquaX Jan 14, 2018 @ 12:38pm 
Originally posted by Atomic Speed FT:
Originally posted by AquaX:
Also, oil has no major impact if you play conservatively. Plastic has very little use that you can easily counter with paint spam.
Umm..... Maybe I like to make a museum and would like to catch the hatch in my farm :/
Hatches can easily be moved around w/o captures. By understanding their movement limitations and utilizing the pneumatic doors, you can capture and build the path at your leasure while stopping the hatches and readjusting their route.
Clonefarmer Jan 14, 2018 @ 12:41pm 
Originally posted by AquaX:
Originally posted by Atomic Speed FT:
Umm..... Maybe I like to make a museum and would like to catch the hatch in my farm :/
Hatches can easily be moved around w/o captures. By understanding their movement limitations and utilizing the pneumatic doors, you can capture and build the path at your leasure while stopping the hatches and readjusting their route.
That sounds tedious. Especially if you want to move them accross the map.

Plastic is great. Beside high pressure vents, the tube networks is a lot of fun and makes the dupes able to cover long distances in much less time.
AquaX Jan 14, 2018 @ 1:09pm 
Tube network is fun but it has an insane flaw that prevents it's full potential. It's a massive pwr chugger. At 960w per unit, you can realistically have around 2 on constantly at any given time.

As for hatch movement, depends on why you need them across the map. I rarely need them to move far after the initial movement.

I'm not saying plastic is bad, just it's not as needed as you think. Sure it makes things easier on some things. But if you play conservatively, you can make due w/o them.
Last edited by AquaX; Jan 14, 2018 @ 1:23pm
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Date Posted: Jan 14, 2018 @ 5:28am
Posts: 14