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You can also use slicksters, animals that turn CO2 into crude oil
http://steamcommunity.com/sharedfiles/filedetails/?id=1268414275
If the co2 is inside your base . Either vent or pump it out.
For future playthroughs you can make an area in the lower right corner of your base for the co2 to pool. The co2 pool makes a great mealwood farm and has the benefit of preserving the food.
http://steamcommunity.com/sharedfiles/filedetails/?id=1262980812
You can also use carbon skimmers. Carbon skimmers are good if you have the power and water to supply them. They also have the benefit of producing polluted water. The downside is they create a lot of heat that needs to be dealt with.
https://youtu.be/8ajiLdQN-WA
Make a pit somewhere ( with lots of room ) put a air lock into the place and start pumping you C02 there you also want to use creature traps and move slickdterse there so you get oil there. I suggest you make it so you pump has a filter on the line do nothing but C02 goes into there pen ( try not to let them out )
Mid game, carbon skimmer. When you tap into the gas and steam geyser, you at least have a set of pwr that is permanantly on. You can directly feed the hot steam geyser water into the skimmer to remove co2.
Near endgame, slicksters. These critters exist in the oil biome along with oil. Create a large enough rm made from abysslite and start pumping oil into it. Then make a floor that is high enough from the oil tank but lower than the entrance and then send all the co2 into that rm. The slickster will eat it and convert it to oil.
Plastic is great. Beside high pressure vents, the tube networks is a lot of fun and makes the dupes able to cover long distances in much less time.
As for hatch movement, depends on why you need them across the map. I rarely need them to move far after the initial movement.
I'm not saying plastic is bad, just it's not as needed as you think. Sure it makes things easier on some things. But if you play conservatively, you can make due w/o them.